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Darth333

Latest Posts

Page: 65 of 109
Posted in: How can I take screenshots?
 Darth333
11-20-2004, 7:49 AM
#1
To enable screenshots: 1. Open your "swkotor.ini" file located in the game's root directory "SWKotOR". For TSL, look for "swkotor2.ini" in the "SWKotOR2" directory 2 under [Game Options] change the 0 for a...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-20-2004, 9:17 AM
#64
Jeez! this is getting off-topic. Don't be surprised if a few posts disappear later on! :rolleyes: magnet this info was already available in the tutorial at "step 6 --> take a photo of your npc :D " You can find further details in the...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-20-2004, 6:49 AM
#59
To enable screenshots: 1. Open your "swkotor.ini" file located in the game's root directory "SWKotOR". 2 under [Game Options] change the 0 for a 1 in the EnableScreenShot line so you end up with this: EnableScreenShot=1 Save...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-20-2004, 4:42 AM
#54
Originally posted by magnet I cannot select the portrait and so my new character is not added. Btw Darth 333, I have changed the script to replace T3-M4 later on in in the game. I'll try removing the clearallactions line in the script. Thanks for th...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-18-2004, 10:04 AM
#51
Originally posted by magnet No, my mouse pointer is fine. It's just that I cannot add my new npc because all the portraits are black outlines and I cannot select Carth (who I chose to replace). I am using the script from this thread Ah I think I mi...  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-18-2004, 9:41 AM
#49
oh i see. Then it may not be the script. It may have to do with the area you are in. Where are you trying to recruit your npc? And would you mind posting your scripts please? It will make things much easier....  [Read More]
Posted in: How to recruit an npc in less than 10 steps
 Darth333
11-18-2004, 9:25 AM
#47
You mean you end up with no mouse pointer? This happened to me sometime ago when I wasn't inserting a delay. Are you using something like this? If not, what script exactly are you using? void main() { RemoveAvailableNPC(7); AddAvailableNPCByTemplat...  [Read More]
Posted in: Don't Kill them these one's are your friends
 Darth333
11-22-2004, 11:26 AM
#7
Cool mod! Too bad there is no Gizka :p That would also complete the "pokemon" conversion ;)...  [Read More]
Posted in: D333 spawnband and darkside choker
 Darth333
11-22-2004, 2:04 PM
#6
Originally posted by Emperor Devon I know, but the AIOFP has fore replication in it, which really screwed up my game once. It wouldn't let me have storm, only lightning :xp: But I fixed the problem, and the whole thing is beside the point anyway. J...  [Read More]
Posted in: D333 spawnband and darkside choker
 Darth333
11-22-2004, 5:30 AM
#4
For the armbands it is not complicated: you do not need to edit the scripts. All you have to do is to take the last line from one spells.2da file and add it to the other spells.2da file. Then, open the .uti file and in Properties -> Subtype, chang...  [Read More]
Originally posted by tk102 And my personal taste would be to add some visual effects like fire when it's time for the creature to disappear. (see the 'Carth magic trick' in this (http://www.lucasforums.com/showthread.php?s=&threadid=139381) thr...  [Read More]
I have another suggestion to destroy the creature, although not necessarily when combat ends: you could add a line to the spawn script that uses the DelayCommand function and automatically destroys the creature after a certain time. It could make tho...  [Read More]
Posted in: Beige Robes?
 Darth333
11-21-2004, 12:57 PM
#4
Originally posted by Hax0redCardz Clutch find Darth333, those are the ones! that was easy: the search function is not gone for everyone ;) Does Coja still post here? Looks like he sent his mods via e-mail request instead of hosting them :( I somet...  [Read More]
Posted in: Beige Robes?
 Darth333
11-21-2004, 11:45 AM
#2
These ones? http://www.lucasforums.com/showthread.php?s=&threadid=128307 If not, give me a little more details about the robes and the thread they could have been posted in, such as if you posted in the thread and when was it more or less (since...  [Read More]
Posted in: Installing a mod
 Darth333
11-21-2004, 2:54 AM
#9
You have a sticky thread at the top of the page that is called: Guide for the newbie: What tools do I need to mod KotOR ? How to install mods? (http://www.lucasforums.com/showthread.php?s=&threadid=129789). Now, are you talking about the Revan r...  [Read More]
[uses magnifiying glass]Originally posted by ChAiNz Although your PM box is STILL full ;) [/uses magnifying glass] Uh oh! now I have to Sign-off immediately: I just can't wait to try those new sabers :D Great work! :thumbsup:...  [Read More]
Posted in: Question to all
 Darth333
11-20-2004, 4:49 AM
#3
I already listed all the tools you need per mod category, including Item making in the Guide for the Newbie (http://www.lucasforums.com/showthread.php?s=&threadid=129789) sticky. I also give basic information to get you started. You can now do...  [Read More]
Posted in: Good news concerning ATI drivers
 Darth333
11-19-2004, 7:00 AM
#1
The new Catalyst 4.11 driver should fix all your problems. Extract from the ATI Technologies's website: Fixed in this driver: .... Star Wars: Knights of the Old Republic. The Windows XP operating system no longer randomly fails to respond when lo...  [Read More]
Posted in: New MDLOps
 Darth333
11-18-2004, 8:21 AM
#3
:cheers: AWESOME!!! :cheers: This opens up a bunch of new Kotor modding possibilites :sheepdanc...  [Read More]
thankstk102, I gonna need that journal entry thing soon :)...  [Read More]
Posted in: What script makes a journal entry
 Darth333
11-21-2004, 9:12 AM
#22
Originally posted by tk102 No. QuestEntry is a field that I need to add to DLGEditor. Journal entries are something I never tinkered with and I'm surprised Darth333 didn't get after me about that during the DLGEdit/DLGEditor beta-testing. :) Me? :r...  [Read More]
Posted in: What script makes a journal entry
 Darth333
11-19-2004, 6:14 AM
#15
Originally posted by Xavier2 Where should i place the new globals.jrl and globalcat.2da? Override or packed in the .mod file? Override. What you pack in your.mod apart the .git , .are and .ifo files has to be module specific only....  [Read More]
Posted in: svцsh's work in progress
 Darth333
11-19-2004, 4:47 AM
#180
This is Great! :saberg: Awesome! :saberb: Fantastic! :saberr:...  [Read More]
Posted in: Script help needed: spawning npcs
 Darth333
11-22-2004, 7:16 AM
#39
You don't need a script to get this working unless you want your npc to walk up to your PC and automatically start the dialogue (I did not put this in the script above but it can be added). It is very likely a problem with the .dlg file. Check your...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
11-22-2004, 8:04 AM
#862
Sometime ago, Akari at Obsidian confirmed that the ERF/GFF/BIF/2DA/TLK formats in KotOR 2 are the same as Kotor 1 However, about the model format he said: The model format has changed some since KotOR1....  [Read More]
Page: 65 of 109