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vas_zag

Latest Posts

Page: 4 of 4
Posted in: nonsolid walls
 vas_zag
02-12-2004, 5:30 PM
#6
well i was close:rolleyes: i would guess something like this would be handy for a race map to stop racers going backwards or something...  [Read More]
Posted in: nonsolid walls
 vas_zag
02-11-2004, 7:46 PM
#2
do you mean like you can walk through it in one direction but then cant walk back? if so i think maybe could make a shader that is not solid and then make a brush of that and then i suppose you could make a patch and put it back to back with the shad...  [Read More]
Posted in: Circular rooms
 vas_zag
02-09-2004, 6:45 PM
#4
im not sure bout this but to make textures on both sides i use thicken (ctrl+T)...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-12-2004, 5:22 PM
#15
bah guys its not working :( ok what i got is....: a finc_static that includes the origin covered brush for where i want it to rotate the key/values for it are the following: script_targetname / turntablearm1 ok also i got a trigger_multiple with t...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-12-2004, 10:03 AM
#14
yeah thanks wade you see im making a turntable arm for a dj booth thingy move onto a record then it plays a song and when the song is done it moves back...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-11-2004, 10:23 PM
#11
ok i made the ibi file following the stuff wade said as closly as i could, this is the txt file i got tell me if this is done right please :) //Generated by BehavEd rem ( "comment" ); affect ( "turntablearm1", /*@AFFECT_TYPE*/...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-11-2004, 7:35 PM
#10
thanks very helpful im just having trouble getting hold of the sdk (56k) :mad:...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-10-2004, 6:43 PM
#7
ty thats extremely helpful cept one thing how do i make a .ibi file? i would of thought it would just be edited in notepad or something but when i open it in notepad it comes up with stuff like IBI ГхИ?     \B    `A    ґB    Ђ;...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-10-2004, 5:53 PM
#5
erm heres a question how do i use that code to tell the func_static to do such a thing? sry i have never used icarus ever :(...  [Read More]
Posted in: Opening doors in the right way
 vas_zag
02-07-2004, 7:05 PM
#2
ah you mean like that door in christmas in whoville? i believe he made some script to do that check in the pk3...  [Read More]
aha i know just make a load of triggers that get triggered by the button then make the "delay" value for each one a bit more depending on how quick you want it to fire so like the first one would be a value of 0 the next 0.5,1, 1.5 and so o...  [Read More]
hey guys new here erm func_timer? just i dont know how to stop func_timers once they have started :(...  [Read More]
Posted in: The Challenge of Mos Espa
 vas_zag
02-09-2004, 6:57 PM
#10
erm maybe your blind but he did say its not finished :rolleyes: anyway i think rickdiesals tutorials can help you out with lighting and stuff...  [Read More]
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