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Mav

Latest Posts

Page: 19 of 54
Originally posted by DarthMoeller Well, I thought I found the problem, but I didn't. You don't have to hex edit the gun model, do you? Just change the name to what i made in the baseitems.2da? There must be something that I'm missing. You may have...  [Read More]
Originally posted by DarthMoeller Well, I tried it out, basically just making the blaster the way that the tutorial said to, and it didn't work for me. The blaster had the new name and properties and stuff, but the blaster fire was still red, and I...  [Read More]
Step Four: Editing the .2da Files Open Kotor Tool and click the .2da button and open up the ammunitiontypes.2da file. For this tutorial locate row 2, and right click and select copy, now go down to the bottom and right click and select paste. Now ch...  [Read More]
Split from original thread, here. (http://www.lucasforums.com/showthread.php?t=149134) -RH Edit: Thanks RH, however just as a note to anyone who may use this, imageshack seems to have gotten rid of some of the pictures I used to help describe things,...  [Read More]
Posted in: Modeling Heads?
 Mav
07-29-2006, 9:31 PM
#4
You should try some of the modding tools threads, in the Tutorials and Tools section. However if I remember correctly it was avaliable for download at PCgamemods.com, but since that site is down I guess you could try requesting a link to download it...  [Read More]
Posted in: I may be the only one
 Mav
07-27-2006, 11:04 PM
#6
I'm not exactly sure what you're asking for as far as a mod goes, I mean I don't know if you were looking for a Quinlan Vos recruit mod or a storyline changing type mod, but I do have a Quinlan Vos modeled saber, I made it at the same time as a Jacen...  [Read More]
Posted in: Reducing the size of a .UTI file?
 Mav
07-24-2006, 9:35 PM
#4
you could try the Robius GFF editor or the NWN GFF editor, I think there are links in one of the sticky's about mod tools...  [Read More]
Posted in: WIP Ryyk Blade
 Mav
07-24-2006, 11:42 PM
#30
yea.. :( I didn't mean it as a complaint, it was just an opinion... sorry, it looks great though, awesome job...  [Read More]
Posted in: WIP Ryyk Blade
 Mav
07-22-2006, 10:00 PM
#13
if you're looking for some opinions, I would say that I like the texturing of the hilt, but I'm not so big on the gold strip running down the middle of the blade, I'm not sure if the gold strip is on a ridge thats modeled in, but it doesn't seem fitt...  [Read More]
Posted in: WIP Ryyk Blade
 Mav
07-22-2006, 5:37 PM
#4
well it looks great and to be honest, I'm not saying, "bah, so many polys!!" I'm just curious :) besides in TSL I've equiped all 3 party members with 2, 2000+ poly saber models each, and the game didn't really didn't take a hit, so nothing...  [Read More]
Posted in: WIP Ryyk Blade
 Mav
07-22-2006, 5:13 PM
#2
nice, I especially like the detail around the hilt, handguard and the lower part of the blade, can't wait to see a skin, and me being the nosy guy I am is just wondering about the poly count, lol...  [Read More]
Posted in: im having trouble with a module i made
 Mav
07-22-2006, 5:11 PM
#5
perhaps you should try a script that warps you to a specific X, Y, Z coordinate within your module, meh I dunno I haven't done this in ages, lol...  [Read More]
Posted in: Problem with KT.
 Mav
07-22-2006, 5:19 PM
#7
the console is working... if you're referring the TSL, as I remember though, the console in TSL is invisible, lol, someone made an armband mod to get around that, but I can't remember who... I think it was Redhawke, but I dunno :(...  [Read More]
Posted in: Just a few things I've been working on...
 Mav
07-24-2006, 12:18 AM
#28
nice stuff Mono, seems like your modeling skills have really grown :D don't think I didn't see that RH, man I can't believe they gave you mod powers, what has this world come to... :p :devburn: Muahahahahaha! :D -RH...  [Read More]
Posted in: Just a few things I've been working on...
 Mav
07-22-2006, 12:11 AM
#23
nice stuff M_G ;) Howdy Mav! :waive1: Nice to see you around. :D -RH...  [Read More]
Posted in: [ART] My doodles (that make sense)
 Mav
07-26-2006, 5:06 PM
#34
@ Mav: thats awesome, man! you havent lost your skill at all. if you don't mind, could you make a mod out of it? you can take as much time as you like. :) I'm sorry but I can't, it's not that I don't have the time, it's that I don't have the game, l...  [Read More]
Posted in: [ART] My doodles (that make sense)
 Mav
07-24-2006, 9:45 PM
#29
Hey, RC, I did a real quick model of it, just as a "proof of concept" sort of thing, it only took me a hour, but if it wasn't my first time modeling in like a year and a half I could have modeled it quicker. I even took the time to do a rea...  [Read More]
Posted in: [REL]Holowan Plugin
 Mav
07-26-2005, 4:34 AM
#67
Originally posted by Darkkender To anybody else out there watch out you may be thanked next. *cough* me... *cough* ... lol...j/k, congrats on the release man, may there be many more mods in your future :D...  [Read More]
Very nice tutorial, I'm not one for making heads, but I sure do like using new ones, so have a go at all you re-skinners out there....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Mav
05-25-2005, 10:10 PM
#8
This sounds like an exceptional tool, I'll be looking into this more in depth in the next few days....  [Read More]
Originally posted by T7nowhere Its a good edit, but you know you could have done the same thing with mdlops. I only use Taina's app on heads. I didn't know that... hmm learn something new everyday. Anyway great job on the mod Achilles, is there mo...  [Read More]
Posted in:  Padawan Robe Templates are available for download
 Mav
05-16-2005, 1:13 PM
#5
Achilles this is a fabulous idea, I'm just curious as to one aspect... I suppose I could just download and find out for myself, but is one of your layers the actual Uvmap?...  [Read More]
Originally posted by Darth333 Although Disciple's voice is not as annoying as the Selkath's, this mod is very welcomed and will be permanently installed on my PC :D Agreed! especially those damn security cameras, thanks Darth333 Achilles outstand...  [Read More]
Posted in: .EXE of KotOR Script Generator
 Mav
05-16-2005, 10:06 PM
#15
Great job with the utility thus far, how about adding a couple more scripts :D How about... A script to bring up a merchant (.utm file) The script to bring up the Workbench and Create/Breakdown bench if I think of more I'll let you know... ;) goo...  [Read More]
Posted in: svцsh's work in progress
 Mav
05-20-2005, 7:55 AM
#249
Originally posted by ChAiNz.2da :worship: Now I recall why I call you "Master" svцsh :D Beautiful model man, my download finger is gettin' itchy ;) hehehe I'm with him... :worship::worship::worship: Very nice, but seriously how do...  [Read More]
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