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stride this is for an mp map what he means is you need a trigger orsomething to spawn the first npc because its only set to trigger the npc when one of the npcs dies you could always set up a one time npc thing for example 'NPC_dessan' or whatever an... [Read More]
you make an npc_spawner, set an npc_type, make a targetname for the npc_spawner, make a npc_target also that is the same as above anything i missed out?... [Read More]
ok i have a misc_turretG2 with the following key/values teamnodmg/0 alliedteam/0 teamowner/0 showhealth/1 health/200 wait/100 spawnflags/5 (start)off and canrespawn checked) targetname/bargun1 count/bargun1 radius/600 dmg/20 splashdamage/10 splashra... [Read More]
oyeah i was looking at trigger_teleport *slaps head* i think maybe a way i tend to use which requires less entities is to link a trigger_multiple (that acts at the button in this case) to the the target_activate thats linked to the inactive trigger_m... [Read More]
Originally posted by JeeMonkey haha were u trying to make the wepons bigger? or something? the way u worded it just sounds funny. anyway ill get back to u on the changing the size in notepad. hehe no i meant the .efx files for the weapon fire thin... [Read More]
yeah i searched and i couldnt find anything like this ok i have radient version 1.3.12 and when i insert .md3s and the like into my map i only see one small entity like-box inside a big outline :confused:... [Read More]
the solution is near perfect:D i set the wait time to 0 and i still takes a small time to move back once ive moved off the square but it looks pretty nifty none the less, thanks a bunch now i cant get the glowing texture to work :confused: here an... [Read More]
yeah he is right to wait i know i would if i spent all this time mapping a great hoth level then released it with a very important factor :atat:... [Read More]