Originally posted by Darth_ToMeR
Agree.
Does that Sabers come with animations?
Yeah, because the blade replacer puts the stock one in, which basically mean it hasn't been modifed, so animations work.
:drop2: :thumbs1: :lsduel: I have no words...:D
wow svцsh, you are my hero, you and cchargin, and.... wow awesome sabers.
Words cannot describe my feelings
But this can....
:laughing: :cheers: :thumbs1: :ltblubou: :redbounc: :rock: :afro1: :nod:
...I think that sums it up!
YOU ROCK!!!
Hey Thanks everyone I’m happy you like what you see ;) Now a quick update
Yoda’s hilt finished.
http://svoshsphotos.fotopic.net/p9409771.html)
Yoda’s and Bandon’s in game
http://svoshsphotos.fotopic.net/p9409770.html)
And a New one of my own design For Darth333’s new Bandon mod
Behold Darth Bandon’s saber
http://svoshsphotos.fotopic.net/p9429897.html)
Bandon’s and Anakins in game
http://svoshsphotos.fotopic.net/p9409768.html)
svцsh
Behold Darth Bandon’s saber
http://svoshsphotos.fotopic.net/p9409769.html)
That is sweet!!! Well, they all are but that ones just evil. Great work!!
Originally posted by svцsh
Yoda’s and Bandon’s in game
http://svoshsphotos.fotopic.net/p9409770.html)
svцsh
I like these ones :syoda:
I hope u relesase some SOON :clap2: :clap2: :clap2:
You must release Bandon's.
Originally posted by svцsh
Hey Thanks everyone I’m happy you like what you see ;) Now a quick update
Yoda’s hilt finished.
http://svoshsphotos.fotopic.net/p9409771.html)
Yoda’s and Bandon’s in game
http://svoshsphotos.fotopic.net/p9409770.html)
And a New one of my own design For Darth333’s new Bandon mod
Behold Darth Bandon’s saber
http://svoshsphotos.fotopic.net/p9409769.html)
Bandon’s and Anakins in game
http://svoshsphotos.fotopic.net/p9409768.html)
svцsh
Awesome as always my friend :) Now I've got to send you those lines so Bandon can have a voice too :p
man these look increadable!!!!
:thumbsup:
:eyemouth:
Your work is truly awesome! Its making me giddy man! Keep up the superb work!
Thanks guys and gals it means a lot :)
Another update :
I’m trying to get 1 or 2 more sabers done then release all but bandons.. [ because it’s for Dartth333 recrit Bandon mod as well as an attempt at impersonating his voice :p] Ok here is another one of my own design , I really like this one
Up until now I didn’t use Dbl sabers much because I think the model is like a boring pipe well not anymore.
the Negotiator in max
http://svoshsphotos.fotopic.net/p9465986.html)
In game
http://svoshsphotos.fotopic.net/p9465985.html)
svцsh
dude the negotiator is enough to make me wet my jeans that totally rocks.:eek:
Nice new toy you have constructed there svцsh, very nice! :D
Originally posted by svцsh
Thanks guys and gals it means a lot :)
Another update :
I’m trying to get 1 or 2 more sabers done then release all but bandons.. [ because it’s for Dartth333 recrit Bandon mod as well as an attempt at impersonating his voice :p] Ok here is another one of my own design , I really like this one
Up until now I didn’t use Dbl sabers much because I think the model is like a boring pipe well not anymore.
the Negotiator in max
http://svoshsphotos.fotopic.net/p9465986.html)
In game
http://svoshsphotos.fotopic.net/p9465985.html)
svцsh
Nice, i like the holes in the hilt.
that is some REALLY GOOD _ _ _ _ ( im not going to fill in the gaps )
Dude, i bow to your and T7's ablities, i wonder if you'll be doing a 'Holowan Custom Hilt pack' with T7? ah mate i'm all giddy inside :p
MattCole
hey do you know when the new light sabers will be out and that sith mask?
Svosh, you continue to amaze us all. Nice work on that hilt! I can't wait to see what else you come up with :D
wow svosh. all i can say is wow.
Impressive my friend......Most impressive.;)
That looks awsome. I can't wait for the release.
Wow, terrific stuff as always. The Ice Sliver just does it for me for some reason. Combine that with one of the Japanese-style robes from the plug-in and you're set to go all Kurosawa on the Sith.
That'll teach me to go on vacation.... :tsk: Svosh, Mono, and T7 all had major idea flows, and Cchargin broke 'The Hilt Barrier"....... Wow....shock1
_EW_
These are very impressive, I myself am now inspired to try something along the same lines...
Keep up the good work.
when will your count dooku saber be avablible for download
thanks
You are one of the people who will continue to make this game more and more enjoyable even after it has been almost completely forgotten by most, of that i am sure. Awesome job just freakin awesome :D (was that to tacky?)
svцsh I hate to aks, and don't mean to be rude, but got any updates on all of your sabers?
YOURE MAKING A DOOKU HILT???
Wow, youre really making a dooku hilt. Thats an absolute 100% MUST HAVE! thingy. Keep the good work up.
must.....use.....anakin hilt....aways.....forever....
eh i dont like anakin too much but his hilt in episode II is da bomb!
cant wait hehe
now to see if we can get that Yoda saber on Vandar.
ever notice Vandar does not talk backwards like Yoda? hmm. i guess its all yoda lol.
Wow there was like 10 inches of dust on this thread ;) it was faster to for me use the link in my sig go to my site and link to my WIP from there talk about the web :p
Anyways I have decided that after re-making about 40 USM icons in one sitting and that’s only half…give or take :eek: I thought I needed a break.
So… From the get go I disliked the collar on the Jedi robes, and all of you that have robe skins out already ..Sorry . Anyways I slapped a fast new collar on in a few min in PS after changing the UV map exporting and compiling to make it very SKINNER friendly.
I will do all 4 models I started with the Master robe model, be a little bit patient and I will release the models and UV’s for them, I wasn’t planning on making updated skins for all the robes it’s more of a base for modders to use with custom robe mods.
As I said the collar was skinned very fast so it’s nothing special but I’m very happy with the UV ;) and it will ease the burden of complex skins turning out how you wanted them to :)
http://svoshsphotos.fotopic.net/p14109027.html)
svцsh
Beautiful as always svцsh ;)
I was wondering how long it would take :D. I'm glad you're finally getting a break from USM.
Originally posted by maverick187
Beautiful as always svцsh ;)
True :xp:
Originally posted by Achilles
I'm glad you're finally getting a break from USM.
Also True! :xp:
MattCole
Now I'm glad I held off on doing any new re-skins :p
Superb job as always Master svцsh! :thumbsup:
crap! now i gotta redo all my robe skins, cause i gotta have this!
oh well! it's totally worth it!
Svosh, This looks wonderful :D How on earth did you ever get the collar section NOT to wrap and warp all crazy like?...lol I'd be very curious as to how you did that ;)
Now that looks great :D Why the devs didn't make It like that i'll never understand.
Originally posted by Darth Melignous
Svosh, This looks wonderful :D How on earth did you ever get the collar section NOT to wrap and warp all crazy like?...lol I'd be very curious as to how you did that ;)
He remapped the UVmap in max. :p
Now see T7 I need to hook up with someone some night and learn how to do that :D I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss. :D
:elephant: :elephant: :elephant:
I guess I missed that custom mask somewhere because that is really cool. Of course the robe looks nice even though I'm drawing a blank as to how the original appeared.
Now see T7 I need to hook up with someone some night and learn how to do that I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss.
maybe i should do the same. i've been wanting to up my skills!
Originally posted by Darth Melignous
Now see T7 I need to hook up with someone some night and learn how to do that :D I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss. :D
If you use gmax, one way to get and edit the UVMap is like this:
1) Select your skinmesh, go into the Modify tab in the sidebar and pull down the Modifier list (
http://img131.echo.cx/my.php?image=uvmap17iq.jpg).
2) Select Unwrap UVW in the modifier list to add it to the modifier stack (
http://img131.echo.cx/my.php?image=uvmap25qy.jpg).
3) Select your newly added modifier in the list, look down under Parameters and press the Edit button (
http://img246.echo.cx/my.php?image=uvmap39ki.jpg).
4) The Hard part. :) A window containing the UVW map (
http://img131.echo.cx/my.php?image=uvmap47lf.jpg) opens. Move the vertexes around in the view to change how the texture is mapped onto the model. Note that if you have a texture viewport in the main gmax window your changes will be reflected there as you work.
Thanks guys and gals :) I though it would make some people happy, after posting I re- did the master robe model again because the change I made to the chest I didn’t like and isolated my editing of the uv to the collar and head cap only.
stoffe -mkb- has the right idea but the wrong order, the model will never compile with Unwrap on the top of the stack on the torso. You will get an error saying --Runtime error: Skin need to be selected and in the modifier panel Skin:Skin . The Skin must be on the top of the stack. So instead you have to select the editable mesh hit [ hold YES ] when asked, and add the unwrap uvw between Ed-mesh and SKIN. All I did was select the collar area and the unseen head cap and using average normals hit [ Planar Map]. Then I rotated it as it was on a tiny 10° angle and then scaled it down moved a few verts to make them line up nicely to the original shape of the division on the chest.
I’ll try to get these out in he next few days ;)
svцsh
Sounds good Svosh and thanks :D Lookin' forward to downloading it :cool:
As some of you may know the model / uv fix is out with the uv maps as .jpg so everyone gets a fair chance for those without Photoshop. Get them from my site in my sig. There found at the top of the [Models section]
Is there in specific weapon you never use in k1 or k2 is it’s utter uselessness got you down ? well it did to me so I decided to replace it.
I present to you the Twi'lek Dagger a first for TSL it will replace the useless stun baton.
I plan on giving it a bit more bite as well, no name is set yet and or stats.
The overall design is not mine :eek: for the first time, Concept Source (
http://www.southernswords.co.uk/kitrae-shadowslayer.jpg) I know I was just dry on ideas.
It used to feature a head from the “Aliens” movie Alien or Aliens, however for the sake of Star Wars not Space Balls :p I replaced it with a Twi'lek head with a war mask on. Trust me saving polys is the name of the game with this one :p consider it pent up poly counting. I sort of let loose on this one but there was no other way ;) and yet I still optimized it reasonably well. I may still be able to salvages another few hundred poly’s. original count was 2080 I know heart attack right so now your all asking if I’m insane ? the questing is rhetorical .. my avitar answers it So Here (
http://svoshsphotos.fotopic.net/p15204780.html) it is at 1894 not bad, considering I try very hard to stay under 1000 to 2000 polys with all my weapons. This is the faces count in ed-mesh and is only the raw model so far.
svцsh
:worship:
Now I recall why I call you "Master" svцsh :D
Beautiful model man, my download finger is gettin' itchy ;) hehehe
Chainz.2da, you said it all,
Svosh, you are honoured by the modelling side of the Force ;)
Great Work, i absolutly love it :thumbsup:
MattCole
Originally posted by ChAiNz.2da
:worship:
Now I recall why I call you "Master" svцsh :D
Beautiful model man, my download finger is gettin' itchy ;) hehehe
I'm with him... :worship::worship::worship:
Very nice, but seriously how do you describe something that beautiful...
awsome work man :D the robe fix is a great addition and the dagger model is excellent 'you so total rock dude!' :D