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Darth333

Latest Posts

Page: 16 of 109
Posted in: [WIP] TSL Warp Console!
 Darth333
08-08-2006, 10:26 AM
#4
What stoffe said. I made an armband that does this a while ago but never released it for that reason. In KoTOR 1 there were a few bad spots for warping (such as warping to the leviathan before time) but in general it wasn't problematic. In TSL, it do...  [Read More]
Posted in: Decompile Hardcore Mod1 for Kotor I
 Darth333
08-07-2006, 6:49 PM
#4
It's too long to post here but basically Talchia added this replaced lines 154 to 158 of the original K_ai_master.nss file which were: if(GN_GetSpawnInCondition(SW_FLAG_EVENT_ON_PERCEPT ION) && GetLastPerceptionSeen()) { SignalEvent(OBJECT_SE...  [Read More]
Posted in: Decompile Hardcore Mod1 for Kotor I
 Darth333
08-07-2006, 3:11 PM
#2
I think I have the .nss file at home. I'll verify and if I do I'll post it tonight....  [Read More]
Posted in: Spawning NPC in a relative location
 Darth333
08-08-2006, 2:34 PM
#4
Something like this? http://www.lucasforums.com/showthread.php?t=135519 Feel free to use what you want from the mod....  [Read More]
Posted in: How to make a new "Global Variable"?
 Darth333
08-07-2006, 2:27 PM
#12
While locals are stored on objects, global variables are stored within the game itself as explained by stoffe here: Global variables (Number, Boolean, String, Location) are variables not associated with a particular object that exist game-wide. As s...  [Read More]
Posted in: Making a new force power?
 Darth333
08-04-2006, 5:20 PM
#3
Another good way to learn is to look at k_inc_force.nss and at the other force power mods to see how it's done....  [Read More]
Posted in: LucasForums
 Darth333
08-03-2006, 10:07 AM
#2
Thanks for the feedback Pottsie. 1. Whenever you want to search for anything else, you have to wait 60 seconds before starting another search. This 60 second delay isn't there for fun but to reduce server load and maintain a decent speed on the fo...  [Read More]
Posted in: Kotor 2 Special Edition
 Darth333
08-02-2006, 3:51 PM
#5
No, I wouldn't buy it. I gave my reasons not too long ago in a similar thread: http://www.lucasforums.com/showpost.php?p=2108680&postcount=9 I fail to see the big deal about the cut content. There is cut content in every game you buy, in every...  [Read More]
Posted in:  NPC Recruitable Dustil
 Darth333
08-03-2006, 10:17 AM
#10
And woe, for I didn't even know I had your Dustil NPC mod on K1 until it was too late (Holowan Plug-In)--I shall try to grab him next time. Well my mod is certainly not near the quality of your mod. Once you recruit Dustil he doesn't have any specif...  [Read More]
Posted in:  NPC Recruitable Dustil
 Darth333
08-02-2006, 4:40 PM
#7
Hehe another Dustil fan! The mod looks pretty good. I'll give it a try as soon as I can....  [Read More]
Posted in: Tysyacha's Thousand Words
 Darth333
08-02-2006, 4:07 PM
#7
Sorry Tysy but I have to lock this thread. Mach has a special sticky thread as he's the "official" reviewer at starwarsknights.com. Unfortunately, we cannot allow everyone to start their own general review thread as the forums would become...  [Read More]
Posted in: Need a name change?
 Darth333
08-02-2006, 10:21 AM
#1
If you want to change your user name, please do not register a second account. Instead, post a request in this thread: http://www.lucasforums.com/showthread.php?t=174101 Registering multiple accounts under the same IP is not permitted here....  [Read More]
Posted in: yeah I need help please!!!
 Darth333
08-02-2006, 10:00 AM
#3
Moving this topic to Holowan. Can you give us a link to the mod you are trying to install?...  [Read More]
Posted in: Need custom pc recruit help.
 Darth333
08-04-2006, 10:51 AM
#14
I don't know exactly what you did but if you edited the .dlg file with Kotor tool, that is very possibly the cause. Kotor tool's dlg editor is not fully compatible with KotOR 2 and will wipe out all the script parameters and most conditionals from th...  [Read More]
Posted in: Need custom pc recruit help.
 Darth333
08-01-2006, 11:24 AM
#5
Did you compiled your script? For more options on how to spawn your npc, have a look at the 3rd post in this thread: http://www.lucasforums.com/showthread.php?t=143536 (there's a section on how to spawn a npc in an area)....  [Read More]
Posted in: Old men forget...
 Darth333
08-08-2006, 10:37 AM
#18
Or to make it simple, grab KotOR tool and tk102's DLGeditor from this page: http://www.starwarsknights.com/tools.php . You have to install Microsoft.net framework first or Kotor tool won't run. Note instead of using Kotor tool, that you can also ext...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Darth333
07-31-2006, 3:39 PM
#5
I can't find out how to have my Exile or PC to start out in a meditation postion when my level. In the On_Enter script of your module, you can add this line of code: AssignCommand(GetFirstPC(), PlayAnimation( ANIMATION_LOOPING_SIT_AND_MEDITATE, 0.5...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
08-07-2006, 8:25 PM
#23
Yes it's a bug. A stupid last minute addition by me. I'll fix that tomorrow. Should work fine if you are DS though :p Thanks for reporting this. Edit: oops it looks like I even uploaded the script to test the "force fizzle" vfx....  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
07-30-2006, 10:03 AM
#15
The files were already in the tslpatchdata file. I placed them there ;) When you run the installer, they will be modified as needed and copied to your swkotor2 folder as follows: Once installed,check if the following files are located in your Overr...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
07-30-2006, 8:57 AM
#13
yes, it is. The first version wasn't compatible because the TSL patcher didn't exist when I made the mod. Now that we have the tools, there's no excuse not to use them :)...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
07-30-2006, 8:12 AM
#11
I think you've forgotten to update the info.rtf readme, the title is currently "Tach Morphing FP for Kotor 2: TSL", and the text seems to be about that mod too. :) Ooops! How did that got there? Fixed! This shouldn't be necessary if you u...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 Darth333
07-29-2006, 11:21 PM
#3
Is this the learning the ways of the Force mod you anounced a while ago? I just edited my post above. It's just a very small piece of the mod. The new areas aren't in there, nor the other force powers....  [Read More]
Posted in: High Level Force Powers V2.1 released
 Darth333
08-04-2006, 4:01 PM
#81
The mod is available at starwarsknights.com: http://www.starwarsknights.com/kotor2mods.php and on several other sites as well :) enjoy!...  [Read More]
Posted in: Where can I find mods?
 Darth333
08-02-2006, 5:21 PM
#112
It looks like ChAiNz already added your site to the list a while ago :D...  [Read More]
Here is something you can try to get dlgeditor working without the games installed: DLGEditor creates an dlgeditor.ini in your %SYSTEMROOT% directory (C:\WINDOWS or C:\WINNT typically) that stores settings including the location of the dialog.tlk fi...  [Read More]
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