Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

RedHawke

Latest Posts

Page: 74 of 102
Posted in: Travelling to other planets IS possible, try it.
 RedHawke
12-03-2004, 5:34 PM
#38
Originally posted by StormTrooper789 Really, I just wanted to edit the TLK file for personal use. Oh! :eek: My bad! :D Then please ignore the strange entity rambling on behind the curtain... :D Though hopefully my post will save someone some pain...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 RedHawke
12-02-2004, 5:16 PM
#35
Originally posted by StormTrooper789 Sorry for bumping up such an old topic but... :) I have Questions :) 1.How do I insert custom strings where it shows the planet name and descriprion? 2.Also where did those Slehyron strings come from? I looked i...  [Read More]
Posted in: Problem with Revan\Bastila saber
 RedHawke
12-08-2004, 4:32 PM
#5
I'm glad you got it all sorted out ZRebel! :D...  [Read More]
Well... Clone Troopers... *Click... Click... Click!* Got me a copy! :D Very nice work people, very nice! :thumbsup: :clone: :emperor: :clone:...  [Read More]
Posted in: change sbrcolor with fred tetras new kotor tool
 RedHawke
12-07-2004, 5:09 PM
#6
^^^^ Agreed! :D Very good to know T7... thanks! ;)...  [Read More]
^^^^ No... we cannot use Malak's animations on the PC. Animations are stored in the models themselves and Malak's are different than the ones used by the PC. I doubt this will ever be possible. And I don't think we will be able to port over models f...  [Read More]
Posted in: Boba Fett Blaster
 RedHawke
12-05-2004, 5:28 PM
#2
Very, very nice! :fett: :D...  [Read More]
Posted in: Hardcore Mod and Modding
 RedHawke
12-05-2004, 9:53 PM
#14
Originally posted by MightyM That's awsome! Just so you know the file works simply, not that it is simple to do. ;) Originally posted by MightyM I would love to edit the NPC's that are hostile to me. But how can I do this? (Edited for space) Than...  [Read More]
Posted in: Hardcore Mod and Modding
 RedHawke
12-05-2004, 8:26 PM
#12
^^^^ You have lots of questions padawan... this is good! :D Originally posted by MightyM Where are the base stats for all the npcs defined? What file? This would be a great help to know :D. The NPC stats are defined by their individual .utc file, t...  [Read More]
Posted in: KOTOR II Forum
 RedHawke
12-07-2004, 8:54 PM
#22
Originally posted by Eets What do you think? They look pretty cool to me! :D...  [Read More]
Another very nice tool TK! Thanks! :D...  [Read More]
Posted in: What kind of a Stormtrooper carries a box thing?
 RedHawke
12-02-2004, 4:21 PM
#4
Very nice pixelated implements of destruction you've created there Mono! :charric: *Clicky...Clicky!* Got me a copy! ;) :D...  [Read More]
Posted in: Kotor editing tools
 RedHawke
12-01-2004, 5:05 PM
#5
Originally posted by Chains Is it possible for anyone to make a editing tool/savegame editor/module editor? Don't we allready have most/all of these tools? :confused: Originally posted by Chains KSE gives me an error when I edit my inventory. It...  [Read More]
Posted in: Quick question about merchants.
 RedHawke
11-30-2004, 3:53 PM
#7
Originally posted by Mono_Giganto Darn, I thought there might have been a to "re-load" it with scripting. Oh well, can't update it midgame I guess. Mono, I thought of something that might do what you want... sort of... ;) When an area...  [Read More]
Posted in: Quick question about merchants.
 RedHawke
11-29-2004, 5:37 PM
#5
Originally posted by Mono_Giganto One more question. Let's say I release a mod, and the merchant file with it has 2 items for sale. Then I release another mod, that alters that file, adding items lets say. Is there a script I can use to make those...  [Read More]
Posted in: Where is Live Planet 6?
 RedHawke
11-28-2004, 5:44 PM
#8
Originally posted by Darth333 For now, there is only 1 new planet accessible via the Star Map. If we get to more than three, a new computer, similar to what's in the Leviathan could be installed in the Ebon Hawk :D ...the installation could even be...  [Read More]
Posted in: WIP: EP-1 Blaster Pistol
 RedHawke
11-28-2004, 5:34 PM
#14
Very nice pistol model you made there The5ID! :D I can't wait to see that in game! ;)...  [Read More]
Posted in: Hello, with questions on appearance.2da Editing!
 RedHawke
11-27-2004, 9:38 PM
#2
Hello Kyro, welcome to the forums! :D You might want to check out this thread... Guide for the newbie: What tools do I need to mod KotOR ? How to install mods? (http://www.lucasforums.com/showthread.php?s=&threadid=129789) Some of the editors f...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 RedHawke
11-27-2004, 4:43 PM
#8
Originally posted by pie_man101 ... which brings me back to square one. My original question was what files do i need to edit. lol Thnx anyway Just a suggestion, I could be way off with this but... Instead of locating and editing dozens of game f...  [Read More]
Posted in: Question about combat animations
 RedHawke
11-27-2004, 4:31 PM
#4
Originally posted by Seprithro oh come on, somebody's got to want to jump into this with me :) .....no ideas? Ok... your guilt trip worked Sep, here's my guess... :D Originally posted by Seprithro Ok, for a few months now i have been experimenting...  [Read More]
Posted in: Help
 RedHawke
11-25-2004, 5:04 PM
#5
Originally posted by emilniemi ok I think I get it sorry! I would also like to have one of those cool sith uniforms that the people use in the base.. the regular sith outfit or w/e is there a mod for that? Well you could do that with an appearance....  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 RedHawke
11-30-2004, 4:04 PM
#53
Sep that cannon is total sweetage! :D I love the skin you did for it as well, very nice! ;) Originally posted by darkkender But I gotta know Is that a custom armor because I don't recognize it. If it is a custom you should try to release it as well...  [Read More]
Posted in: svцsh's work in progress
 RedHawke
11-27-2004, 5:35 PM
#216
Nice new toy you have constructed there svцsh, very nice! :D...  [Read More]
Posted in: svцsh's work in progress
 RedHawke
11-25-2004, 3:41 PM
#212
Awesome sabers svцsh! :D...  [Read More]
Posted in: Script help needed: spawning npcs
 RedHawke
12-02-2004, 5:49 PM
#53
Originally posted by Xavier2 What i do not understand is where should i attach it. So the npc gets spawned when the NEW_AREA loads. Originally posted by Xavier2 hmmm...The OnEnter already has the Default script from the AREA which NEW_AREA is base...  [Read More]
Page: 74 of 102