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Darth333

Latest Posts

Page: 61 of 109
Posted in: First day of release and a bug...awesome.
 Darth333
12-09-2004, 3:55 AM
#2
I didn't had any problems with this. It took me about 30 seconds to beat him :confused: That's weird, try reloading a previous save. ...and I am moving this thread to where it belongs: in case you didn't notice, we have new forums (http://lucasforum...  [Read More]
Posted in: Merging 2da's from multiple mods?
 Darth333
12-08-2004, 4:17 AM
#2
Originally posted by TKATK Im trying to get Holowan plugin Stormtroopers Clonetroopers to run together,they overwrite heads.2da and appearance.2da,can anyone link me to a tutorial or explain how to make them work together/which parts do i have to c...  [Read More]
Posted in: Real-time fighting mod?
 Darth333
12-08-2004, 7:38 AM
#5
Sorry but that's impossible....  [Read More]
Posted in: visual effect scripting
 Darth333
12-08-2004, 6:33 AM
#9
Originally posted by Darkkender Okay after looking closer it looks like most of what I'm trying to do is driven by the 2da files themselves now I just need to decipher some of the array files like ranges weapondischarge and damagehitvisual and have...  [Read More]
Posted in: uv mapper needed
 Darth333
12-07-2004, 5:28 AM
#2
Have you seen svцsh's post about UV mapping? http://www.lucasforums.com/showthread.php?s=&postid=1703943#post1703943...  [Read More]
Posted in: A little help???
 Darth333
12-08-2004, 4:25 AM
#8
That's weird! Deadeye Duncan on Manaan always worked fine for me. There are no action scripts (scripts setting variables, per example, do not pose any problems normally ) attached to any branch with spoken dialogue. ...and there is sound...Mav, do y...  [Read More]
Posted in: A little help???
 Darth333
12-06-2004, 7:52 PM
#2
Huh? what's the problem with making a new thread? That's perfect. This is exactly what we like ;) one topic = 1 thread :) And above all we encourage members to post their modding questions on the boards instead of using the PM system: the answers be...  [Read More]
Posted in: After ending mod (allows play after end)
 Darth333
12-06-2004, 11:04 AM
#6
I think I found what you are looking for: http://lucasforums.com/showthread.php?s=&threadid=123805 and btw, I think the search function is back for everyone now ;)...  [Read More]
Posted in: Help! Losing items with Custom NPC
 Darth333
12-06-2004, 7:36 AM
#2
I am not sure what causes that but what tag did you put in your .utc file? Are you using a custom tag or that of an existing npc?...  [Read More]
Posted in: Darth333, read this
 Darth333
12-06-2004, 6:39 AM
#2
In was all in the Guide for the Newbie Sticky ;) You can extract them with Kotor tool....  [Read More]
Posted in: Nude Skins/Female Heads
 Darth333
12-06-2004, 11:09 AM
#8
Originally posted by EnderWiggin 5, 4, 3, 2, 1.... 0...  [Read More]
Posted in: Boba Fett Blaster
 Darth333
12-05-2004, 5:31 PM
#3
Looks good! Can't wait to see the final model :)...  [Read More]
Posted in: cript to detect a certain item in the inventory
 Darth333
12-05-2004, 12:25 PM
#2
Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=130821...  [Read More]
Posted in: Hardcore Mod and Modding
 Darth333
12-08-2004, 8:52 AM
#46
Originally posted by tk102 Better make your items completely invisible then, otherwise all the tachs and gizkas will be carrying stuff around on them. (Maybe... I don't know much about modeling.) Don't worry, you can give a lightsaber to a Gizka an...  [Read More]
Posted in: Hardcore Mod and Modding
 Darth333
12-08-2004, 8:17 AM
#42
If I remember correctly, rackghouls also use them (poison effect). And perhaps a few other beasts too but I didn't checked....  [Read More]
Posted in: Hardcore Mod and Modding
 Darth333
12-06-2004, 3:35 AM
#16
MightyM, in case you did not find out about this yet, you could have a look at nwnscript.nss for the functions you can use. Originally posted by RedHawke EDIT: MightyM, you should have asked these questions in the thread you already started (http:...  [Read More]
Posted in: Hardcore Mod and Modding
 Darth333
12-05-2004, 12:19 PM
#5
Originally posted by MightyM Thanks for the replies. The enter script thing might help a bit, i'll look into that. If I were you, I would forget this. First you'll have to edit the enter script for all the areas and it's heavy for nothing since ther...  [Read More]
Posted in: KOTOR II Forum
 Darth333
12-08-2004, 4:39 AM
#23
WOW! Thanks Eets! Thatwas quick! And it looks great :)...  [Read More]
Posted in: KOTOR II Forum
 Darth333
12-06-2004, 1:43 PM
#16
Originally posted by Hannibal I would but we didn't get many good pictures of the new characters this time. Barely any wallpapers either. Bioware looks out for the community better than Obsidian does. If this was a Jade Empire site we'd be flooded...  [Read More]
Posted in: KOTOR II Forum
 Darth333
12-06-2004, 11:50 AM
#12
Originally posted by Com Raven Yah well, I am fairly sure that we were doing new TSL-banners a while ago, thought what happened to them beats me at the moment... Those were for the website, not the forums :( The website has new TSL banners....  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darth333
12-05-2004, 5:29 PM
#20
Oops, I was actually on something else and I totally misread your request :D Well you got your answer :)...  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darth333
12-05-2004, 4:26 PM
#16
You have to specify in what slot you want to equip the item. Check my first post in this thread to get the possible slots....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 Darth333
12-09-2004, 5:01 AM
#24
Thansk again :) I love this utility. It's very useful!...  [Read More]
Originally posted by Rillian HELP! I installed the mod using the 1.1a installer and when that didn't worked manually added the v1.0 files to my overload and module directory in KOTOR. When I load a previously saved game and go to the planet selectio...  [Read More]
Posted in: New Skin: Armure Noire v1.0
 Darth333
12-06-2004, 4:53 PM
#35
since both the author and the mod are gone and since I've received a few complaints about that thread... :lock:...  [Read More]
Page: 61 of 109