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Darth333

Latest Posts

Page: 58 of 109
Posted in: Trouble Editing with GFF Editor
 Darth333
01-03-2005, 10:06 AM
#4
Check the Type field and Field ID for each entry as explained in this post: http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939 If you used the copy/paste function, you likely lost this information....  [Read More]
Posted in: Modelling questions
 Darth333
01-03-2005, 10:53 AM
#5
For a simple reskin, you don't need MDLops. Please read ythe stuck threads "Guide for the newbie: What tools do I need to mod KotOR ? How to install mods? " and after this check Do you Want to mod SW-KotOR? Then Start here.Mod Tutorials! to...  [Read More]
Posted in: 2 simple questions
 Darth333
01-03-2005, 8:10 AM
#3
Have an echo effect? That would not be a scripting issue but a sound issue. You would need to edit .Wav files with a good sound editor to create echo effects....  [Read More]
Posted in: question!
 Darth333
01-01-2005, 1:40 PM
#3
As Doom_Dealer said, the sticky threads entitled Guide for the Newbie and Do you want to mod SW Kotor? should answer most of your questions in that regard . Also take time to read the readme that comes with the mod. Very often there are instructions...  [Read More]
Posted in: Gmax Inport Question(please help me!!)
 Darth333
01-01-2005, 5:50 AM
#3
Please take time to read the sticky posts ;) The "Do you want to mod sw-kotor? Then start here" sticky gives you links to tutorials, including the one pointed out by Temporary Tomato. Also always read the readme that comes with almost every...  [Read More]
Posted in: Battle animation during dialog
 Darth333
01-01-2005, 4:59 AM
#4
Originally posted by Doom_Dealer Are you actually human or just some computer full of scripting knowledge? :p I'm just human. The computer with full of scripting knowledge would be tk102 :D (j/k tk ;) ) so if i wanted to have to npcs fighting th...  [Read More]
Posted in: Battle animation during dialog
 Darth333
01-01-2005, 4:25 AM
#2
It depends what you want to do exactly. Here are some examples: This was a script made by tk102 where Trask shoots you during a convo: (for the animations numbers (217), refer to animations.2da) void main() { object oTrask=GetObjectByTag("end...  [Read More]
Posted in: Inserting Character's Name
 Darth333
01-01-2005, 6:10 AM
#5
Just a word concerning this mod. I don't know exactly what you intend to do but the PC version of TSL has not been released yet and therefore a mod that imports storyline elements, characters, etc. from TSL in the PC version Kotor 1 would not be allo...  [Read More]
Posted in: hundreds zaalbars
 Darth333
01-01-2005, 5:53 AM
#6
Where are you exactly in the game? Did you passed the Leviathan? This is a known glitch for the xbox. I think it happens with the galaxy droid glitch, which occurs most of the time after the Leviathan. If this is the case, I would go back to a save...  [Read More]
Posted in: Poll editing...
 Darth333
01-01-2005, 3:57 AM
#7
Originally posted by Boba Rhett The edit poll feature in it's current state also allows for the modifying of the vote counts and we don't want everyone getting their mitts on that. :D This is what I suspected. Thanks for confirming that :D...  [Read More]
Posted in: Poll editing...
 Darth333
12-30-2004, 3:43 AM
#2
I think only moderators and admins can edit polls but I am not sure about this....  [Read More]
Posted in: Kotor2 to Kotor
 Darth333
01-02-2005, 1:44 PM
#3
Moving ;)...  [Read More]
Posted in: bugs and more bugs
 Darth333
12-26-2004, 6:26 AM
#4
Then you could try to change the CD or bring your xbox for cleaning. I don't really have problems with freezing unless I reload a game where my party leader was a NPC and not my main PC....  [Read More]
Posted in: bugs and more bugs
 Darth333
12-26-2004, 5:41 AM
#2
Testing wasn't carried by Obsidian. Do you have a modded xbox?...  [Read More]
Posted in: Darkside Choker
 Darth333
12-24-2004, 6:31 AM
#2
No, you need to edit spells.2da, you need to make a custom script and you need to edit the .utc file....and you need tk102's permission. Check the "Do you want to mod sw-kotor" sticky for tutorials. Also note that you r mod will be incom...  [Read More]
Posted in: Best Mods?
 Darth333
12-23-2004, 6:58 AM
#3
It depends what you are looking for. There are different kind of mods. Reskins, models, side-quests, new areas, force powers, items, etc. You can check our tools and mods sticky, our Mod of the Week (http://www.starwarsknights.com/mod_week.php) pag...  [Read More]
Posted in: Dialog Script
 Darth333
12-23-2004, 3:41 AM
#2
Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=130821...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 Darth333
01-03-2005, 10:41 AM
#31
Montross87, I added spoiler tags to your post. Most of the people on this forum don't have TSL yet so please use spoiler tags whenever you post storyline elements from TSL as per our Forum Rules (http://www.lucasforums.com/announcement.php?s=&for...  [Read More]
Posted in: Hot Shot of the Month
 Darth333
12-26-2004, 4:44 AM
#6
Thanks Mono :) It's been fixed now :D http://www.starwarsknights.com/view.php?screen=screenshots/Xmas_wishes.jpg Thanks to tk102, svцsh and t7nowhere...  [Read More]
I'll review the spells.2da file. There are a few mods I want to add in there too so I'll release a new version. tk102, I guess I can include the revised versions of the armbands? :D I'll try to contact Achilles too....  [Read More]
I'll check the mod whenever I have a few minutes. It's possible that there was a "copy/paste" mistake....  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darth333
12-26-2004, 6:07 AM
#170
Originally posted by CDRSeadog I did note that the KotOR "Mod of the Week" seems to have (perhaps) changed to the "Mod of the Month"??? Hehe :D The mod of the week page should be updated retroactively sometime this week. I've b...  [Read More]
Posted in: how do i make masks invisible
 Darth333
12-26-2004, 6:14 AM
#20
Originally posted by RedHawke I'm sure the Moderators here would do that in an instant, being that keeps relavent topics to the same thread, and things more organized. Hehe "instant" has been long but it's done ;) now back on topic :D...  [Read More]
Posted in: LVL 40 Mod Update
 Darth333
12-30-2004, 5:48 AM
#71
Removing the level Cap requires much more than editing .2da files and this mod doesn't work, end of line. Since this issue has been overdiscussed, I am locking this thread before it degenerates. @ Darkkender, when you have a problem with a thread...  [Read More]
Posted in: Bandon is recruitable
 Darth333
01-03-2005, 8:57 AM
#40
Originally posted by tk102 (P.S. Darth333, your DL link is broken.) It's been fixed :) Thanks for mentionning that....  [Read More]
Page: 58 of 109