I have a pipe func_breakable but when I destroy it it explodes, I just want metal shards.
I looked all over rick diesal, I know there was something on it about this, but I couldn't find it! mabey it was another tutorial somewhere.
bring up the entities window, and check the no_explosion box, or put this:
key: spawnflags
value: 256
hope it helps ya out :)
i wouldnt type in
key: spawnflags
value: 256
cos the value of 'spawnflags' depends on what other boxes you have checked
oh ok, thanks I learned something new today :)
hmm... I checked no-explosion but it still explodes...
have you changed the value of 'material'?