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Darth333

Latest Posts

Page: 63 of 109
Posted in: Script to unlock a door
 Darth333
12-01-2004, 2:43 PM
#2
void main() { if(GetGlobalNumber("BLA_BLA") == 3) { //identify the door or force field you want to unlock object oDoor = GetObjectByTag("my_door"); //unlock the object SetLocked(oDoor,FALSE); } }...  [Read More]
Posted in: Kotor editing tools
 Darth333
12-01-2004, 4:48 PM
#4
I also consider that the public for a save game editor and an editing toolset may be different. The Save game editor reaches a borader audience which is not necessarily interested in modding the game....  [Read More]
Posted in: Giving movements to created models?
 Darth333
11-30-2004, 3:30 PM
#18
Originally posted by ChAiNz That OR convince the Lucas Team they absolutely need Fred to be on their dev team :dev11: Nooooooooooo! Then he would have to sign one of those "non-disclosure" agreements that we lawyers draft :eek:...  [Read More]
Posted in: Giving movements to created models?
 Darth333
11-30-2004, 3:04 PM
#11
Originally posted by ChAiNz As much as I think we'd all like, I wouldn't count on the 'selling' or even divulging the tools used. Other than legal obligations (I'm sure Darth333 could enlighten us), no developer in their right mind is going to give...  [Read More]
Posted in: Custom_buff.nss file
 Darth333
11-30-2004, 2:52 PM
#2
err...check the source code...I included a folder called "SourceAIOFPM" in the download ;)...  [Read More]
Posted in: Question about Padawan mods
 Darth333
11-30-2004, 1:57 PM
#6
Originally posted by ChAiNz Yup, Grif's - Roleplay Padawan Mod (http://www.pcgamemods.com/7808/) is my personal favorite Padawan type mod... worked (and still does) seemlessly throughout the entire game. Start to Finish. ...and that one was our mo...  [Read More]
Posted in: online play
 Darth333
11-29-2004, 6:46 PM
#3
KotOR 2 is a single player RPG. There will be no multiplayer. Also the xbox live dl content has been cancelled for KotOR 2 :( Concerning the Halo 2 comments, note that the Telos Tourist Bureau is for KotOR 2 discussion only. If you want to talk a...  [Read More]
Posted in: Quick question about merchants.
 Darth333
11-29-2004, 3:17 PM
#2
I am not sure if you can do it with Kotor tool ( I have not been playing with this since we have good tools) but with a GFF editor, you should see a field called "Infinite". Simply set it to 1....  [Read More]
Posted in: Scripts to Remove Items/ Unequip NPCs
 Darth333
11-29-2004, 4:14 AM
#2
I splitted the thread. When starting a new subject, please make a different thread, otherwise it gets too messy. Now, I am not sure of what you want to do. Do you want to remove a disguise effect, simply unequip a npc or also remove the item from i...  [Read More]
Posted in: Where is Live Planet 6?
 Darth333
11-28-2004, 1:46 PM
#6
Originally posted by Kaspian I started this thread to assure if I am right or not. And to tell modders there are probably only 3 planets left (without compatibility issues) until February :) for PC users. Well, I am most likely troubled for nothin...  [Read More]
Posted in: WIP: EP-1 Blaster Pistol
 Darth333
11-29-2004, 6:47 AM
#17
Originally posted by epikon Ok this is The5ID with my new username, thought i would let everyone know. Please have a look at the Forum Rules and Etiquette (http://www.lucasforums.com/showthread.php?s=&threadid=127725): You may not register ano...  [Read More]
Posted in: About mods
 Darth333
11-28-2004, 3:40 AM
#2
Here is our main xbox thread: http://www.lucasforums.com/showthread.php?s=&threadid=127427 However, you need an xbox with a mod chip to get this working....  [Read More]
Posted in: Party and Equipment changing in hostile areas
 Darth333
11-27-2004, 12:59 PM
#6
Originally posted by pie_man101 But that only makes the NPCs available at a certain time. How do u make them available all the time. This is what the game uses. And if you want to make them available when they are not available normally, you'll hav...  [Read More]
Posted in: Party and Equipment changing in hostile areas
 Darth333
11-27-2004, 12:17 PM
#4
To make a NPC not selectable, use this code: void main() { SetNPCSelectability(NPC_JOLEE, FALSE); } to make it available again, use void main() { SetNPCSelectability(NPC_JOLEE, TRUE); } Other npcs: NPC_BASTILA NPC_CANDEROUS NPC_CARTH NPC_HK_4...  [Read More]
Posted in: Game Returns to Main Menu...Help
 Darth333
11-27-2004, 5:43 PM
#11
Originally posted by Solocoyote What is a PM? Where do I check it? -Solocoyote A PM is a Private Message, most boards have this feature. You can access them by clicking "User CP" just above the StarWarsKnights.com" banner at the top...  [Read More]
Posted in: Game Returns to Main Menu...Help
 Darth333
11-26-2004, 7:09 PM
#9
Check your PMs ...and next time, instead of double posting, consider using the "edit" function at the bottom right corner of each of your posts ;)...  [Read More]
Posted in: New mod: Lizardmen Swords
 Darth333
11-28-2004, 3:47 AM
#6
Originally posted by PrtyLizardJedi I don't know if that was sarcasm, so I leave it be. My Hex Workshop has expired, so any texture editing is impossible. Otherwise, I assure you, there would be a new texture on each sword. Check the Guide for the...  [Read More]
Refer to this thread: http://www.lucasforums.com/showthread.php?s=&threadid=140717...  [Read More]
Posted in: Sep's W.I.P.- Weapons in Production
 Darth333
11-30-2004, 4:07 PM
#54
This is lookiong great Sep! Keep it up! Originally posted by RedHawke even was picked as a mod of the week, right after my ORD Mandell Mod if I recall. You can get the armors here. :ben: (http://www.starwarsknights.com/mod_oct2004.php) :D and with...  [Read More]
Posted in: New Skin: Armure Noire v1.0
 Darth333
11-30-2004, 7:05 AM
#25
Read the 4-5 posts just above yours! You'll learn that the author did not come to the forums since months!...  [Read More]
Posted in: New Skin: Armure Noire v1.0
 Darth333
11-28-2004, 6:09 PM
#22
err...the author has not come to the boards since June 15 :( so we can assume the links a gone for good....  [Read More]
Posted in: Script help needed: spawning npcs
 Darth333
11-29-2004, 8:57 PM
#45
Use the ExecuteScript function. You'll find a tutorial here: http://www.lucasforums.com/showthread.php?s=&threadid=137370 I also sent you a script to spawn a door that was using this a few weeks ago....  [Read More]
Posted in: Script help needed: spawning npcs
 Darth333
11-29-2004, 8:30 PM
#42
ok, I assume you now know how to track a plot with Global Variables. The script would be something like this: { int nPlot = GetGlobalNumber("MY_PLOT"); if (nPlot == 1) { if(!GetIsObjectValid(GetObjectByTag("my_npc_tag"))) Cre...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
11-30-2004, 4:55 PM
#37
Originally posted by Xavier2 I still can't figure how doors work in new areas. It is pretty straight forward to make a door allowing you to get out of an area, but how and where can i place specific coordinates when the PC's are entering a new area?...  [Read More]
Posted in: I created new dialog in KOTOR!!!
 Darth333
11-29-2004, 7:24 PM
#32
I've made dialogues with placeables in the past (but they are not in my "published" mods) and they work just as any other dlg with a NPC. Unless you want to set a condition, you don't need any script. Double check your dlg file. The problem...  [Read More]
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