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RedHawke

Latest Posts

Page: 68 of 102
Posted in: Mod Requests Thread (#3)
 RedHawke
02-15-2005, 12:04 AM
#235
Originally posted by Achilles Three words: "Hardcore mod, please" I second that motion... Oh great scripting gurus... deliver unto us a TSL Hardcore mod! :D I looked into the K_ai_master file myself but got quickly confused. :(...  [Read More]
Posted in:  Beginning Items Mod now up at my site.
 RedHawke
02-19-2005, 7:12 PM
#4
Originally posted by Dan_P_Fuller nice work RedHawk, but all your mods I download are in the 'file' format. How do I install? What is a "file" format? If you mean a corrupted zip then this is a problem with IE's downloader, it corrupts m...  [Read More]
Posted in:  Beginning Items Mod now up at my site.
 RedHawke
02-19-2005, 2:21 AM
#1
Hello all, This is just a simple mod to give you some basic items in the beginning segment of the game... This TSL mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with (...  [Read More]
Originally posted by maverick187 Quick off-topic question, I assume that lightsaber creation and "upgradeable compatibilty" is the same as in KotOR 1, with just the simple upcrystals.2da editing required, the only exception being that this...  [Read More]
Original thread (http://www.lucasforums.com/showthread.php?s=&threadid=144381) Adding custom or original game items making them constructable on the workbench. The way the WorkBench works in TSL it is probably the easiest way to get your custom...  [Read More]
Posted in:  Shiny Madalorians and non-Plastic Aliens
 RedHawke
02-14-2005, 8:05 PM
#2
Very nice T7! :D While the glazing on the aliens didn't bother me on the XBox, it is pretty darned annoying on the PC... nice work! :)...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-19-2005, 7:09 PM
#33
Originally posted by JacenPrime This mod roxs! My only complaint is that I wished you made Exile's Jedi Battle Armor also (Like the Jal Shey Advisor/Zesion Sha Warrior/Darth Malak's armor) That would have been cool Well... I actually dislike that s...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-16-2005, 6:41 PM
#28
Originally posted by kasimmorathi Er, just so its a little update. Can't upgrade because I used the KSE to add the items to my inventory. Seriously couldn't stand one more run through Peragus. Heh heh heh. Minus that however, its working great now....  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 10:15 PM
#25
Originally posted by maverick187 Great job RedHawke, but what are the chances of that happening, lol, but still they are great mods keep 'em coming. I will! :D Originally posted by maverick187 you seem to be having bad luck as of late, No, I don'...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 9:59 PM
#22
Update! Thanks to the ever vigilant Darkkender, I found out that I was using the exact same coordinates as Envida's did for my spawned placeable, what are the odds of that? :eek: I have corrected this and uploaded it on my site, and now the placeab...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 9:42 PM
#20
Hmm... let me see... Yup... that's it the exact same, next to the bed, coordinates... I even used Darth333's armband too! I guess great minds think alike! I'm getting new coordinates as we speak... will post an update... this just plain humorous!...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 9:25 PM
#18
Nope, I just DL'd and checked Envida's mod, (Very smooth by the way Envida!) and it uses the onenter script... k_152area_enter I use the script (a_turn152pcdoor) that is fired on the one time cutscene where you talk about the quarters being yours wi...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 7:17 PM
#16
Originally posted by kasimmorathi Problem Redhawke, the Exile Jedi Robes, as far as I've seen thus far (didn't take the others) cannot be upgraded even though the description tells that they can be. They don't show up on the Ebon Hawk workbench as u...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 RedHawke
02-14-2005, 6:54 PM
#13
Update on the corrupted zip problem, I think it is something my host is doing, or something built into IE's Downloader... because I upload known good .zip files and when I download with IE I get the invalid archive message... like IE's downloader is...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 RedHawke
02-14-2005, 9:33 PM
#4
Originally posted by Darkkender Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. I asked Cchar...  [Read More]
Originally posted by maverick187 Darth333 are you going to make a version that is compatible with your floating saber force power? Just add the last line on the Whereami armbands spells.2da to the spells.2da of the floating LS Mod (The new line sho...  [Read More]
Originally posted by zerodark9 I know its not really my place but I would post it in the KOTOR section at pcgamemods and just put KOTOR 2 or TSL in front of the name. But yeah I wish that they would put in a KOTOR 2 section to make it simple. Sergi...  [Read More]
Originally posted by Achilles BTW, did I mention how ugly the Jedi Master robes are? Can't wait to get those in Photoshop :D I totally agree! I prefer the Knight Level textures on the thicker robes myself. They use Model N BTW. Or my favorites...  [Read More]
Update! I think I figured out why it wouldn't work for some people... it appears because of Mira's Rockets that a different 2da called itemcreatemira.2da is loaded when she joins the party so you can build her rockets... So I have edited that file...  [Read More]
Originally posted by Achilles Tried that with Goto's yacht, but no luck. I'm heading back to Onderon now, so let's see if it works there. Well then it must be an install before you use any WB in the game the first time mod, it should have worked in...  [Read More]
Originally posted by Jackel Remaking the zip file works fine when I extracted it. Dont know whats going on but I am using winzip8.1 rather then the new version of winzip if thats any help. :confused: I think it is something my host is doing, or som...  [Read More]
Posted in: Mods To start out later
 RedHawke
02-16-2005, 6:56 PM
#27
Originally posted by SConrad Lack of energy of persuading interest for a tool most modders seemed to *shrug* off - yes. Cryptic and evasive - no. I do wonder how you would think of us that way. I maintain my opinion that KISS is the tool for takin...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
02-18-2005, 9:57 PM
#87
^^^^ KMM is KOTOR Mod Manger, it is made to put a KOTOR Mods files into a users KOTOR\override or wherever the mod maker denotes that a file should go! :D...  [Read More]
Originally posted by Buurman I'm having problems switching the gender of my PC in TSL. I wanted to change from female to male just before going to the Secret Academy to get the Handmaiden to join me there, but the game keeps referring to me as she/h...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 RedHawke
02-14-2005, 7:27 PM
#919
Originally posted by Fred Tetra They're in the ERF section... I wonder who the klutz was at OE that put them there? :roleyess: I hope we can still pack them into .mod files like we used to... :eek: And thanks for pointing me in the right direction...  [Read More]
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