Originally posted by eidospsogos
under item properties list the entry to up a dex bonus will look like this: (and you can get the modded gff editor from the list of tools sticky in this forum)
ChanceAppear [BYTE] = 100
CostTable [BYTE] = 2
CostValue [WORD] = 2
Param1 [BYTE] = 255
Param1Value [BYTE] = 0
PropertyName [WORD] = 1
SubType [WORD] = 0
in this above entry, CostValue [WORD] = 2 defines the dexterity bonus of 2. the PropertyName = 1, with the subcategory of 0 refers to an armor bonus. no one is really sure what the CostTable entry is for. :) but you can gain an understanding of what the rest of the values are for by perusing item files and cross-referencing their values with the itempropdefs.2da.
for alot more info, go here:
http://www.lucasforums.com/showthread.php?s=&threadid=121845)
I beg your pardon, mister.
English isn't my native language, so there is a high chance I misunderstood what our friend was asking about.
I may be wrong, but I think this item property will grant an EXTRA dex bonus to the character when using the armor, while we were talking about the max dexterity bonus cap.
I have been messing around for a while with the .uti files and haven't found a way to circumnvent this cap by editing specific .uti files. If this goal is achievable, I would like to know how to do it.
I can add any kind of extra feats, immunity or att bonus to the armor, but I haven't find a way to change the dexterity cap.
On the other hand I was able to eliminate this cap by editing baseitems, as told before.
I'm really new to modding, and there isn't much spare time for me to get deeper into this as I would like.
I'm often inclined to learn from more skilled people, so if you can tell me how to eliminate the max dex bonus cap from an armor by directly editing the .uti files I would be very grateful.
Regards,
Unabomber.