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vas_zag

Latest Posts

Page: 2 of 4
Posted in: water problem solved, now fog problems arise
 vas_zag
04-07-2004, 7:10 PM
#2
this boards called 'JA mapping'..... although i cant help you im sure you might get more if you posted on teh relevant board...  [Read More]
Posted in: problems with water
 vas_zag
04-07-2004, 6:56 PM
#6
did you say you chopped it with clip? water brushes can only be square... also i use 1.3.12 i dont understand all this talk about 1.4 whats the difference :confused:...  [Read More]
Posted in: newbie questions
 vas_zag
04-07-2004, 1:33 PM
#4
if you select any normal brush it = worldspawn for more info on worldspawn i think richdiesal did a page on it...  [Read More]
Posted in: laser
 vas_zag
04-07-2004, 11:51 AM
#2
you link it to a target_laser which you can either set an angle or direct that at an info_notnull for direction...  [Read More]
Posted in: Light stage compile errors
 vas_zag
04-05-2004, 10:47 PM
#3
cant remember but possibly your lighting grid is too small? im just guessing from WARNING: Lightmap texture coords out of range:...  [Read More]
Posted in: Light stage compile errors
 vas_zag
04-05-2004, 10:42 PM
#2
cant remember but possibly your lighting grid is too small? im just guessing from WARNING: Lightmap texture coords out of range:...  [Read More]
Posted in: .arena?
 vas_zag
04-07-2004, 6:45 PM
#14
what i usually do it nick someone elses .arena and just change the stuff i want or i think i did 'save as' in notepad and changed the drop down thing to 'all file types' then did 'mapname.arena'...  [Read More]
Posted in: .arena?
 vas_zag
04-05-2004, 10:37 PM
#2
im sure it is but is the .bsp file the same name as the .arena?...  [Read More]
Posted in: trigger question
 vas_zag
04-07-2004, 12:14 PM
#10
:confused: confusing hope it works do i have to set a wait value for the door i mean will it just go back into place once ive moved out of its way?...  [Read More]
Posted in: trigger question
 vas_zag
04-06-2004, 6:02 PM
#7
hmm wellill try and explain what im trying to do: basically theres a dance floor (MP map) made up of medium size colured squares, for each square i have 2 func_useables, one covered with a normal colour texture and the other covered in the same colou...  [Read More]
Posted in: trigger question
 vas_zag
04-04-2004, 11:48 AM
#1
is it possible that i can make it so when i walk into the triger brush it fires the target and when i come out of the brush it fires the target again?...  [Read More]
Posted in: Shader for LAVA
 vas_zag
04-04-2004, 5:58 PM
#9
maybe someone else working on the map didnt know about the shader......  [Read More]
Posted in: Shader for LAVA
 vas_zag
04-04-2004, 11:16 AM
#5
cant you just yoink the shader from jk3?...  [Read More]
Posted in: inactive teleporters.....
 vas_zag
04-02-2004, 9:26 PM
#4
thanks you see thats what i thought but when i looked the trigger_teleport has no inactive checkbox :confused:...  [Read More]
Posted in: inactive teleporters.....
 vas_zag
03-28-2004, 12:18 PM
#1
im trying to make a teleport that start off inactive but then when you hit a trigger it activates it for a few seconds and then i deactivates again i remember it in a map from jk2 "MCC village" in the courthouse anyone help?:(...  [Read More]
Posted in: Hoth Map with screen shots help needed too!!
 vas_zag
04-06-2004, 3:23 PM
#41
you can change the draw distance of the map in wordspawn...  [Read More]
Posted in: Jet Streams
 vas_zag
03-25-2004, 10:05 AM
#5
the path for the effect file is: "ships/xwing_exhaust" thats what comes out of the xwings exhust funny enough or if your looking for a non xwing effect ttry this: "ships/jet"...  [Read More]
Posted in: Elevator Question
 vas_zag
03-24-2004, 9:17 PM
#13
yeah you need to use a script when you see me next on msn dark yell at me ill see if i can whip one up for ya:p...  [Read More]
Posted in: Jka Vehicles
 vas_zag
04-02-2004, 10:12 PM
#7
In your worldspawn do the following key/value: spawnscript mp/siege3_shipspawn then make an npc_vehicle and give it these key/values (for this example we are using x-wing) npc_type x-wing NPC_Target spawn_xwing1 targetname spawn_xwing1 count -1 del...  [Read More]
Posted in: Wade-v
 vas_zag
03-21-2004, 10:26 AM
#4
geez guys lay off him hes just trying to appoligize :p...  [Read More]
Posted in: Teleportation without effect
 vas_zag
03-21-2004, 10:08 AM
#5
no well you could put the pk3 in a folder in gamedata and then load it from the mods selection menu i suppose....then it wont effect all the maps all the time...  [Read More]
Posted in: A Simple Investigation
 vas_zag
03-21-2004, 10:13 AM
#8
is this for Single player? just out of interest...  [Read More]
Posted in: Scripting
 vas_zag
03-15-2004, 9:35 PM
#2
looks on jk2files.com for a bot routing tutorial by raven its there somewhere im sure :) also you dont need a script to do the other thing you use an npc spawner and target the npc to trigger it when it dies... i cant remember the exact key/values f...  [Read More]
Posted in: multiple music for maps
 vas_zag
03-15-2004, 9:28 PM
#2
would a few target_play_music entities and a looped script do that trick?...  [Read More]
Posted in: The Evil Dead Total Conversion needs playermodellers
 vas_zag
04-04-2004, 12:38 PM
#17
is it going to star ash? i mean evil dead isnt evil dead if it doesnt have ash in it playing as ash would rock so much +ive already got the chainsaw for jk3 up and running hehe you turn it on and ash says "groovy" :p...  [Read More]
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