Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 38 of 49
Posted in: Travelling to other planets IS possible, try it.
 T7nowhere
04-17-2004, 11:59 PM
#6
Well thats pretty cool and will make adding a new planet a little easyer. Now we just need a new planet. ;)...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 T7nowhere
04-17-2004, 6:34 PM
#2
Have you tryed to make a user mod load when you get to the live planet. I have been looking at those scripts quite a bit and so it looks like it would not be to difficult to add new planets , but it is still like trying to read french to me. I can ge...  [Read More]
Posted in: Big Mod, descision time! please read
 T7nowhere
04-24-2004, 8:30 AM
#26
I did a search for Sleheyron and found this interview (http://www.rpgdot.com/index.php?hsaction=10077&newsid=21597) . Basicly there is a small snipet from an interview about things that bioware left out of the game at the last min. due to time c...  [Read More]
Posted in: Big Mod, descision time! please read
 T7nowhere
04-24-2004, 4:56 AM
#25
Originally posted by Darth333 Everyone has seen Coruscant in the movies and i believe it would be more interesting to do something new. That's what I was thinking. That is why I voted for Sleheyron. Becuase what is that planet is it something biow...  [Read More]
Posted in: Big Mod, descision time! please read
 T7nowhere
04-23-2004, 2:48 PM
#16
Originally posted by Jackel looks to be next job , quests , npcs , dialogue , items , retexturing the landscape , backdrops if at all possible .. All of those thing Are possible It is just going to take a lot of work. I actually voted for Slehey...  [Read More]
Posted in: Big Mod, descision time! please read
 T7nowhere
04-23-2004, 9:11 AM
#13
So is it to be Coruscant(Taris rebuilt) ??...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-25-2004, 7:38 AM
#22
The Samurai robes do not have icons, Noctambulist never made any for them. The textures were made to replace the default robes and I didn't want to make them it would have taken to long for me to do it. Maybe someone proficient with photoshop will wh...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-25-2004, 6:38 AM
#20
Im just Looking for some feedback from anyone that has played through KotOR with Holowan Plug-in. 1.Have you found any bugs? 2.Is there anything added that you just think is stupid or ugly.( be as critical as you need to be) :) 3.Do you have a mod...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-19-2004, 4:49 AM
#17
Ya, Most of it is the textures. Uncompressed it's around 114megs. And I expect it to get larger when all the kinks are smoothed out and I start adding more mods. Of course with the next version I'll have the full package plus a patch that just has th...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-18-2004, 6:18 PM
#12
do the files unpack? The way that this installer works is that you have to set the path for each component. so no matter what the files will install to the default path. Sorry. I am looking into other install builders, but it has made it a little ea...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-18-2004, 5:12 PM
#9
Originally posted by Prime Indeed. I'm glad some of my work could be a part of it! I forgot to add a screen shot of some of the changes one in paticular I think you would get a kick out of Prime. Look in the lower left section. Nemo has a new styl...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-18-2004, 4:41 PM
#8
Originally posted by JedI_XtRmIsT cool mod BUT i tried starting a new game and it didn't give me the options for the included "new" characters. did i do something rong? was i supposed to install to override or to a seperate folder? Try i...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
04-18-2004, 8:08 AM
#1
Alright the second version of Holowan Plug-in (v0.5) is up. There are some great mods in this one :). Also a big thanks goes out to all those that have supported me with this especially gameunlimited, And most importantly Fred Tetra For his continue...  [Read More]
Posted in: is it better to send by email, or have hosted?
 T7nowhere
04-18-2004, 3:48 AM
#8
I have been saying the same thing :)...  [Read More]
Posted in: ultimate malak reskin released, take a look
 T7nowhere
04-17-2004, 7:54 PM
#10
Fair enough. You know if you send the file to uru he will host it on his site http://www.voc-clan.com/kotor/index.html hit contact to email him....  [Read More]
Posted in: ultimate malak reskin released, take a look
 T7nowhere
04-17-2004, 6:30 PM
#6
Hey that looks Great. Much more sinister but, Why does it seem like everyone that reskins Malak seems to remove his tatoo's....  [Read More]
Posted in: Modding Team for a big project
 T7nowhere
04-19-2004, 8:58 PM
#63
Originally posted by Synthpsi And I have to second the Idea for tk102 to lead us. The Code is strong in that one.....:jawa Agreed, if he wants to do it. I'll support it. I'll do what I can with what needs to be done. I am comfortable in pretty mu...  [Read More]
Posted in: Modding Team for a big project
 T7nowhere
04-16-2004, 11:01 PM
#10
I will Help anyway I can. The only thing is what is it that were doing. It also has to be understood that whatever is decided on may take several weeks or months depending on how expansive the mod becomes. I have seen in the past people have huge i...  [Read More]
Posted in: how do i make new retextures into new items?
 T7nowhere
04-16-2004, 6:11 AM
#3
There a couple of threads on this subject in Do you Want to mod SW-KotOR? Then Start here. (http://www.lucasforums.com/showthread.php?s=&threadid=124284) Look in the tutorial section....  [Read More]
Posted in: Screenshots of Kun robes+saber and new academy
 T7nowhere
04-15-2004, 10:18 PM
#2
send them to uru http://www.voc-clan.com/kotor/index.html He will host them....  [Read More]
Posted in: Camera Angles
 T7nowhere
04-15-2004, 9:04 AM
#3
Originally posted by messkell I haven't implemented this in a script yet, but it might help. void SetDialogPlaceableCamera( int nCameraId ); How do you think that would work? would "nCameraId" be a vector(xyz) or could it be an invisib...  [Read More]
Posted in: Obi-Wan Kenobi skin
 T7nowhere
04-17-2004, 7:00 PM
#19
Hey Orson, Please check your private messages....  [Read More]
Posted in: Screenshots for the sake of screenshots
 T7nowhere
04-25-2004, 7:10 AM
#45
Found this (http://images.fotopic.net/?id=4061322&outx=600&noresize=1&nostamp=1) in the texture packs. I made a few adustments to make it a little clearer....  [Read More]
Posted in: Screenshots for the sake of screenshots
 T7nowhere
04-19-2004, 11:04 AM
#31
Well now that looks like progress tk102. I just reformatted and went though reinstalling everthing. So thought I would play KotOR for a few minutes and this is what happend when I had soft shadows on with patch 1.01 without AA http://images.fotopic...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
04-24-2004, 2:58 AM
#92
I sent a PM to Fred about it yesterday. I meant to remove that link until it's back up.well it's gone now. I also added a link to uru's site so you can DL it from there. Oh and he has not updated KT yet....  [Read More]
Page: 38 of 49