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holes in brushes (can i make them?)

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 darkfett
04-29-2004, 1:12 PM
#1
as it says in subject....
can i make holes in brushes????
like a hole where u can get something(another brush)that is useful
e.g a lift
or a trim to a wall:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
 Mercenary
04-29-2004, 1:46 PM
#2
Have you done any basic mapping tutorials?
 darkfett
04-29-2004, 2:02 PM
#3
yea but now (for me atleast)
richdiesals has closed:( :( :(
can u tell me how plllllllllllllz
 Seraphin<ATK>
04-30-2004, 2:09 AM
#4
http://www.claudec.com/lair_of_shaders/)

http://www.gamingforums.com/showthread.php?t=111737)

Try these sites for tutorials.
You can do it by clipping the brush (press X to start clipper)
Then you clip the area you want to remove, and done.

It takes to long to explain here but those tuts should help.
If not, PM me..
 darkfett
05-01-2004, 10:56 AM
#5
i want PART of the wall,
When i do it it makes the whole wall disapperar!(well part of it):mad: :mad: :mad:
 Codja X
05-01-2004, 11:30 AM
#6
You could just build the wall out of more than one brush and shape them so a hole is created - far more compiler friendly than using csg subtract.

Also, if you're using the clipper tool, the area highlighted in red is the area that will be removed
 WadeV1589
05-01-2004, 12:21 PM
#7
Shift+Enter splits the brushes deleting no bits so it doesn't have to delete the bits in red. :)
 darkfett
05-01-2004, 3:34 PM
#8
i knw all that i just wanna knw like say in the middle of the wall u wanted a window, (if u can do 1 but i dnt want to)how do u make the hole so u can put a brush there for it?
 Jedi_Vogel
05-02-2004, 6:16 PM
#9
RichDiesel is back up by the way... but you simply keep cutting your brush up, creating the shape for your window. Then you deselect all, select your window, make it detail and put a glass texture on one side of it.

Voilа a window.
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