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KillerBee

Latest Posts

Page: 1 of 4
Posted in: Words of Nostradamus
 KillerBee
09-12-2001, 10:12 PM
#25
well as he died in 1566 it would have been hard to be at that date :)...  [Read More]
Posted in: Words of Nostradamus
 KillerBee
09-12-2001, 9:53 PM
#22
the original french says "hister" [ September 12, 2001: Message edited by: KillerBee ]...  [Read More]
Posted in: Whose gonna see Jay and Silent Bob
 KillerBee
08-03-2001, 4:28 PM
#3
I thought it was called Jay and Silent Bob strike back? anyway I will be seeing it hopefully.....  [Read More]
Posted in: Balance of Power
 KillerBee
08-01-2001, 5:54 PM
#6
I got BoP.. I Liked it personally.. it added story to XvT.. it was quite a good campaign, with decent missions, you could also do the campaign from either side, which was good, like as rebels the final mission was to save the base, and destroy the SS...  [Read More]
Posted in: LEC SUX (I'm venting)
 KillerBee
07-25-2001, 11:03 PM
#22
Rebellions good as it drags you in, I would love to see them actually fix this game to be good.. inc new ai, new tactical overview wit real tactics :) the interface also bites. TBH XWA was a let down after the other games in the series.. XW, TF were...  [Read More]
Posted in: how did everyone come about choosing their names?
 KillerBee
07-26-2001, 10:58 PM
#9
from my style of rts play originally.. although my rts name is Swarm of Bees....  [Read More]
Posted in: Joysticks?
 KillerBee
07-16-2001, 10:39 PM
#4
I like saitek sticks.. they got some of the best.. http://www.saitekusa.com/images/flash/preview.html X45.. mmm [ July 16, 2001: Message edited by: KillerBee ]...  [Read More]
Posted in: I made Jedi Knight!
 KillerBee
07-14-2001, 3:18 PM
#9
What!? we stop being mercenaries and become wussy jedis!? wahhhhhhh [ July 14, 2001: Message edited by: KillerBee ]...  [Read More]
Posted in: The Clan
 KillerBee
09-06-2001, 10:51 PM
#15
please read this (http://www.3dactionplanet.com/features/articles/wanker) and this (http://www.3dactionplanet.com/features/articles/wanker2) just cause they are teh funny! anyway imho a lot of people should actually wait to see if they even like jk...  [Read More]
Posted in: Lets Make Russian Jk2 Clan
 KillerBee
08-26-2001, 4:08 PM
#10
animal farm was a great book....  [Read More]
Posted in: Lets Make Russian Jk2 Clan
 KillerBee
08-26-2001, 3:08 PM
#8
I picture lots of people called Comrade_ and a russian roulette mod Vodka works to tho :) [ August 26, 2001: Message edited by: KillerBee ]...  [Read More]
Posted in: Lets Make Russian Jk2 Clan
 KillerBee
08-24-2001, 11:26 PM
#6
p33r russian maffia liek owning ability.. tho the triads would be more recognizable symbol of ph33r. (tho any of this would be highly politically incorrect, and in bad taste..)...  [Read More]
Posted in: JK2 Superclan
 KillerBee
08-23-2001, 4:58 PM
#86
Despite many offers I always stayed clanless, simply cause when I was "growing up" I made many friends from all over. where as people who had seemingly been friendly to other players, got very insulting to people who joined a rival clan. th...  [Read More]
Posted in: JK2 Superclan
 KillerBee
08-21-2001, 6:30 PM
#84
mm Q3s jump dynamics is what made me play if first.. where as before I was playing ut more.. but it just adds another dimension.. I would like them to keep them on, however the use of them might not be extremely useful if force speed is the same as i...  [Read More]
Posted in: JK2 Superclan
 KillerBee
08-21-2001, 12:57 AM
#82
yub, q3s jumps were toggleable, and not just bugs as original, they could be turned off in mods. raven might opt to turn them off in jo.. I hope not, as I love trick jumps. I can't remember if EF had them switched on.. I didnt get into it properly bu...  [Read More]
Posted in: JK2 Superclan
 KillerBee
07-19-2001, 11:02 PM
#56
gives up counting the number of times his been asked if he is an alias [ July 20, 2001: Message edited by: KillerBee ]...  [Read More]
Posted in: JK2 Superclan
 KillerBee
07-15-2001, 9:37 PM
#48
I believe the idea is clans improve players by having experianced members train new players.. eg WD take decent players and polish them.. and the DSbr nicks the players of WD :D The thing is when a game starts out their are no experianced players, so...  [Read More]
Posted in: JK2 Superclan
 KillerBee
07-14-2001, 3:13 PM
#44
from what ive played of nf oasis, its alot to do with control, but it also restricts you to roots like a conventional fps.. rules like leave packs, sabs = peace mean weapon control rarely comes into it.. making it similar in many ways to q3 which is...  [Read More]
Posted in: JK2 Superclan
 KillerBee
07-12-2001, 4:58 PM
#40
"It makes me laugh when someone calls themself elite. Maybe they are or maybe they're not. The point is that doing so is the epitome of what the best players are not." You seem to be mudling elite with great :) Elite players have huge egos...  [Read More]
Posted in: JK2 Superclan
 KillerBee
07-11-2001, 9:41 PM
#30
1 Super clan would suck for a game, competition leads to improvement in the level of play, it happens at an individual level, but the clan gives players added incentive to improve. I doubt the top players would be as good as they are now, if there ha...  [Read More]
Posted in: More than ten weapons?
 KillerBee
07-22-2001, 9:35 PM
#8
depends on the style of gameplay.. fast game play really needs quick weapons access.. seeing jo will have force buttons as well, more then 10 would add to the complexity of play, which is ok for slower gameplay....  [Read More]
Posted in: inclued editors in JK2
 KillerBee
07-20-2001, 11:11 PM
#3
after playing with q3rad.. I hope they make a nice new editor, which is easier to use :) id needs to goto the guys at code alliance for tips on user friendlyness :) tho I supose when I get used to it it will be ok, jed was weird to start wif....  [Read More]
Posted in: Reloading Weapons
 KillerBee
08-12-2001, 12:32 PM
#52
1: HL mp had charge up health and charge up armour from wall mounted points. 2: HL dm Sucks. 3: EF had the silly charge up things in sp. but had ammo in mp.. this is good even tho EFs mp sucked.....  [Read More]
Posted in: Reloading Weapons
 KillerBee
07-28-2001, 8:08 AM
#46
prays for no reloading.....  [Read More]
Posted in: Reloading Weapons
 KillerBee
06-28-2001, 7:06 AM
#12
no reloading.. I never saw a stormie/rebel troop reload damnit. so why the hell should we in game. (slows up gameplay to.. bad thing)...  [Read More]
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