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Mav

Latest Posts

Page: 16 of 54
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 2:14 AM
#11
Yes you can. Simply flood fill the area of the texture you want black with a color code like "010101" It will still be black to the naked eye however the ga,e engine itself will not recognize it as black and thus you will have Black on the...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-23-2006, 8:08 PM
#8
Somethig like this I was try long time ago. I was try even multiple textures (set 2 textures for a single mesh). Sorry to give you bad news. Now I think to something else: using "blending additive" and "decal 1" which make transpa...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-23-2006, 5:57 AM
#6
For lightsabers hilt one single model and one single texture for that. Replace function on mdlops will replace only hilt mesh, uvwmap and texture name. If you link more objects to your custom link , thise objects will be visible in replace window but...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-23-2006, 5:38 AM
#4
@ InyriForge - thanks for the info and sabers really aren't hard to rig at all, I'm sure it would pose no problem to you and take less than 3 seconds ;), oh and btw I'm diggin the Auron avatar, and KH is a sweet game :) @ oldflash - so in short are...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-23-2006, 3:19 AM
#1
Ok, I'm probably going to answer my own question here, but I figured I get some professional confirmation before I start doing something the wrong way and have to redo anything. My question is, lets say I wanted to make a model, lets say it is a lig...  [Read More]
Posted in:  The Doctor's Lightsaber
 Mav
08-21-2006, 7:15 PM
#4
Grats on your first mod release Doc...  [Read More]
Posted in: Trouble with KSE.....Suggestions appreciated
 Mav
08-20-2006, 12:09 AM
#2
Welcome to the forums Morias :waive1: You should defer any questions about a specific tool, to said tool's discussion thread, you can find KSE's discussion thread here (http://www.lucasforums.com/showthread.php?t=123671) Mav...  [Read More]
Posted in: Merging spells.2da file?
 Mav
08-19-2006, 3:45 PM
#4
depends, if a .nss version was packed with the mod than you could edit that and compile it into a .ncs file, but you can't directly edit a .ncs file. I don't know much more than that, I'm not exactly a scripting guru....  [Read More]
Posted in: Merging spells.2da file?
 Mav
08-19-2006, 3:13 PM
#2
I don't know how beancounters mod works, as I don't know what it does to the game, but if you were to change the line number of Darth333's Force Power, than you would have to edit the force power's script, because the script refers to a line number i...  [Read More]
Posted in: Need some Help
 Mav
08-19-2006, 6:34 AM
#2
Well, to create a new item, basically just make sure it has a unique name, putting a new item in-game however is different, you can attach them to scripts, a merchants shop list, put them in a placeable the options are virtually endless. Achilles has...  [Read More]
Posted in: Can't get this mod to work
 Mav
08-18-2006, 9:48 PM
#3
I don't have the mods myself, but it sounds like they use either the appearence.2da file or the heads.2da file or both, if it is both your problem probably lies in the fact that the two .2da files reference each other by refering to one anothers line...  [Read More]
Posted in: Star Wars: Rebel Assault II
 Mav
08-17-2006, 9:54 PM
#1
Anybody know how I can get this old game to work with my current comp? :D...  [Read More]
Posted in: Module Editing
 Mav
08-17-2006, 6:18 AM
#2
Did you put the .mod file into the "modules" folder and not the override folder? How did you make your .mod file, did you use the erf builder in KT? Did you put any custom items you made in the override folder? We don't really have a lot o...  [Read More]
Posted in:  Select Partymembers as PC options
 Mav
08-17-2006, 8:24 PM
#13
nicely done DK :) Edit: @SithRevan below - because everyone knows wookies are better as carpets than friends :monkey4::chainsaw:...  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 Mav
08-23-2006, 8:59 PM
#216
Knights of the Old Republic Achilles Achilles Robe Mod (http://ds1.pcgamemods.com/core/7537/Achilles%20Robe%20Mod.zip) beancounter Blaster Balance mod (http://ds1.pcgamemods.com/core/6906/Blaster%20Balance%20Pack.zip) bneezy Darth Revans Robe 2.0 (ht...  [Read More]
Posted in:  Fett-style Mandolorians - Released
 Mav
08-19-2006, 3:10 AM
#29
I don't know for sure, I don't have K1 installed anymore, but it should be possible if you have Orsan's Fett helmet model for K1, it would require some .uti editing though. Edit: I don't want to be mis-leading, I'm just assuming its possible, becaus...  [Read More]
Posted in:  Fett-style Mandolorians - Released
 Mav
08-19-2006, 3:02 AM
#27
:giveup: How would I know? I can't even model a simple teapot! :xp: Edit: But the armor textures should be transferrable, it is just the helmets I have no-idea about. Edit 2: I know Orsan released a KotOR I Fett Helmet Model so you might be able to...  [Read More]
Posted in:  "Heart of the Force" Sabers
 Mav
08-19-2006, 3:07 AM
#33
The animated texture was OldFlash's idea. All I had intended was for it to glow, but he added the pulsating effect and that is what inspired the name "Heart" of the Force. You really should try it out. I've downloaded it, I'll definetly gi...  [Read More]
Posted in:  "Heart of the Force" Sabers
 Mav
08-18-2006, 2:33 AM
#30
Degobah Green - a green blade with a very faint yellow core. It has the same stats as the Jedi Master Prestige Class Saber produced by Maverick187 & RedHawke, but the blade is distinctly different. Weaponmaster Blue-green - The same color and st...  [Read More]
Posted in: [REL]Holowan Plugin
 Mav
08-19-2006, 7:04 AM
#302
The strange things is I can see the items in my inventory, only when I go into workbench to upgrade the weapon/armor that they are not available. Well, I highly doubt that anything from this compilation would cause a problem like that, unless it has...  [Read More]
Posted in: [REL]Holowan Plugin
 Mav
08-19-2006, 6:48 AM
#300
^^^ Addlcove, Well, the Master Khardon Emitter, Vrellite Intensity Lens and Coyonite Energy Cell are all from both RedHawke and myself's Prestige Item Pack mod and I believe the Nanoweave Overlay and Underlay were a part of one of Darkkenders mods....  [Read More]
Posted in: [REL]Holowan Plugin
 Mav
08-18-2006, 6:30 PM
#298
I'll post that fix link in the first thread Mav. But I didn't point the finger at you Chainz.2da did. Don't worry no offense was taken, I'm not mad or anything, just never been brought to my attention before, my guess is that I originally edited the...  [Read More]
Posted in: [REL]Holowan Plugin
 Mav
08-18-2006, 1:50 AM
#295
I was wondering, how do I restore the Sith soldiers in TSL to their original appearance? They currently look like Stormtroopers, and while I do find satisfaction in taking a lightsaber to them, they just feel out of place in the game; I mean it's mea...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 Mav
08-19-2006, 3:21 PM
#123
Weekly Mod Report eh, this is a cool new... feature I suppose, we didn't have these back in my day... *grabs Kreia's walking stick ;) and limps away*, nice job ChAiNz Off-topic: whats with all these eggs in peoples sigs?...  [Read More]
Posted in: Achilles' Lightsaber walkthrough
 Mav
08-18-2006, 6:12 PM
#157
hy all. i tried to do a lightsaber but my model and color dont work. help plz Welcome to the Forums :waive1: If you want any help you're going to have to be more specific, what game are you trying to mod, K1 or TSL? What exactly are you trying to d...  [Read More]
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