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Forcing func_plat to return

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 zeimi
05-03-2004, 8:34 AM
#1
How can I force func_plat to return to it's starting position after moving even if there is a player standing on the func_plat. I tried setting delay but the plat was still too eager to stay where it was until player walked away from it. Elevator cannot be used to move down.
 Jedi_Vogel
05-04-2004, 5:45 AM
#2
Isn't there a "wait" key for func_plat as well?
 zeimi
05-04-2004, 7:22 AM
#3
Nope, wait won't work.
 Jedi_Vogel
05-04-2004, 8:51 AM
#4
You tried using trigger brushes around the edge of the func_plat (i.e. if your func_plat settles into a hole in the floor, the triggers would be laid on the edge of the hole)?
 wedge2211
05-04-2004, 12:20 PM
#5
I wrote a tutorial (http://www.map-review.com/index.php?page=tutorial_view&id=4) on how to do this with Jedi Outcast. You can try that...although some people have said that they can't get it to work with func_plats in Jedi Academy, so you can try a func_door that opens down (angle -2) and has the START_OPEN flag checked instead, I've had success with that technique. Another alternative is scripting--search the forums for "elevator script" or something like that, you'll get a bunch of hits.
 Jedi_Vogel
05-04-2004, 1:24 PM
#6
Ah yes, it's your tutorial I downloaded :D it's neat except I didn't get it to work in JA either. I'll try it with func_door and see what happens :)
 zeimi
05-09-2004, 4:44 AM
#7
I made it work with func_door though I have some problems with calculating the correct lip value for the elevator to stop ;(
 EvilJedi
05-09-2004, 3:00 PM
#8
hmmmmm, for me your tutorial worked fine in JA.
 Jedi_Vogel
05-10-2004, 9:00 AM
#9
The tutorial worked great to bring the lift back up again but once I got on it, it wouldn't go down again. I had to go back through the trigger, by which time, not being on the platform, it went down without me lol.
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