Ok i have been looking thru the posts and dont see nothing about this. My sky shader is leaking and the leak goes smack dab thru the middle of the shader. its not leaking between the shaders but it goes right thru the middle of it. if anyone can help that would be awsome.
ok yeah, either you have something outside of your skybox, or you did something wrong in your level
to fix:
a) run a brush clean up.
b) go through and redo any entities that that you had a hard time learning/doing
other that doing that, I dont know, maybe someone else can help?
Do you have an info_player_start? If not the map will leak.
Do you have a model in the void? (You'd get entity leaked in the debug window if this is the case).
Is it a custom sky shader? If so, post that.
Failing that have you made the skybrushes out of caulk and textured the visible sides only? If this is the case this is the one time you don't have to, just cover the entire brush in the sky shader.
maybe you made your sky box detail?
hey thanks guys i guess i accedently made it detail. thanks for the help i been trying to fix it for 2 days now. thanks agian vas_zag.