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T7nowhere

Latest Posts

Page: 39 of 49
Posted in: this sucks
 T7nowhere
04-13-2004, 5:56 PM
#13
To make the saber upgradable first you need to find one of several post on the subject and second your custome saber uti needs to have all the properties for the upgrade crystals once you have that you need to make a crystal for your saber and add it...  [Read More]
Posted in: plz do this for me!
 T7nowhere
04-14-2004, 3:21 AM
#11
No one can know everything. :) thats why these places exsist....  [Read More]
Posted in: plz do this for me!
 T7nowhere
04-14-2004, 2:35 AM
#9
You can do it. All you have to do is place N_SithComM in the model an tex column of the PC you are useing...  [Read More]
Posted in: modding question
 T7nowhere
04-13-2004, 12:55 AM
#3
Portraits.2da is the file that allows new appearances to be used If you have added a new bastila to appearance.2da with all three classes scoundral ,scout,soldier the all you have to do is input those row numbers into Portraits.2da. So when editing...  [Read More]
Well at least you caught it before it did any damage. Although it is disturbing if it was a user from this forum....  [Read More]
Posted in: Can you record a streamwave?
 T7nowhere
04-12-2004, 7:14 AM
#9
So your getting lipsync but not sound? EDIT:I think Darth333 is right. From what I have found is that most of the game files MUST follow the same formatt as the original otherwise it won't work. Oh and the other thing I found as I think you both k...  [Read More]
Posted in: Malak Mod on the agenda
 T7nowhere
04-09-2004, 10:47 AM
#6
Well there is a jedi malak skin and model already. I was thinking of trying to do a DS transition on npc's(full models). I haven't tryed it yet but I thought that it could be done the same way as it is for PC's. Darth Straker if manage to get a tra...  [Read More]
Posted in: Trainers Wanted
 T7nowhere
04-09-2004, 9:14 AM
#2
This is what you want (http://www.lucasforums.com/showthread.php?s=&threadid=123671&highlight=save+game+editor) it should satisfy your needs :)...  [Read More]
Posted in: Beta Version of Galaxy Forge Deck 2
 T7nowhere
04-09-2004, 5:23 AM
#13
:jawa :joy: :explode:...  [Read More]
You can find all the Item armors in BIFs-->Templates-->blueprint,item. the clothing is all labled g_a_classxxxx except the one you buy at yavin thos are g1_a_classxxxx. you can open the item editor by double clicking the file. when it's open...  [Read More]
Thanks tk102 I really needed that :) oh and When does the next version come out....  [Read More]
Posted in: Simple thanks and intro.
 T7nowhere
04-08-2004, 3:30 AM
#14
Originally posted by uru if people want their mod's/ss's/scripts hosted on it they'll have to feed me their updates when they occur This is exactly what many have wanted all along, just a place where they could upload files to. I don't see a probl...  [Read More]
Posted in: Simple thanks and intro.
 T7nowhere
04-08-2004, 2:35 AM
#10
Welcome to the Forum. I am looking forward to seeing the site. I just hope you are committed to making and maintaining a site of this type. Forgive some of us that seem skeptical, myself included> It's just that In the short Active history of th...  [Read More]
Posted in: Revan's Mask
 T7nowhere
04-07-2004, 10:29 PM
#35
It's better than I did. I didn't like the way the model for the sith mask warps the texture. I would still prefer to use Revens Real mask, but were stuck with the models that are in the game. *sigh*...  [Read More]
Posted in: Revan's Mask
 T7nowhere
04-07-2004, 10:19 PM
#33
OK here are some better screenshots. look at the curves of eack model Revens is smooth and flat. The Vacuum mask has a big indent in the middle where the yellow is. They are different models. http://images.fotopic.net/?id=3690782&outx=600&n...  [Read More]
Posted in: Script help needed: spawning npcs
 T7nowhere
04-08-2004, 5:53 AM
#9
Can the Local Boolean be used to have an npc say a eclusive line of dialog once and only once. How is the flag stored is it attached to the npc or PC? :confused:...  [Read More]
Posted in: Recruitable Darth Bandon
 T7nowhere
04-12-2004, 1:24 AM
#52
Originally posted by Darth333 I tried to copy one of them and rename it but I can't even do that. As long as you re-use existing sound files in their entirety, you won't have problems with lipsync. However, if you modify the sound files and\or give...  [Read More]
Posted in: Recruitable Darth Bandon
 T7nowhere
04-10-2004, 5:36 PM
#47
you may have already found these but I think that it will help. k_act_xordie.nss k_amb_enemyflee.nss this is all I could. I wish I was more helpful :)...  [Read More]
Posted in: Recruitable Darth Bandon
 T7nowhere
04-10-2004, 5:31 AM
#44
Well we know it can be done as it happens with the fight with yuthera an the 2 with bastila and Malak. I think it is a script that fires when the Hp goes below a certain point. I remember seeing one in the list of nss that had made the npc flee. I'l...  [Read More]
Posted in: Recruitable Darth Bandon
 T7nowhere
04-08-2004, 5:35 AM
#36
Originally posted by sanitarium How about Bandon mentioning something about you being Revan? He challenges you, and if you win he accepts defeat and joins your party because you have proved your power in battle. Thats not a bad idea, but If bandon...  [Read More]
Posted in: Recruitable Darth Bandon
 T7nowhere
04-07-2004, 9:48 PM
#33
Perhaps you can have the fight like the fight with Bastila. you know fight, talk, fight, lightning, talk, choke, then dominate mind. That should do it :) OR you could have him run away after the first fight and then pop up at different places after...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
04-14-2004, 12:47 PM
#87
Originally posted by pascalneder009 And the Galaxy Forge site isn't here :barf: Tell me what it is and It will be added....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
04-15-2004, 7:59 AM
#469
Hey Fred, I have a request. Could you make KT scan override, when the files start getting into the 400 to 500 range it can get a little disorganized. So if you could add that to the next version when you get back to it. I know it seems like we are a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
04-15-2004, 8:59 AM
#219
Hey Fred, I have a request. Could you make KT scan override, when the files start getting into the 400 to 500 range it can get a little disorganized. So if you could add that to the next version when you get back to it. I know it seems like we are a...  [Read More]
Posted in: Holowan CloakWorks
 T7nowhere
04-13-2004, 12:38 AM
#25
If you just want one of your party to use Darth mauls head then you could edit the npc of your choice to use Mauls instead of there normal head. or You can add a disguise property to a shield to use Darth maul as the disguise. It will work the sam...  [Read More]
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