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vas_zag

Latest Posts

Page: 1 of 4
Posted in: NPC spawning
 vas_zag
04-18-2004, 1:32 PM
#5
stride this is for an mp map what he means is you need a trigger orsomething to spawn the first npc because its only set to trigger the npc when one of the npcs dies you could always set up a one time npc thing for example 'NPC_dessan' or whatever an...  [Read More]
Posted in: NPC spawning
 vas_zag
04-17-2004, 7:15 PM
#2
you make an npc_spawner, set an npc_type, make a targetname for the npc_spawner, make a npc_target also that is the same as above anything i missed out?...  [Read More]
Posted in: MIRRORS?????Help
 vas_zag
04-17-2004, 5:56 PM
#6
does this work in MP or just SP? i tried to make one in MP but i was just invisible...:confused:...  [Read More]
Posted in: Need Help With a Simple Script
 vas_zag
04-16-2004, 12:52 PM
#2
theres a command in behaved called 'walk only' apparently it makes X 'simplywalks, ignores enimies alerts'...  [Read More]
Posted in: misc_turretG2 (help!)
 vas_zag
04-15-2004, 11:15 AM
#2
*bumps* cmon guys someone must have worked with turrets before *begs* :p...  [Read More]
Posted in: misc_turretG2 (help!)
 vas_zag
04-13-2004, 5:38 PM
#1
ok i have a misc_turretG2 with the following key/values teamnodmg/0 alliedteam/0 teamowner/0 showhealth/1 health/200 wait/100 spawnflags/5 (start)off and canrespawn checked) targetname/bargun1 count/bargun1 radius/600 dmg/20 splashdamage/10 splashra...  [Read More]
Posted in: falling trees
 vas_zag
04-13-2004, 3:09 PM
#2
i suppose you make a func_breakable which triggers the script_runner that runs the script that moves/rotates that bit of tree...  [Read More]
Posted in: button teleporter
 vas_zag
04-16-2004, 9:15 PM
#16
hmm sounds like a real mess:p maybe you should one of us your .map file so we can see what youve done.....  [Read More]
Posted in: button teleporter
 vas_zag
04-15-2004, 1:53 PM
#9
what exactly isnt working...  [Read More]
Posted in: button teleporter
 vas_zag
04-14-2004, 11:00 AM
#7
oyeah i was looking at trigger_teleport *slaps head* i think maybe a way i tend to use which requires less entities is to link a trigger_multiple (that acts at the button in this case) to the the target_activate thats linked to the inactive trigger_m...  [Read More]
Posted in: button teleporter
 vas_zag
04-13-2004, 3:14 PM
#5
what if there is no checkbox for 'inactive'?...  [Read More]
Posted in: bon fire
 vas_zag
04-16-2004, 1:09 PM
#8
Originally posted by JeeMonkey haha were u trying to make the wepons bigger? or something? the way u worded it just sounds funny. anyway ill get back to u on the changing the size in notepad. hehe no i meant the .efx files for the weapon fire thin...  [Read More]
Posted in: bon fire
 vas_zag
04-14-2004, 9:33 AM
#4
hmm try editing the file in notepad i seem to remember editing the size is quite simple ive done it before for some weapon mods...  [Read More]
Posted in: map models dont show up in radient
 vas_zag
04-13-2004, 5:05 PM
#3
hmm nothing happens when i hit o ic hecked the shortcut list and it says it toggles teh console but i dont see any change...  [Read More]
Posted in: map models dont show up in radient
 vas_zag
04-09-2004, 1:02 AM
#1
yeah i searched and i couldnt find anything like this ok i have radient version 1.3.12 and when i insert .md3s and the like into my map i only see one small entity like-box inside a big outline :confused:...  [Read More]
Posted in: to entities in one?
 vas_zag
04-08-2004, 8:33 PM
#3
hes right but theres always some way around it... what are you trying to do with func_rotate and trigger_push?...  [Read More]
Posted in: metal pieces
 vas_zag
04-14-2004, 4:33 PM
#6
have you changed the value of 'material'?...  [Read More]
Posted in: metal pieces
 vas_zag
04-08-2004, 8:31 PM
#3
i wouldnt type in key: spawnflags value: 256 cos the value of 'spawnflags' depends on what other boxes you have checked...  [Read More]
Posted in: need help with sky
 vas_zag
04-08-2004, 8:03 PM
#4
maybe you made your sky box detail?...  [Read More]
Posted in: newbie questions
 vas_zag
04-13-2004, 3:11 PM
#15
when you start up radient make sure it MP in file/project settings...  [Read More]
Posted in: laser
 vas_zag
04-07-2004, 7:56 PM
#4
ive never used it myself by 'fx_runner' springs to mind i think this has been covered recently......  [Read More]
Posted in: trigger question
 vas_zag
04-08-2004, 8:12 PM
#14
ah that must of been the problem i think my .cfgs keeping messing about with me anyway thanks a bunch guys:p...  [Read More]
Posted in: trigger question
 vas_zag
04-07-2004, 7:19 PM
#12
the solution is near perfect:D i set the wait time to 0 and i still takes a small time to move back once ive moved off the square but it looks pretty nifty none the less, thanks a bunch now i cant get the glowing texture to work :confused: here an...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 vas_zag
04-16-2004, 9:08 PM
#46
yeah he is right to wait i know i would if i spent all this time mapping a great hoth level then released it with a very important factor :atat:...  [Read More]
Posted in: The Evil Dead Total Conversion needs playermodellers
 vas_zag
04-15-2004, 11:46 AM
#20
yeah evil dead without ash is like star wars without luke:p...  [Read More]
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