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Shimaon

Latest Posts

Page: 1 of 6
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 Shimaon
04-28-2005, 2:38 PM
#14
Aha! I've never been able to find it, many thanks TK!...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Shimaon
05-03-2005, 7:30 PM
#27
Me love you long time. This ought to be very useful until we get copy and paste for multiple rows in KT. ^^ Thanks TK!...  [Read More]
Posted in: New version of nwnnsscomp!
 Shimaon
03-04-2005, 6:26 PM
#8
Nice! Thanks....  [Read More]
Many thanks for this mod. I finished my first added placeable last night. ^^...  [Read More]
Very nice work indeed. People like you make me want to reinstall KotOR and come back to modding......  [Read More]
Posted in: New MDLOps
 Shimaon
03-12-2005, 8:14 PM
#77
Originally posted by Hive Save your work; there's already an (unused) Mandalore model without a helmet in the game... Looks pretty good, too. ^^; I know that, but what I meant is I discovered as soon as I changed it to the helmetless model, the ar...  [Read More]
Posted in: New MDLOps
 Shimaon
03-09-2005, 8:23 AM
#60
Me love you long time! By the way cchargin, while working on my helmetless Mandalore mod, I found that it seemed the actual model of Mandalore is what made his armor un-unequippable. By any chance, is there something in the mdl that eludes to this?...  [Read More]
Posted in: KISS tool - what you want of it
 Shimaon
08-11-2004, 10:39 PM
#12
Lessee... Right now, the only feature I really would like that isn't being worked on by someone more than capable (Fred Tetra and cchargin), is a GUI for TK102's Dialog Editor. Preferrably one that would work very similarly to, if not exactly like, B...  [Read More]
Posted in: simple model imported
 Shimaon
06-08-2004, 8:27 PM
#16
Suh-WEET!!! You've done it again cchargin, I can't wait to try a lil' something now... *grins* Shimaon...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 Shimaon
06-01-2004, 7:16 PM
#19
AMAZING work to all three of you... that is one nice looking robe. Heh, now I'm all inspired to do "Revan Reborn Robes" or something of the like......  [Read More]
Posted in: Items restricted to 1Use/Day??
 Shimaon
05-31-2004, 6:46 AM
#2
That's something leftover from Neverwinter Nights, I'm not sure how it would function now since you can't rest in KotOR though......  [Read More]
Posted in: Holowan Plug-in betav0.3
 Shimaon
04-19-2004, 3:15 PM
#18
Very cool T7, very cool. Glad that you were okay with my Bandon heads. I look forward to using it. Shimaon, who is too sick to type a reply with any real substance...  [Read More]
Posted in: new sabre released trust me worth a look
 Shimaon
04-20-2004, 1:12 AM
#47
please (I'll host it for you too so you don't have to keep sending it out). Many thanks, Shimaon...  [Read More]
Posted in: Screenshots for the sake of screenshots
 Shimaon
04-20-2004, 1:18 AM
#35
Originally posted by Gen. MacArthur Will that allow you to travel to Hoth? I would assume not, but Hoth could probably be done dy reskinning Tatooine......  [Read More]
Originally posted by Darth333 Tk already made a tool for this Shimaon: the Global Variable Comparison Tool. Direct link for download is included at the end of my 'Guide for the Newbie' in the stickies (btw, despite it's title, the Guide is not only...  [Read More]
TK102, I have a bit of a feature request that I think would be very useful. Would it be possible to have something that compares two savegames and determines which globals are different? I think it would be very handy to figure out how to script vari...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
03-18-2005, 6:10 PM
#1212
Originally posted by Fred Tetra I've gotten a few requests over time for the ability to copy and paste a row between two different 2DA files, and I have gotten it working where you can do that, plus paste a row from MS Excel in as well. (Excel sends...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
03-04-2005, 8:25 PM
#1115
Originally posted by Fred Tetra It's on the to-do list, along with an Appearance wizard (bet you thought I forgot!), a Dialog.Tlk viewer/editor and some other goodies. :) I did ^^ I thought about it the other day, but I figured you had enough burde...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
03-04-2005, 3:30 PM
#1105
Very nice Fred, thanks. By the way, a little request... Is there any chance you could make it possible to copy and paste 2DA rows from one 2da to another one in a different window? The way I'm thinking it could work coding-wise is basically just ha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
02-23-2005, 3:17 PM
#1001
Fred, Thanks for the great new version. One little bit though: I only have TSL installed, so I left all of the KotOR paths blank. When I tried to open an item file via Open GFF (selected edit via KotOR II), it kept saying C:\dialog.tlk could not be f...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
01-13-2005, 5:56 PM
#879
Originally posted by Fred Tetra The module editor is the most complex pieces of the entire Kotor Tool set of functions. As such, it evolves slowly. I have a new set of maps coming out (see prior posts), but each one takes quite a bit of time to do....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
08-12-2004, 4:49 AM
#620
Originally posted by Achillies Unless I'm missing something, you already can. File>Open GFF Files generally works for me. I hope this helps. Eh, hehe... Oops. Many thanks Achillies....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
08-11-2004, 10:41 PM
#616
Fred, A bit of a feature request: Since your item editor is hands down the best around, do you think you could add the feature to be able to open uti files instead of only editing them directly out of the tool? Thanks for your wonderful tool, Shimao...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
08-08-2004, 5:30 PM
#609
Hey Fred, Sorry I wasn't here to offer my support as well, although I'm glad to see you continued developing KT. I've decided to come back to the KotOR modding scene to sharpen up my skills before KotOR 2 arrives, which, hopefully, will be able to be...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Shimaon
04-04-2004, 6:06 PM
#214
Hey Fred, I thought I'd just poke my head in and see how things are coming. I never got an email back from you, you got that 2DA file I sent you, right? If so, have you tried a hand at making the wizard? Also, I'm astounded with what you have in it s...  [Read More]
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