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Mav

Latest Posts

Page: 15 of 54
Posted in: Saber sounds
 Mav
08-27-2006, 1:24 AM
#6
yea, thats how it works... though for sounds I think you put them in the streamsounds folder and not the override folder, but I'm not sure on that one....  [Read More]
Posted in: Saber sounds
 Mav
08-27-2006, 12:38 AM
#4
I don't know if I'm right as I didn't listen to the sounds, but I believe they are located KotOR Tool > BIFs > sounds.bif > cb_ls_xxxxxx.wav, just fyi, I think (cb = combat; ls = lightsaber, and the rest is self-explanatory)...  [Read More]
Posted in: Merging 2DA's
 Mav
08-27-2006, 12:42 AM
#3
there are some .2da tutorials in said section, not precisely a merging tutorial, but they'll help you get a grasp for .2da files, it's unlikely someone will volunteer to merge your mods as it is tedious work....  [Read More]
Posted in:  Final Fantasy Sword(d)
 Mav
08-26-2006, 11:03 AM
#11
nicely done oldflash...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-27-2006, 5:24 PM
#23
I havent tried it yet, but thank you maverick, I would have not even remembered to set the variation type.. Now I feel stupid, I totally forgot about that.. :) Thank you.. no problem, here to help, and for future reference, Mav is fine ;) hopeful...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-27-2006, 2:59 PM
#21
itemclass=w_Lghtsbr defaultmodel=w_Lghtsbr_001 defaulticon=iw_sword ^^^ fixed, changed the "_006" Well your icon should be named iw_lghtsbr_006, but your problem probably lies in your .uti file, the baseitem.2da wont define what "numb...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-26-2006, 9:48 PM
#14
ahhh, ok, I hadn't installed it yet, I just assumed it installed right....  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-26-2006, 8:59 PM
#12
I believe the .uti is only using the base item of 51 as a "placeholder", because the mod uses TSLpatcher, so the patcher program should change the baseitem of the .uti to match whatever line the patcher assigns to the "real" basei...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-26-2006, 8:00 PM
#10
i had the same problem but it was with t3-m4's portrait, its a white portraits! your portrait problem probably lies with the fact that for portraits to work, portraits.2da needs to be edited. @HouseOfAmon - I'll look into your icon issue when I hav...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-26-2006, 11:56 AM
#7
provide a link to your mod, and I'll see what I can do...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-25-2006, 3:00 PM
#5
first of all, what type of item are you making? just a standard lightsaber? and unless your item needs a new line in baseitems.2da, it's safer that you don't edit it at all......  [Read More]
Posted in: Custom Icons & The Big White Blocks
 Mav
08-25-2006, 2:31 PM
#3
To get an icon to work you don't need to edit any .2das.... you just need to make sure the icon is named right. Lets say, as an example that your custom item is a lightsaber and that it has a model variation number of 87, well if that is the case, yo...  [Read More]
Posted in: Modeling Question
 Mav
08-25-2006, 4:17 AM
#4
when you get gmax working, have fun with it, or more importantly try having fun doing you're first UVmap ;) it's gonna be a blast man, good luck :)...  [Read More]
Posted in:  Visually Appealing Atris
 Mav
08-25-2006, 1:55 AM
#2
Atris gets some cosmetic surgery eh?, lol nice job :), and... Welcome to the Forums :waive1:...  [Read More]
Posted in: I need some help with a model!
 Mav
08-25-2006, 1:53 AM
#2
did you export using the NWMax side bar...(bad), or did you click on the aurora base, click on the modify tab and click "Export Geom Only" like you should have... hmmmm :p...  [Read More]
Posted in:  PMHC02 Head Replacement
 Mav
08-25-2006, 7:15 AM
#4
Great transitions!!! Indeed, the skin itself is very well done....  [Read More]
Posted in:  Bastila and Fem Revan, the untold Love Story
 Mav
08-24-2006, 5:54 PM
#4
Creepy eh? Good thing I didn't show you my gay Revan and Jolee romance mod then... :eyeraise:... yes it is a very good thing indeed... anywho, grats on your mod release...  [Read More]
Posted in: i'm picking up modding as hobby
 Mav
08-24-2006, 4:55 PM
#3
Welcome to Holowan, DarthLegacy! :waive1: Always good to have new modders. QFE...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 5:54 AM
#22
no problem, I ran out of ideas a while ago, lol, thanks for all the help oldflash...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 4:19 AM
#20
ok, I tried several different .txi combos with the texture and this is what I've come up with so far, the picture shows what is in the .txi file and the resultant product. Link to Image - 518k (http://img227.imageshack.us/img227/612/txitexturecompar...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 3:18 AM
#18
Can you post texture as jpg? yea, gimme a sec to convert it, and I'll post a link to download the .tga and .txi as a note though, the .txi and texture also have animated texture properties, I was sort of using this texture to test out various thing...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 3:11 AM
#16
Try tweaking the shading of the area that you want to remain black untill the game retains the black. My suggested numbers above were an example case. There is alot of room to tweak colors to appear black however they aren't true black. Since oldflas...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 Mav
08-24-2006, 2:37 AM
#14
Now that I'm not confusing myself here Mav. When you made custom hilts for me in the past I've used this technique to retain the black on a models texture and have a seperate alpha area in the image to apply a envelope map texture. I'm not quite sure...  [Read More]
Posted in: Resurrections
 Mav
08-24-2006, 11:05 PM
#16
This is a bit off topic, but it would be appreciated if someone could tell me what these 'referrals' are. As far as referrals are concerned is that why some folks, like Achilles have a + next to their name when listed as an active browser? As far as...  [Read More]
Posted in: One Post Bandits
 Mav
08-24-2006, 10:52 PM
#8
How about penalties for those who don't post anything for a log time? If there was penalties for not posting ofr a long time... I'd be in detention :animelol:...  [Read More]
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