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svцsh's work in progress

Page: 5 of 5
 Mono_Giganto
11-20-2004, 6:07 PM
#201
Originally posted by Darth_ToMeR
Agree.
Does that Sabers come with animations?

Yeah, because the blade replacer puts the stock one in, which basically mean it hasn't been modifed, so animations work.
 Xavier2
11-20-2004, 6:18 PM
#202
:drop2: :thumbs1: :lsduel: I have no words...:D
 Mav
11-21-2004, 9:52 AM
#203
wow svцsh, you are my hero, you and cchargin, and.... wow awesome sabers.
 Durge
11-21-2004, 10:20 AM
#204
Words cannot describe my feelings

But this can....
:laughing: :cheers: :thumbs1: :ltblubou: :redbounc: :rock: :afro1: :nod:

...I think that sums it up!
YOU ROCK!!!
 svцsh
11-24-2004, 9:36 PM
#205
Hey Thanks everyone I’m happy you like what you see ;) Now a quick update


Yoda’s hilt finished. http://svoshsphotos.fotopic.net/p9409771.html)

Yoda’s and Bandon’s in game http://svoshsphotos.fotopic.net/p9409770.html)


And a New one of my own design For Darth333’s new Bandon mod

Behold Darth Bandon’s saber http://svoshsphotos.fotopic.net/p9429897.html)

Bandon’s and Anakins in game http://svoshsphotos.fotopic.net/p9409768.html)

svцsh
 FiEND_138
11-24-2004, 10:19 PM
#206
Behold Darth Bandon’s saber http://svoshsphotos.fotopic.net/p9409769.html)
That is sweet!!! Well, they all are but that ones just evil. Great work!!
 Supreme-Lord
11-24-2004, 11:11 PM
#207
Originally posted by svцsh

Yoda’s and Bandon’s in game http://svoshsphotos.fotopic.net/p9409770.html)

svцsh

I like these ones :syoda:
I hope u relesase some SOON :clap2: :clap2: :clap2:
 Darth_ToMeR
11-25-2004, 2:38 AM
#208
You must release Bandon's.
 bneezy
11-25-2004, 7:06 AM
#209
That is awesome!
 Darth333
11-25-2004, 8:30 AM
#210
Originally posted by svцsh
Hey Thanks everyone I’m happy you like what you see ;) Now a quick update


Yoda’s hilt finished. http://svoshsphotos.fotopic.net/p9409771.html)

Yoda’s and Bandon’s in game http://svoshsphotos.fotopic.net/p9409770.html)


And a New one of my own design For Darth333’s new Bandon mod

Behold Darth Bandon’s saber http://svoshsphotos.fotopic.net/p9409769.html)

Bandon’s and Anakins in game http://svoshsphotos.fotopic.net/p9409768.html)

svцsh
Awesome as always my friend :) Now I've got to send you those lines so Bandon can have a voice too :p
 Durge
11-25-2004, 8:33 AM
#211
man these look increadable!!!!

:thumbsup:
 RedHawke
11-25-2004, 3:41 PM
#212
Awesome sabers svцsh! :D
 90SK
11-25-2004, 4:43 PM
#213
:eyemouth:

Your work is truly awesome! Its making me giddy man! Keep up the superb work!
 svцsh
11-27-2004, 11:34 AM
#214
Thanks guys and gals it means a lot :)

Another update :

I’m trying to get 1 or 2 more sabers done then release all but bandons.. [ because it’s for Dartth333 recrit Bandon mod as well as an attempt at impersonating his voice :p] Ok here is another one of my own design , I really like this one

Up until now I didn’t use Dbl sabers much because I think the model is like a boring pipe well not anymore.

the Negotiator in max http://svoshsphotos.fotopic.net/p9465986.html)

In game http://svoshsphotos.fotopic.net/p9465985.html)

svцsh
 Darkkender
11-27-2004, 1:02 PM
#215
dude the negotiator is enough to make me wet my jeans that totally rocks.:eek:
 RedHawke
11-27-2004, 5:35 PM
#216
Nice new toy you have constructed there svцsh, very nice! :D
 Darth_ToMeR
11-27-2004, 9:05 PM
#217
Originally posted by svцsh
Thanks guys and gals it means a lot :)

Another update :

I’m trying to get 1 or 2 more sabers done then release all but bandons.. [ because it’s for Dartth333 recrit Bandon mod as well as an attempt at impersonating his voice :p] Ok here is another one of my own design , I really like this one

Up until now I didn’t use Dbl sabers much because I think the model is like a boring pipe well not anymore.

the Negotiator in max http://svoshsphotos.fotopic.net/p9465986.html)

In game http://svoshsphotos.fotopic.net/p9465985.html)

svцsh
Nice, i like the holes in the hilt.
 Colma Adawin
11-28-2004, 12:02 AM
#218
that is some REALLY GOOD _ _ _ _ ( im not going to fill in the gaps )

Dude, i bow to your and T7's ablities, i wonder if you'll be doing a 'Holowan Custom Hilt pack' with T7? ah mate i'm all giddy inside :p

MattCole
 Revan23
11-29-2004, 7:36 PM
#219
hey do you know when the new light sabers will be out and that sith mask?
 Achilles
11-30-2004, 9:17 AM
#220
Svosh, you continue to amaze us all. Nice work on that hilt! I can't wait to see what else you come up with :D
 Ranis Hull
11-30-2004, 12:43 PM
#221
wow svosh. all i can say is wow.
 Colja
12-01-2004, 8:25 PM
#222
Impressive my friend......Most impressive.;)
 illuzion69
12-01-2004, 9:01 PM
#223
That looks awsome. I can't wait for the release.
 gsb
12-02-2004, 4:39 PM
#224
Wow, terrific stuff as always. The Ice Sliver just does it for me for some reason. Combine that with one of the Japanese-style robes from the plug-in and you're set to go all Kurosawa on the Sith.
 EnderWiggin
12-02-2004, 4:44 PM
#225
That'll teach me to go on vacation.... :tsk: Svosh, Mono, and T7 all had major idea flows, and Cchargin broke 'The Hilt Barrier"....... Wow....shock1

_EW_
 MysticTeal96
12-03-2004, 5:52 AM
#226
These are very impressive, I myself am now inspired to try something along the same lines...
Keep up the good work.
 matthewpannam
12-13-2004, 5:45 PM
#227
when will your count dooku saber be avablible for download


thanks
 CirCuSfrEak525
12-15-2004, 9:15 AM
#228
You are one of the people who will continue to make this game more and more enjoyable even after it has been almost completely forgotten by most, of that i am sure. Awesome job just freakin awesome :D (was that to tacky?)
 Mav
01-08-2005, 7:43 PM
#229
svцsh I hate to aks, and don't mean to be rude, but got any updates on all of your sabers?
 Juha Avery
01-09-2005, 2:18 AM
#230
YOURE MAKING A DOOKU HILT???


Wow, youre really making a dooku hilt. Thats an absolute 100% MUST HAVE! thingy. Keep the good work up.
 Bobo
01-13-2005, 4:43 PM
#231
must.....use.....anakin hilt....aways.....forever....

eh i dont like anakin too much but his hilt in episode II is da bomb!

cant wait hehe

now to see if we can get that Yoda saber on Vandar.

ever notice Vandar does not talk backwards like Yoda? hmm. i guess its all yoda lol.
 svцsh
04-23-2005, 4:07 AM
#232
Wow there was like 10 inches of dust on this thread ;) it was faster to for me use the link in my sig go to my site and link to my WIP from there talk about the web :p

Anyways I have decided that after re-making about 40 USM icons in one sitting and that’s only half…give or take :eek: I thought I needed a break.

So… From the get go I disliked the collar on the Jedi robes, and all of you that have robe skins out already ..Sorry . Anyways I slapped a fast new collar on in a few min in PS after changing the UV map exporting and compiling to make it very SKINNER friendly.

I will do all 4 models I started with the Master robe model, be a little bit patient and I will release the models and UV’s for them, I wasn’t planning on making updated skins for all the robes it’s more of a base for modders to use with custom robe mods.

As I said the collar was skinned very fast so it’s nothing special but I’m very happy with the UV ;) and it will ease the burden of complex skins turning out how you wanted them to :)

http://svoshsphotos.fotopic.net/p14109027.html)

svцsh
 Mav
04-23-2005, 4:24 AM
#233
Beautiful as always svцsh ;)
 Achilles
04-23-2005, 4:28 AM
#234
I was wondering how long it would take :D. I'm glad you're finally getting a break from USM.
 Colma Adawin
04-23-2005, 4:40 AM
#235
Originally posted by maverick187
Beautiful as always svцsh ;)

True :xp:

Originally posted by Achilles
I'm glad you're finally getting a break from USM.

Also True! :xp:

MattCole
 ChAiNz.2da
04-23-2005, 8:30 AM
#236
Now I'm glad I held off on doing any new re-skins :p

Superb job as always Master svцsh! :thumbsup:
 Ranis Hull
04-23-2005, 8:58 AM
#237
crap! now i gotta redo all my robe skins, cause i gotta have this!

oh well! it's totally worth it!
 General Kenobi
04-23-2005, 11:17 AM
#238
Svosh, This looks wonderful :D How on earth did you ever get the collar section NOT to wrap and warp all crazy like?...lol I'd be very curious as to how you did that ;)
 T7nowhere
04-23-2005, 11:33 AM
#239
Now that looks great :D Why the devs didn't make It like that i'll never understand.

Originally posted by Darth Melignous
Svosh, This looks wonderful :D How on earth did you ever get the collar section NOT to wrap and warp all crazy like?...lol I'd be very curious as to how you did that ;)

He remapped the UVmap in max. :p
 General Kenobi
04-23-2005, 11:43 AM
#240
Now see T7 I need to hook up with someone some night and learn how to do that :D I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss. :D

:elephant: :elephant: :elephant:
 Darkkender
04-23-2005, 11:49 AM
#241
I guess I missed that custom mask somewhere because that is really cool. Of course the robe looks nice even though I'm drawing a blank as to how the original appeared.
 Ranis Hull
04-23-2005, 12:02 PM
#242
Now see T7 I need to hook up with someone some night and learn how to do that I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss.

maybe i should do the same. i've been wanting to up my skills!
 stoffe
04-23-2005, 2:51 PM
#243
Originally posted by Darth Melignous
Now see T7 I need to hook up with someone some night and learn how to do that :D I don't understand that and I can tell it really limits your work esp. in the robes case. With the ability to remap like that it would open up tons of new designing poss. :D


If you use gmax, one way to get and edit the UVMap is like this:

1) Select your skinmesh, go into the Modify tab in the sidebar and pull down the Modifier list (http://img131.echo.cx/my.php?image=uvmap17iq.jpg).

2) Select Unwrap UVW in the modifier list to add it to the modifier stack (http://img131.echo.cx/my.php?image=uvmap25qy.jpg).

3) Select your newly added modifier in the list, look down under Parameters and press the Edit button (http://img246.echo.cx/my.php?image=uvmap39ki.jpg).

4) The Hard part. :) A window containing the UVW map (http://img131.echo.cx/my.php?image=uvmap47lf.jpg) opens. Move the vertexes around in the view to change how the texture is mapped onto the model. Note that if you have a texture viewport in the main gmax window your changes will be reflected there as you work.
 svцsh
04-23-2005, 4:50 PM
#244
Thanks guys and gals :) I though it would make some people happy, after posting I re- did the master robe model again because the change I made to the chest I didn’t like and isolated my editing of the uv to the collar and head cap only.

stoffe -mkb- has the right idea but the wrong order, the model will never compile with Unwrap on the top of the stack on the torso. You will get an error saying --Runtime error: Skin need to be selected and in the modifier panel Skin:Skin . The Skin must be on the top of the stack. So instead you have to select the editable mesh hit [ hold YES ] when asked, and add the unwrap uvw between Ed-mesh and SKIN. All I did was select the collar area and the unseen head cap and using average normals hit [ Planar Map]. Then I rotated it as it was on a tiny 10° angle and then scaled it down moved a few verts to make them line up nicely to the original shape of the division on the chest.

I’ll try to get these out in he next few days ;)

svцsh
 General Kenobi
04-23-2005, 5:16 PM
#245
Sounds good Svosh and thanks :D Lookin' forward to downloading it :cool:
 svцsh
05-20-2005, 4:33 AM
#246
As some of you may know the model / uv fix is out with the uv maps as .jpg so everyone gets a fair chance for those without Photoshop. Get them from my site in my sig. There found at the top of the [Models section]


Is there in specific weapon you never use in k1 or k2 is it’s utter uselessness got you down ? well it did to me so I decided to replace it.

I present to you the Twi'lek Dagger a first for TSL it will replace the useless stun baton.

I plan on giving it a bit more bite as well, no name is set yet and or stats.

The overall design is not mine :eek: for the first time, Concept Source (http://www.southernswords.co.uk/kitrae-shadowslayer.jpg) I know I was just dry on ideas.
It used to feature a head from the “Aliens” movie Alien or Aliens, however for the sake of Star Wars not Space Balls :p I replaced it with a Twi'lek head with a war mask on. Trust me saving polys is the name of the game with this one :p consider it pent up poly counting. I sort of let loose on this one but there was no other way ;) and yet I still optimized it reasonably well. I may still be able to salvages another few hundred poly’s. original count was 2080 I know heart attack right so now your all asking if I’m insane ? the questing is rhetorical .. my avitar answers it So Here (http://svoshsphotos.fotopic.net/p15204780.html) it is at 1894 not bad, considering I try very hard to stay under 1000 to 2000 polys with all my weapons. This is the faces count in ed-mesh and is only the raw model so far.

svцsh
 ChAiNz.2da
05-20-2005, 4:40 AM
#247
:worship:

Now I recall why I call you "Master" svцsh :D

Beautiful model man, my download finger is gettin' itchy ;) hehehe
 Colma Adawin
05-20-2005, 4:53 AM
#248
Chainz.2da, you said it all,

Svosh, you are honoured by the modelling side of the Force ;)

Great Work, i absolutly love it :thumbsup:

MattCole
 Mav
05-20-2005, 7:55 AM
#249
Originally posted by ChAiNz.2da
:worship:

Now I recall why I call you "Master" svцsh :D

Beautiful model man, my download finger is gettin' itchy ;) hehehe


I'm with him... :worship::worship::worship:

Very nice, but seriously how do you describe something that beautiful...
 Seprithro
05-20-2005, 10:30 AM
#250
awsome work man :D the robe fix is a great addition and the dagger model is excellent 'you so total rock dude!' :D
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