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New Editor... Maybe

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 LoneFerret
11-24-2005, 11:42 PM
#1
Well, after reading the news on the mdlops patch... I'm almost ashamed
to post this.
Been working on a editor (glorified notepad) for scripting kotor and
eventually kotor II.
I've tried my hand at modelling and scripting. And there are just so many
custom hilts out there (great ones too) that it's hard to be original. And
ideas for scripts, well.... nothing is coming to mind for me right now
so I decided to do this. My contribution (I hope)

http://img434.imageshack.us/img434/1038/ed5br.jpg)
http://img305.imageshack.us/img305/4530/ed20sw.jpghttp://img203.imageshack.us/img203/6213/ed38xt.jpg)
http://img214.imageshack.us/img214/3479/ed41kp.jpg)
http://img234.imageshack.us/img234/5477/ed55dn.jpg)

The text highlights as you go, and higlights when you open a .nss file.
I've added as much info as I could to change the color of as many
function, object and items.. but not finished yet.
It's pretty simple, my first attempt at C#. I mostly do php/vb
I plan to add the compile/decompile options, and some custom user settings
by the end of this week.
If scripters out there would find this usefull, or would like to try it out...
is it crap... isn't crap.. let me know I'll put it up on pcgm for download.
I really don't want to continue with some support.. LOL
Knowing me, I'll finish it anyway...
The help menu opens up NWNLexiconmNovember2004...
Don't know if I need permission, if I do tell me. I don't want to p#$% anybody
off..
I would also like to add "ready made scripts" to use as examples etc.
The scripts on the sticky would be nice, need permission for those too..
So I'm asking. :D

Thank, hope for some comments.
**readme file contain more detailed information**
LoneFerret

EDIT: Dec.3rd.2005
Well, I've been trying to make this as complete as possible. Since I'm not
really a Kotor scripter, that will be nearly impossible. So I'm trying to add
features to this application to help others. So now, when a function is typed,
and it's in the list of highlights (which is growing btw), it will retreive informaiton
from the nwnlexicon website and display the info. Internet connection needed.
There's also a field to send search the web site directly, or there's always the
help section that will display the lexicon... :)
The custom list has changed, and in my opinion better.

EDIT: Dec.2nd.2005
Added some tooltips for certain functions, like in this example: CreateObject.
It's still needs some work, so I'll post the update later in the week.


EDIT Dec.1st.2005:
Sorted out some items by categories, armor,weapon...
Also added a custom item list, kind of a frequently used items.
And should also compile for kotor1&2.. keyword being should. :)
Added characters to the keywords highlighting list.
As always, check out the readme for more details.
thx

EDIT Nov.26.2005:
If you download this, please be kind and send me some feedback.
It's the only way to make it better... Thx
Fixed a few bugs, added some colors and more keywords, read the
readme file for more info.
download here:
http://knightsoftheoldrepublic.filefront.com/file/KOTOR_Script_Editor_V105_Beta;54513#Download)
 Darkkender
11-25-2005, 11:48 AM
#2
If you haven't gotten ahold of the source for nwnnsscomp from Torlack's site yet I would highly recomend it. I've been working on the same thing in my freetime and have already released a beta in the tools section. My big factor is integrating torlacks nwnnsscomp and making the proper changes for Kotor 1 & 2 right now. I've also got source for DeNCS for converting to C++ so that I can have a working decompile feature. Hopefully some of this will be of help. Maybe we can team up some as one of the features I have been working on is a Virtual Machine to test run the NCS scripts on after compiling. I could just polish that off and you could integrate it if you want.
 LoneFerret
11-25-2005, 11:53 AM
#3
nwnnsscomp source code... was wondering where to get that... thanks.
For the decompiling part, I wasn't planning on doing it anytime soon, after breif reflexion but....
Sure maybe we can team up... see what we can do, no problem. Got to warn you tho.
Besides last nite, I haven't written a line of code in a while. For the most part of this past year I've been doing php at work. So I kinda lost many of the good programming practices and theorie etc.
BTW, what language du you code in ?

LoneFerret
 Darkkender
11-25-2005, 12:13 PM
#4
C++ is my current language that I've been cramming into my head since May again. I'm using the VC++.NET compiler however I recently got ahold of DEV C++ and have found that to be a good compiler as well. Untill May my programming skills have become so inert over the last 10 years that it makes me cry when I see how much I've forgotten. I've been pushing my mental limits beyond breaking too develop a full fledged 3D Game Engine that uses it's own scripting language with a lot of thanks to the book listed in my Sig. I've been thinking of picking up C# so I can further broaden my knowledge base.

Back to subject though I was going to be revamping the sourcecode to use the Allegro Game Library for my NSSEditor that way Mac & Linux users would simply need to recompile it to use on there machines that way it is not dependant upon .NET or windows.
 LoneFerret
11-25-2005, 12:22 PM
#5
Something tells me your programming knowledge surpasses mine. LOL
If I stop coding for more then 2 weeks, I can't remember jacks#$% ...

I forget even the simplest of things.. create odjects, classes... etc. even whole
languages... :(

As for making an editor that can work on most OS, why not make it in JAVA?
That should (in theorie) work on linux,mac and windows.. not sure for the windows part
tho... ROFL
This may sound strange but.. what is this Allegro Game Library?

LoneFerret
_____________________________
Going to install Visual Studio 2005 and watch my laptop crash...
 Darkkender
11-25-2005, 12:31 PM
#6
Allegro is an open source Game Library, One of it's many uses is as a wrapper library for game programming so that you can write a program on any platform and have it recompiled on any other platform without having to change the program to handle the different OS. I know for certain it is written in C/C++ but it may also have versions for BASIC & C#(I'm unsure of this). I avoid JAVA like the plague for any true programming as it is too memory intensive on a Windows platform. That and C/C++ are low level languages which are tried and true on all platforms.

My knowledge has been hard learned over the last 6 months through self training. However I'm realizing that this discussion really should be in the tools thread.

Maybe if a nice Moderator could move this thread there we can be Good Modders. :D done -stingerhs
 LoneFerret
11-28-2005, 11:01 PM
#7
euh... Just want to know... Has anyone taken a look at the script editor?
Kinda curious to know if I should keep working on it...

Thank you...

LoneFerret
 Darkkender
11-29-2005, 1:11 PM
#8
I'll check it out tonight LoneFerret. I would also say if this is something you want to have and feel it's worth any amount of effort then put as much effort into it as you want.
 Mono_Giganto
11-29-2005, 3:49 PM
#9
I've tried my hand at modelling and scripting. And there are just so many
custom hilts out there (great ones too) that it's hard to be original.

No one says you have to model lightsabers. :D

Looks like a cool program, should help out those who aren't very good at scripting. (Like.... Me.)
 TheOssusKeeper
11-30-2005, 8:22 PM
#10
hehehe, and me... scripting help is always welcome...
 Fred Tetra
11-30-2005, 10:41 PM
#11
Your editor looks like it is coming along nicely!

Not to hijack your thread, but here's a link to screen-captured movie (with player) showing off some of the new features of Kotor Tool's Text editor, which now has added support for script editing:

http://kotortool.home.comcast.net/text_edit_demo.exe)

The Text editor now has:


A list of functions available in NWScript file specific to each game with function name filtering
Click to show function definition
Double-click to paste function name
A context menu to show definition for a selected NWScript-defined function.
Compilation of scripts with error reporting


I am also looking into producing an editor based on the SharpDevelop core, which has >95% of the code already written for nice text editing. I was able to get NSS syntax highlighting working in it in about 15 minutes.
 LoneFerret
12-01-2005, 12:11 AM
#12
thx for the comments everyone....

Not to hijack your thread, but
Well you DID! ROFL ;)
You didn't hijack anything dude... :)
(nice work btw on everything you've done for the modding community)

I was allready aware (well, not really, but this is the internet, what are the odds that something does not allready exists...right?) that something probably allready existed with the neverwinter nights/kotor syntax highlighting and other functions.
My next goal was (is) to get popus giving function explinations, the same way that visual studio,zend studios,macromedia.... does, as you type. I don't know how difficult this will be, since I've never done this before, but it's a challenge.

Anyway, I'm really happy to get feedback.
That's probably the only reason why I'll continue on working on this project.
That, and the fact that Darkkender and I may join forces ( LOL, I like saying that.. LOL ) and do something about this...

Looks like a cool program, should help out those who aren't very good at scripting. (Like.... Me.)
hehehe, and me... scripting help is always welcome...
Thx,
Stuff like that is always good to hear.
I'll keep working on this as long as I can. It's a nice little project, and if it can
help someone... well it's worth it in my book.
Well, if anyone can give me ideas of add-ons to this little app. Please feel
free to do so. That's why I'm doing this.

Again, thank you
LoneFerret
________________________________
'You saw a creature? What kind of creature? The kind we eat? Or the kind that eats us?'
Chiana
Farscape
 LoneFerret
12-09-2005, 9:59 AM
#13
Well, I guess I'm done with this little project. Kinda happy with
how it turned out. Didn't get to do everything I intended, but nobody is perfect.
Either I could'n do it, or sometimes adding a feature would've meant
removing another... Have to admit I programmed myself into a corner.
Didn't expect to go so far with this, so I hasn't planning the structure as
well as I should've.
But the main goal was to have fun, and perhaps come up with something
that I would use.
Anyway, I'll keep working on it, fixing stuff, adding stuff making it better,
in my spare time "we have the technology...", (6 million dollar man)
and maybe,just maybe,someday when may baby grows
up, he'll be in the list of Kotor Scripting tools. ;)

Thank you for all the help (direct or otherwise)
LoneFerret
__________________________________
The play's the thing
"The play's the thing wherein I'll catch the conscience of the King."
 Darkkender
12-24-2005, 11:04 AM
#14
Hey LF just a heads up when going through the syntax highlighting I noticed some that were not highlighting. I was able to resolve it for my copy however I'm not sure if others can. I could release an updated version if you would like or send it your way?
 LoneFerret
12-25-2005, 5:18 PM
#15
Sure you can send it my way... i've fixed some of the highlighting problems... i've added lots of words allready, almost finished some new features too...

LF
 LoneFerret
08-23-2006, 3:53 PM
#16
Hello all, been out of the loop for a while... lot's of work.
I remember from the forum rules that I'm not suppose to post "Hello I'm back!" messages, but I am since I also have a question.
Figured I'd start working on the application it again, but wanted some feedback from people so as to make it better. Ideas on usefull features and stuff like that.
I'm planning on making the function list easier to use, a kind a auto-complete/search option, and maybe more colours [yes colours, not colors...from Canada :) ] for different keywords. Since I'm not much of a KOTOR scripter, it be fun to get suggestions from people that script a lot so I can work on add-ons.
Since it's been almost a year since I first wrote this, and my C# abilities have greatly improved since then [this app was my first try at this language], I'll probably re-do most of the code.

Anyway, gimme a shout!

LoneFerret
 Darkkender
08-24-2006, 1:16 AM
#17
Well for some suggestions there had been a resource posted a long time back of a color coded nwnscript.nss file. This was done in an HTML format. Now what would be nice is a inclusion of something to the same nature in a help menu. One nwnscript.nss for K1 and another for K2. If you are using the same external link text file for the color coding I can lend you a hand by looking over it before you release the updated version and see if you missed any functions for color coding.
 LoneFerret
08-24-2006, 6:04 AM
#18
Hey there,
Sorry, but I don't quite understand what you mean. A color coded help menu?
:)
And thanks for the help offer.

LoneFerret

p.s: I posted the source code on pcgamemods
 LoneFerret
02-05-2009, 4:41 PM
#19
download here (http://knightsoftheoldrepublic.filefront.com/file/KOTOR_Script_Editor_V105_Beta;54513#Download)

Figured I'd update a download link... LOL
Just remembered after all this time, this thing was still available LOL
 Nick Vader
01-26-2010, 8:57 AM
#20
download here (http://knightsoftheoldrepublic.filefront.com/file/KOTOR_Script_Editor_V105_Beta;54513#Download)

Figured I'd update a download link... LOL
Just remembered after all this time, this thing was still available LOL

I suggest you put that link in the 1st post by editing it and replace the old one.

I'm saying this, 'cause I had entered this thread before, pressed the pcgamemods link, saw it was no good, and gave up. And suddenly, I find this link. So I suggest the above to avoid that...

Anyway, it's a great tool, which I have already downloaded. Good work.
 LoneFerret
01-27-2010, 7:36 AM
#21
I suggest you put that link in the 1st post by editing it and replace the old one.

I'm saying this, 'cause I had entered this thread before, pressed the pcgamemods link, saw it was no good, and gave up. And suddenly, I find this link. So I suggest the above to avoid that...

Anyway, it's a great tool, which I have already downloaded. Good work.

LOL
Wow it's been awhile.. but yeah fixed the link at the top.
Thanks for the nice comment :)
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