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RedHawke

Latest Posts

Page: 69 of 102
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 5:13 PM
#12
Everyone, I really am at my wits end on the winzip problem, since they all work flawlessly on my end I really don't know what to do. :mad: Originally posted by Mono_Giganto Nice work Redhawke, but where did you get the values for the item properti...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 2:08 AM
#3
Originally posted by Nodakrattler It's no fair :mad: ! I don't even have my copy yet to play through it and already you guys are pumping out these great mods I want to use. :roleyess: Well... I had to twist some arms and break a few kneecaps to get...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 12:35 AM
#1
Hello all, I have been busy making this one, even used a GFF Editor for all the items too. Thanks to Darth333's handy Whereami Armband we are all saved! :D This is a package of custom items I created strictly for the Exile (PC). OK actually there i...  [Read More]
^^^^ Very nice Darth333! :D...  [Read More]
Works like a charm! :D Thanks! ;)...  [Read More]
Got a problem Darth333, I can get the armband and when I use it, I get the on screen message, the combat area shows me activating the armband, but nothing comes up in my messages area... no coordinates? :confused: Edit: Added the part in Italics....  [Read More]
Thank you Darth333!!! :D ... And thank you beancounter!!! :worship: Originally posted by aluuannn what does this mean really? i thought we could make areas without this...am I missing somthing? The 'whereami' code is not only vital to making new...  [Read More]
Posted in:  Easy Swoop racing TSL
 RedHawke
02-12-2005, 2:03 PM
#5
Whoo Hoo! Very, very nice Darth333! :D Now I will get to actually win at Swoop Racing......  [Read More]
Originally posted by Achilles ....must...resist....urge...to....install....mods on....2nd playthrough... Nice work, Redhawke! Rest assured that this will eventually find it's way into my Override folder. EDIT: Yeah...I resisted the Dark Side for a...  [Read More]
Originally posted by Darkkender I got your resolution. just like with your elder rodian merchant mod Redhawke your archive .zip file seems to contain an archive within it that does not have an extension. I really don't know how that happens? I ju...  [Read More]
Originally posted by maverick187 For some reason when I go to the upgrade bench there is no robes that I am able to construct(sew), hmmm, I checked all 4 sections of the workbench, but I don't see the robes, perhaps I'm missing something, it can't b...  [Read More]
Originally posted by EmperorJello Might just be the site, I guess. I tried other zips from your site, and they seem similarly corrupted. Yet I can open zips from other sites fine.. Hmm. Could you e-mail me the straight .2da file? Email Removed. S...  [Read More]
^^^^ Thanks people! :D Originally posted by EmperorJello Err... the zip appears to be corrupted. I can't open it directly or after downloading. Originally posted by Darth333 :( doesn't work here either...but as soon as it's fixed, i'll get this mo...  [Read More]
Well here we go, RedHawke's first TSL Mod too, I am starting my "fixes" my first target is the Workbench... :D I love the new TSL Workbench, but I was disgruntled that you could make advanced armor components, blasters, etc. with the Workb...  [Read More]
Posted in:  New force power! Lightsaber floating
 RedHawke
02-09-2005, 8:12 PM
#11
Originally posted by Starcat5 A friend told me that they had moving cloaks in TSL, and if those files could be transfered over to KotOR 1... I really hate to burst your bubble there Starcat5, especially since you were agreeing with me above :D but,...  [Read More]
Posted in:  New force power! Lightsaber floating
 RedHawke
02-09-2005, 6:53 PM
#9
Very, very nice Darth333! :D Now if I can just get a stupid store to put the darn game out for sale!!!...  [Read More]
Posted in:  Xia Terashai Set now Available!
 RedHawke
02-09-2005, 6:13 PM
#15
Hopefully I have helped to avert disaster... :D Originally posted by ChAiNz.2da You can now find the Xia Items in a footlocker "footlker001.utp"............ I'm Kidding!! :eek: don't shoot! ..hehe.. *Spits Fosters all over the place* :ro...  [Read More]
Posted in:  Xia Terashai Set now Available!
 RedHawke
02-08-2005, 9:31 PM
#8
Originally posted by ChAiNz.2da Scripts?!?! ewwwwwwwwwww..... ;) just kidding Yeah, I should've known better...guess I had TSL on my mind :p Scripting items in is far more easier, and cooler too... At the very beginning of the game where Trask t...  [Read More]
Posted in: Scripting equiped item DS points
 RedHawke
02-09-2005, 7:39 PM
#19
Yes that dialogue tree looks quite sound to me. Though if you are using a corpse you should not use the computer dialogue interface, just leave it as normal, believe me it will look allright. Now as far as what script to run on what dialog branch;...  [Read More]
Posted in: Scripting equiped item DS points
 RedHawke
02-08-2005, 8:55 PM
#16
Originally posted by tk102 And I thank Redhawke for helping out on this and many other posts during what most of us mods consider the graveyard shift. Thanks tk! :D @ Sketch42, I apologise if I sounded a little short with you in my last post. My...  [Read More]
Posted in: Scripting equiped item DS points
 RedHawke
02-08-2005, 12:36 AM
#9
Originally posted by sketch42 in KT when i slect computer it asks moder or ancient... its not either.. also in KT theres type 2, 3 ,4 what are those... Modern is the Blue Field Computer interface dialogue type, Ancient is the Brownish Computer inte...  [Read More]
Posted in: Malak and Malek mod
 RedHawke
02-08-2005, 7:42 PM
#23
^^^^ *Nods head in agreement with FunSolo* FunSolo, about the Jedi Malak model, it looks far different than the Sith Darth Malak model, that is why people used it in the past, even though it is incomplete. The NPC looking cool took precidence. Ori...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
02-08-2005, 8:29 PM
#85
Originally posted by Oddball_E8 thank you for the info... maby you could include what files are in the mod in future readmes? Nope, can't do that because there will be no further future readmes for this mod. :p Also personally, I don't really see...  [Read More]
Thank you tk, and T7 and Darth333! :D Also an FYI, one of you Mod types might want to check the download link for KSE it goes to a file not found page. Looks like the DL link is messed up... :D I did DL'd it but I had to enter things manually to...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 RedHawke
02-14-2005, 5:02 PM
#917
^^^^ No, <|EJK|>Twingo it is for KOTOR models only. TSL uses a different model format. Originally posted by Darth333 Right now you can extract all the files you want with Kotor tool. Just make sure you set the paths to your Kotor2 directory co...  [Read More]
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