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Darth333

Latest Posts

Page: 56 of 109
Posted in: Mod Requests Thread (#3)
 Darth333
01-17-2005, 10:10 AM
#84
Originally posted by rueski First time posting, but everytime I play through KOTOR it's always a bummer never to get the standard armor the republic soldiers wear. Anybody know if there's been a mod for it released? If not, how hard would it be fo...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darth333
01-14-2005, 7:05 AM
#70
Originally posted by Darkkender And keep in mind the biggest bug/glitch/error you will encounter doing this is you won't have the Ebon Hawk. Erm...the Ebon Hawk is a module just like any other one. Don't think of a ship that flies :D The area model...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darth333
01-14-2005, 4:08 AM
#66
Originally posted by Master Bobo Also you could edit something to make you receive all Taris Party members after leaving hte endar spire so you can virtually Skip Taris without missing anything. You can always use my party manager armband to add th...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darth333
01-08-2005, 11:51 AM
#42
Originally posted by Shrub91 A Blaster rifle using Ion Rifle Model & Skin, firing green bolts: ... This is something you could easily make by yourself. It's an excellent place to get started with modding KotOR (and it;s definitely more rewardn...  [Read More]
Posted in: How to create your own Padawan mod?
 Darth333
01-17-2005, 9:46 AM
#2
Since many people have shown an interest for "Padawan" type mods, I decided to split this useful post from the original thread (http://www.lucasforums.com/showthread.php?s=&postid=1736796#post1736796) so that the information can be foun...  [Read More]
Posted in: Requests for Darth333, RedHawke and Talchia
 Darth333
01-15-2005, 9:40 AM
#2
Bandon's is here (http://mars.walagata.com/w/darth333/Bandon_source.zip) (I posted the link in the talk-fight talk-tutorial thread.) For Yuka Laka, get the new version of the mod here: http://www.pcgamemods.com/8708/ (the script p_ptat_yukalaka has...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 Darth333
01-14-2005, 3:14 PM
#5
Thanks for that info :)...  [Read More]
Posted in: KOTOR 2 conundrum
 Darth333
01-14-2005, 5:34 AM
#8
Originally posted by Dak Vesser Seems to me that it's a Global Cascade Error "LOL" Yup, global variable mess :rolleyes:... And it's not the only place. I made a list of those I found in this thread (http://www.lucasforums.com/showthread.p...  [Read More]
Posted in: ~ for console... It doesn't work
 Darth333
01-12-2005, 10:32 AM
#4
Please refer to our "cheat" thread (http://www.lucasforums.com/showthread.php?s=&threadid=119128) in the Padawan's lounge. Normally it's the key combination used to type a tilde ~. Locking....  [Read More]
Posted in: Kaoru's W.I.P
 Darth333
01-12-2005, 5:19 AM
#3
For scripting, maybe you could post your questions on the boards so that the scripts will be also useful for other people who may have the same questions :)...  [Read More]
Posted in: KOTOR Music and Windows Media Player
 Darth333
01-11-2005, 2:51 PM
#2
Yup, you can rename them as .mp3 but it wont work with all applications (I think it works with winamp). However, if you wan to listen to them with Windows media player or any other application you have to decompress the files. Check the Guide for the...  [Read More]
Posted in: Item Editting - Help!
 Darth333
01-11-2005, 7:35 AM
#3
Check this tutorial: http://www.lucasforums.com/showthread.php?s=&threadid=132253. It was in the "Do you want to mod sw-kotor? Then Start here" sticky ;)...  [Read More]
Posted in:  My mods are finally available in English
 Darth333
01-11-2005, 6:33 AM
#7
Look great :thumbsup: I haven't played the mod yet but from our past discussions, I know you've put a lot of work in this mod and that there are many details. Will try it next weekend! :)...  [Read More]
Posted in: HELP plz
 Darth333
01-08-2005, 12:24 PM
#2
Please refer to this thread: http://www.lucasforums.com/showthread.php?s=&threadid=119128 Locking in order to avoid duplicate threads....  [Read More]
Posted in:  Chained Force Lightning
 Darth333
01-08-2005, 12:17 PM
#12
Hehe looks good...and evil :dev11:...  [Read More]
Originally posted by MattColejk EXCELLENT!!! now two questions :p <Darth333 in computer chair seething with hate for MattColejk> :D 1) where can i find / edit this code? (sorry) but thanx to you D333 i understand it Check the Guide for the N...  [Read More]
Originally posted by MattColejk cool, thanx D333, does this apply for the NPC as well as? (i feel like a complete idiot :D) Yes, just change the number in the .utc file soundset field to the corresponding number of soundset.2da um, so, this code (...  [Read More]
BTW, the VO_REsREf field is for spoken lines and does not have anything to see with the PC sounds. You have to change the soundset if you want to change the sounds that you PC makes during battle, etc. Check soundset.2da . You can also use KSE to do...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darth333
01-12-2005, 5:10 AM
#13
Originally posted by Chains Here's what I have for my module- 1. A few uti and utc files. 2. The 3 module files. What do I use in KotOR Tool to pack them together into a .mod file? Did you read Doom_Dealer's tutorial on area creation? It's right her...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darth333
01-11-2005, 12:31 PM
#9
Originally posted by Darkkender Also I would like to add to what darth333 has inquired about adding items into a mod file would probably best be served by using a ERF editor if you don't have NWNeditor PM me and I'll get you a copy as it will allow...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darth333
01-11-2005, 11:57 AM
#7
In order to give you the best solution, could you describe exactly what you are trying to do? Are you making a new module or just adding a placeable in an existing module? If you are adding a new placeable to an existing module, what are you tryi...  [Read More]
Posted in: Problem with Fred's Module Editor
 Darth333
01-11-2005, 5:56 AM
#5
Your new object has to be attached somewhere. Did you pack your .git .ifo and.are files as a .mod file ( you can include your placeable there too) and put it in your override folder? If you are trying to simply add a placeable to an existing area ho...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darth333
01-15-2005, 2:44 AM
#16
Originally posted by MattColejk okay, 2 wee questions, 1) why can i post my mod on PCGM, it always comes up with file not found when i choose the section where i want the mod. Check your computer for spyware. Run ad-aware and if you are still unsuc...  [Read More]
Thanks for reporting that :) I'll fix it in the next update (in a week or two, depending on which weekend I have free time :D )...  [Read More]
Posted in: Episode 2 A New Foe
 Darth333
01-11-2005, 5:10 PM
#82
We have a sticky concerning mod hosting... ;) In any event, make sure you dont use other characters than regular alphabet and _ in your file name when you upload at pcgamemods....  [Read More]
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