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Mav

Latest Posts

Page: 20 of 54
Posted in:  The Exile's General Uniform Pack now up at my site
 Mav
05-15-2005, 2:59 PM
#10
I was wondering how long it would take you to come up with another mod... great work as always, when you find the slightest inspiration for a mod you sure run with it don't you, awesome job. I'm fond of the male, red, black and grey ones myself ;) M...  [Read More]
Posted in:  Master + padawan collar fix by svцsh
 Mav
05-12-2005, 8:17 PM
#20
Originally posted by T7nowhere Great work svцsh, now its up to all you robe reskinners to replace all the in-game robes skins ;) verbatim.... T7 is 100% correct.... awesome job svцsh...  [Read More]
Posted in:  Instant Kill Sabers
 Mav
04-30-2005, 4:12 AM
#9
I may need these sabers when the USM comes out with Sep's UBER Nihilus and Achilles and Beancounters Hardcore mods installed hehehe. It's always nice to have someone do something so that you don't have to do it yourself ;)...  [Read More]
Posted in:  Additional Dark Jedi script released
 Mav
04-24-2005, 9:08 PM
#3
Very nice execution on a very good idea for a mod, great job Prime...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Mav
04-22-2005, 2:39 AM
#2
WOW this is definetly going to help with .2da editing, awesome job tk!...  [Read More]
Posted in:  Movie Style Jedi Robes and Armour Mod released
 Mav
04-13-2005, 1:12 AM
#12
Outstanding Job Prime, really magnificent work :thumbsup: times ten, I'm going to get mine right now...  [Read More]
Posted in:  Darksword Mod is now Available!
 Mav
04-05-2005, 5:50 AM
#2
Glad I stayed awake long enough for this, now to just DL my copy and sleep, awesome job ChAiNz :thumbsup:...  [Read More]
I was beginning to wonder what you were doing, now i know, good job ;)...  [Read More]
Posted in: Echani Atton w/custom robe MOD 4 download
 Mav
04-04-2005, 1:30 AM
#10
Very well done on Atton's Head his robe and Mira's robe ;)...  [Read More]
Posted in: New Replacer Tool by Taina
 Mav
04-03-2005, 11:51 PM
#11
WOW, Mira's even more of a looker now nice work svцsh!!:naughty:...  [Read More]
Posted in: New Replacer Tool by Taina
 Mav
04-02-2005, 1:37 AM
#6
I'm very intrigued by this little bit of news svцsh :)...  [Read More]
I for one think that this is a really useful edit for an already fantastic mod, great job tk102 and Darth333 :thumbsup:...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
04-03-2005, 8:25 PM
#250
The following screenie is just something I was playing around with for Darth Melignous, it's basically the same saber with a new paint scheme ;) Nomi Sunrider Hilt Adaption - 281kb (http://img143.exs.cx/img143/1619/nomisunrideradapt5kz.jpg) Keep i...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
04-03-2005, 7:36 PM
#246
Update Well, the hilt is finally done, textured, no more texture warping that I can see, if you see some please let me know. The only thing left to do is make all of the "annoying files" as I like to call them :p, the .uti's, the .2da work...  [Read More]
Posted in: Mav's WIP for TSL
 Mav
04-03-2005, 5:36 PM
#245
Originally posted by ChAiNz.2da Great looking saber man! About your hard to get to faces... try selecting the poly / face of your hilt that's blocking your view and "hide selected", this should open up your path to get to the hidden ones....  [Read More]
Posted in: Mav's WIP for TSL
 Mav
04-03-2005, 3:34 AM
#240
Update Well, this is just a preview of things to come: In game preview of W.I.P. - 190kb (http://img226.exs.cx/img226/5816/mavshiltingamewip6bz.jpg) The hilt is almost done, but not quite, you see I was hoping to get away without having to detach...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Mav
04-25-2005, 3:11 AM
#36
I'm surprised you even got that far, it used to be said that you couldn't edit the length of the blade... hmmm I still don't think you can actually change the blade length, but I'm wondering if it is possible now with Taina's replacer tool hmmm, I wo...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Mav
04-23-2005, 5:41 PM
#32
A sanity check error can also occur if your texture is over fourteen characters, I believe...  [Read More]
Posted in: svцsh's work in progress
 Mav
04-23-2005, 4:24 AM
#233
Beautiful as always svцsh ;)...  [Read More]
Originally posted by Suraknar Second, asmall request if I may, would it be possible to Add a number of Available Feat Points that we then use to get feats in game for TSL? I know we can add Feats with KSE directly, and this feature is great for mod...  [Read More]
Originally posted by tk102 v3.2.12 released - Added ability to see icons for feats and powers This wil prove to be a very useful feature, although I must agree with ChAiNz and demand that you take some R&R and actually play the game :D...  [Read More]
Originally posted by tk102 v3.2.9 released After having fun with porting eiz's tpc2tga code to Perl, I figured why not add images for the items in KotOR/TSL. Screenshot (http://img.photobucket.com/albums/v170/tk102/444922b5.jpg) Very cool I'll gi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
04-13-2005, 1:09 AM
#1269
Originally posted by Fred Tetra A new version of Kotor Tool has been sent to VIP users* today. [B]v1.0.1927.26112 (2005-4-12 13:30) (VIP release) edited for space * VIP users are those who have made a contribution in support of Kotor Tool. Grea...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
04-11-2005, 3:36 AM
#1240
Well, Fred it took me about half a day... lol had to get some good screenies and resize them quite a bit, anyway let me know what you think, and if you have any suggestions by all means tell me :D Kotor Tool Header (http://img141.echo.cx/img141/7706...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Mav
04-10-2005, 11:47 PM
#1238
ooohhh, I'll give it a whirl.... ;)...  [Read More]
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