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RedHawke

Latest Posts

Page: 71 of 102
Posted in:  Ebon Hawk Construction Bench is now up at My Site
 RedHawke
01-30-2005, 9:31 PM
#13
Try reinstalling it again, and overwrite all the files, see if that works....  [Read More]
Posted in:  Ebon Hawk Construction Bench is now up at My Site
 RedHawke
01-30-2005, 9:25 PM
#11
Originally posted by maverick187 I think I just need to level up, see my edit above... sorry. No that isn't it, when you click on the workbench you should see a new computer dialogue, no matter what level you are, and not just go to the upgrade scr...  [Read More]
Originally posted by maverick187 Ummm RedHawke, a little help I click on the worbench, but the origianl one pops up not your new one, unless it looks exactly the same and I haven't figured out how to use it yet?? You are talking about the Ebon Hawk...  [Read More]
Posted in:  Ebon Hawk Construction Bench is now up at My Site
 RedHawke
01-29-2005, 10:36 PM
#1
Hello again people, :waive1: I'm at it again... what started out as something simple snowballed a little on me into one of the largest .dlg files I have ever made (It takes up the majority of this mods filesize too!), but all went well, and now I p...  [Read More]
Posted in: Conditional Scripting Question
 RedHawke
01-28-2005, 10:59 PM
#3
Thanks Darth333... It compiled, and not even any smoke from my PC... :D And now I just have to write 27 more variants of this script... then I can test my modstrosity out. ;) EDIT: Tested and confirmed as working. Thanks again for saving me Darth3...  [Read More]
Posted in: Conditional Scripting Question
 RedHawke
01-28-2005, 10:21 PM
#1
OK, In a dialogue, I only want a reply to be available if the PC speaker meets certain requirements, 3 to be exact; Example: PC Must be a Jedi, Have a Repair Skill of 9 and must have at least 1500 Credits... How in the heck do I write this one? 3 N...  [Read More]
Posted in: Tomb of Jesset Dal'Kest WIP
 RedHawke
01-28-2005, 5:05 PM
#6
Originally posted by Darkkender By the Way some Credit will go to Redhawke as his Area Mods have set a standard for me to try and achieve. *Pokes head into thread... looks around* I knew someone was talking about me... my ears were burning! :devb...  [Read More]
Posted in: Spawning Items, Placeables and Creatures
 RedHawke
01-26-2005, 7:30 PM
#1
Original Thread (http://www.lucasforums.com/showthread.php?s=&threadid=143436) This tutorial is example-oriented, with Redhawke providing an example of spawning a locker with items inside. tk102 discusses how to prevent re-entry in the second pos...  [Read More]
Posted in: Sep needs some feedback from the old school gang
 RedHawke
01-27-2005, 7:58 PM
#24
Sep, I'll just have to repeat what I previously said, because I knew your saber model allready was total sweetage... Originally posted by RedHawke *Looks at the new saber model pic... an expression of utter amazement appears on face... drool start...  [Read More]
Posted in: Sep needs some feedback from the old school gang
 RedHawke
01-26-2005, 11:13 PM
#3
*Looks at the new saber model pic... an expression of utter amazement appears on face... drool starts flowing from mouth... wipes drool on sleeve... regains composure.* I like the new model just fine Sep, it has the same 'spirit' as the older versio...  [Read More]
Posted in: Editing git files and rebuilding
 RedHawke
01-27-2005, 6:41 PM
#14
Thanks people, I'm glad I could help! :D And envida this using the games dialogues to fire your scripts is the most convienient and prudent way to add your items all throughout the game, on my game I have placeables spawning with stuff all over the...  [Read More]
Posted in: Editing git files and rebuilding
 RedHawke
01-26-2005, 7:30 PM
#10
envida, If you want to spawn your own Footlocker, try this; Extract a game footlocker, remove any items from it's invantory and scripts from the scripts fields, then change the templateresref and resref to footlker099, then change it's tag to Footl...  [Read More]
Posted in: Editing git files and rebuilding
 RedHawke
01-25-2005, 10:55 PM
#3
No it's not a stupid question... at least it isn't to me. Though editing a modules .git file just to add some footlockers/placeables for anything but a custom module is a little extreme IMHO. I think you should be able to place the modded .git and t...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 RedHawke
01-30-2005, 4:45 PM
#13
Thanks once again people! I so do hate unused equipment slots! :D I do have a request, when someone, using a Hide on their PC from this mod gets to the Leviathan scene where you are stripped and put into the cells... if you could post here and tell...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 RedHawke
01-27-2005, 7:10 PM
#10
Thanks people! :D Now back to work on my next devious project! ;)...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 RedHawke
01-25-2005, 10:29 PM
#4
Thanks guys! I should have thought of this long ago, the PC's Hide Armor slot has been unused for sooooo long! ;) The way TSL starts, a mod like this will be able to come into play there as well! Watch out though, if you have less than 20,000 cre...  [Read More]
Posted in:  Kamino Eugenics Chamber is up at My Site.
 RedHawke
01-25-2005, 9:55 PM
#1
I know, it has been a while, but the muse hit me the other night, and after picking myself up off the ground (The Muse has a good right-cross), I went to work! :D I got this idea after playing SW Battlefront Single Player actually, those little Bact...  [Read More]
Posted in: Wookie-only 'clothing/armour'
 RedHawke
01-25-2005, 10:29 PM
#2
I think this would be possible... it probably would require the creation of a new item type in baseitems.2da you might want to start your modding there. The order I would take is to; -------------------------------------------------- 1) Edit basei...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 RedHawke
01-25-2005, 7:29 PM
#18
Wow... I'll try that script suggestion in a couple of minutes Darth333... thanks. :D Edit: The script alteration worked like a charm Darth333... Thanks! :D :elephant: :rddance: :sheepdanc :guitar2 :band1 Originally posted by Darkkender I would hav...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 RedHawke
01-24-2005, 10:51 PM
#1
I have been trying to equip a hide on the main PC with a script, and all I get is the Hide Item in my inventory it does not equip... it is starting to make me wonder if the Main PC can even equip a hide item. Anyway here is the code, it compiles and...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 RedHawke
01-30-2005, 3:32 PM
#17
Originally posted by tk102 The command prompt is your friend. Why doesn't anyone believe me? :D An unhealthy exposure to far too much Windoze! :bored: Will do that to most people. :D...  [Read More]
Posted in: Where can I host my mods / pictures?
 RedHawke
01-30-2005, 3:54 PM
#25
Originally posted by Kengo I'm retiring from my PCGM admining, I've emailed several people from the KOTOR community who have helped me out these past months, so hopefully you'll get some great new admins there. Sorry to see you go Kengo. :( Origina...  [Read More]
Posted in: ultimate malak reskin released, take a look
 RedHawke
01-25-2005, 8:14 PM
#53
Originally posted by ChAiNz.2da ChAiNz.2da shuts his "pie hole" (after it drops to the floor from seeing the pic) and lets Seprithro go about his business ;) *After seeing ChAiNz jaw drop off, I hand ChAiNz a Darth Malak Jaw Cover...while...  [Read More]
Posted in: A guide to "new area" creation
 RedHawke
01-24-2005, 11:19 PM
#43
Originally posted by sketch42 whenever i take any utc from the rims section nothing spawns This is likely caused by the .utc's tag and templateresref not matching what your module or script is calling for, you will have to edit those to match what...  [Read More]
Posted in: Classes and 2DA editing
 RedHawke
01-30-2005, 12:11 AM
#13
Originally posted by Achilles Hopefully someone with a better memory than mine will jump in here, because I can't remember the exact reasons why but adding new classes isn't possible IIRC. You are correct Achilles, totally new classes aren't possib...  [Read More]
Page: 71 of 102