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Shimaon

Latest Posts

Page: 5 of 6
Posted in: Malak's Saber mod
 Shimaon
02-04-2004, 10:11 PM
#10
Originally posted by T7nowhere I didn't even realize that was Bastilai's saber, but no That one won't be avalible yet. Most saber Templates won't upgrade :( I haven't figured out what is stopping them from being upgadable :rolleyes: very annoying....  [Read More]
Posted in: Malak's Saber mod
 Shimaon
02-04-2004, 1:30 AM
#2
Very very nice... Any idea when it might be released? Also, if you need a host for it, email it to me at webmaster@gknetworks.net and I'll put it up for ya. Shimaon...  [Read More]
Posted in: Model file format....
 Shimaon
02-03-2004, 10:19 PM
#2
NWN uses mdls too, but they're different mdls, so it doesn't help us that much......  [Read More]
Posted in: Question on a head?
 Shimaon
02-02-2004, 11:27 PM
#2
I don't think Malak's head is actually in the game, since it was a premade cutscene, but I could be wrong... Shi...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 Shimaon
02-02-2004, 10:49 PM
#3
Would baseitem 0 give you complete dextirity? Shi...  [Read More]
Posted in: All Skills Class Skills?
 Shimaon
02-04-2004, 1:38 AM
#16
Wee! Modding is slowly becoming more and more clear to me. I am currently playing through the game with someone with the head of Master Uthar and wearing Jedi Robes that appear as Darth Bandon's armor, but have the powers of your Ultimate Exar Kun...  [Read More]
Posted in: All Skills Class Skills?
 Shimaon
02-03-2004, 11:41 PM
#14
Yep, I got them, sorry though, I was just a bit slow in getting them up. Download eidospsogos's Override (http://www.gknetworks.net/kotor/Overrides.zip)...  [Read More]
Posted in: All Skills Class Skills?
 Shimaon
02-02-2004, 1:42 AM
#6
Originally posted by eidospsogos well to be honest with you, there's not a reason in the world to give yourself 99 feats per level. i gave myselkf either 3 or 5 per level, and by level 17 i was out of feats. as for the powergain, i specifically set...  [Read More]
Posted in: All Skills Class Skills?
 Shimaon
02-02-2004, 12:57 AM
#4
Originally posted by eidospsogos already have one, in fact i'll just send you all my override files. classpowergain makes sure you can get all the universal powers, and all the powers of your chosen alignment. featgain makes sure you gain every fe...  [Read More]
Posted in: All Skills Class Skills?
 Shimaon
02-01-2004, 11:44 PM
#1
Hey ya'll modders... Any chance one of you could do me a favor and make a mod that allows all skills to be class skills for every class? (If not for every class, then just the 6 player classes) Thanks to anyone who can help. Shimaon...  [Read More]
Posted in: Jules Windu's Mods for KotOR
 Shimaon
02-02-2004, 1:56 AM
#15
Hey, Jules, Love your saber... But I'm wondering, is there any chance you could make a kind of "template" for a new lightsaber or something? Shi...  [Read More]
Posted in: need Bandon Armor mod made, please
 Shimaon
02-04-2004, 1:42 AM
#34
Originally posted by eidospsogos i think bandon's model used an already existent head model. it did not have a unique head model associated with the model as from what you stated would be the case with the malak model. check and see, but if malak's...  [Read More]
Posted in: need Bandon Armor mod made, please
 Shimaon
02-03-2004, 11:43 PM
#32
Originally posted by gameunlimited not sure if this is what you want, but here's what i did. all jedi robes will look like bandon's robe. simply equip any jedi robes. you will still be able to cast force restricted powers. this affects only male PC...  [Read More]
Posted in: New Armor for Exar Kun
 Shimaon
02-03-2004, 12:15 AM
#72
Hey, can someone let me know what the filename of Exar's Armor's texture is? EDIT: nm, I got it...  [Read More]
Posted in: New Armor for Exar Kun
 Shimaon
02-02-2004, 1:18 AM
#62
Originally posted by BoL_Stryke I want to offer a SLIGHT disagreement. The one master/one app only rule is strictly for the sith. At the time of palpy, there are still (supposidly) dark jedi floating around. The major thing is that the Dark Jedi cou...  [Read More]
Posted in: New Armor for Exar Kun
 Shimaon
02-01-2004, 3:46 AM
#47
Alrighty, sorry again for the delay, but heres the file: Linky (http://www.gknetworks.net/kotor/Exar_sArmor.zip)...  [Read More]
Posted in: New Armor for Exar Kun
 Shimaon
02-01-2004, 1:57 AM
#42
alright, sorry, but I seem to be having trouble connecting to my FTP server at the moment... I'll have the file up as soon as I can....  [Read More]
Posted in: New Armor for Exar Kun
 Shimaon
01-31-2004, 3:39 AM
#23
Hey guys, send it over to me at webmaster@gknetworks.net and I'll host it on my site for ya, I'd love to see this myself as well....  [Read More]
Posted in: Save file starting point mod?
 Shimaon
01-27-2004, 11:27 AM
#5
Originally posted by Stator If you don't want to use the warp code you can just create a new save. Load the game with your dark jedi at Malak's door and then save it under a new name. Now load your save and go back to the ebon hawk. Save it here and...  [Read More]
Posted in: Save file starting point mod?
 Shimaon
01-27-2004, 1:12 AM
#2
just use the console and type in "warp arena.mod", it should work....  [Read More]
Posted in: Mission w/o twilek appendages possible?
 Shimaon
01-28-2004, 2:07 AM
#17
Originally posted by Kitty Kitty Well it's not perfect... But, with as much crap as I have to do right now, it's what I've got for the moment. ;) Give it a try, see what you think.. yell at me if I goofed something up. ;D Just extract the zip fil...  [Read More]
Posted in: tpc2tga GUI?
 Shimaon
01-26-2004, 11:54 PM
#3
Wahoo I say! Heh, well, I didn't know any of that until now......  [Read More]
Posted in: tpc2tga GUI?
 Shimaon
01-26-2004, 10:39 PM
#1
Alrighty, I'm no programmer, but I know this would be difficult and such, but is there any chance someone helpful out there on the boards can make a GUI for tpc2tga? I can use the command line version, its just rather difficult for my only relatively...  [Read More]
Posted in: Mod Idea for a really ambitious modder..
 Shimaon
01-26-2004, 10:34 PM
#3
Originally posted by DKK_Shalos Spaceballs: How the Swartz was Won total conversion. It could probably be done simply enough by changing all the character interaction text/scripts (as opposed to adding new models/skins, just change the storyline in...  [Read More]
Posted in: Star Trek MODS
 Shimaon
01-26-2004, 8:21 PM
#10
I got the noose! Lets find ourselves a tree!...  [Read More]
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