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T7nowhere

Latest Posts

Page: 36 of 49
nice, very red. ;)...  [Read More]
Posted in: Yay My Mod is Up
 T7nowhere
05-30-2004, 2:25 PM
#2
Hey, not bad, wierd that you can't get on to pcgamemods have you tried another browser? I noticed though in appearance-expanded bandon.2da that the last PC row 180 P_MAL_C_LRG_05 the texture is N_DarthRevan not N_DarthBand in texj. this can happen i...  [Read More]
Posted in: add new icon
 T7nowhere
05-30-2004, 9:36 AM
#2
aaaakk! don't use dialog.tlk to make descriptions. especialy if you plan to post your mod. that file is over 5 megs and nobdy wants to have to mess with that file. also if dialog.tlk is edited you can't patch your game. Instead open the file in you...  [Read More]
Posted in: extract0-3 available
 T7nowhere
06-01-2004, 11:04 PM
#14
looks great cchargin. keep up the great work....  [Read More]
Posted in: extract0-3 available
 T7nowhere
06-01-2004, 5:09 AM
#11
I see what you mean about the Rancor, well actually most of the creatures animations are like that. ok for the area model you can load any of the moldels from m01aa_01a.mdl to m50aa_01a.mdl and here is a screen http://images.fotopic.net/?id=4821456&...  [Read More]
Posted in: extract0-3 available
 T7nowhere
05-30-2004, 7:40 AM
#9
Im glad to see your still working on this cchargin. everyone knows how important and what a boon this is to our community :) ok now I little report I loaded up Hk-47 and mission. Mission only had a few animations and the ones she did were kinda wier...  [Read More]
Posted in: ANYONE wanting to use my textures, PLEASE read
 T7nowhere
05-29-2004, 7:07 PM
#5
Originally posted by Seprithro the sticky rule thing is't getting the job done, i mean i'll admit it, I've never even glanced at it :D What, you never glanced at it! GO read it now! :D :) aside from spamming go read the stuck threads or at least...  [Read More]
Posted in: Extra Levels?
 T7nowhere
05-29-2004, 9:07 PM
#12
It's not that easy. Sry but I and about a half dozen others have tried to break the level cap this way and It doesn't work. I have personally edited around 25 2da's that even slightly relate to levels and the best I could ever do was level 21. Though...  [Read More]
Posted in: New Clonetrooper Armors!
 T7nowhere
05-29-2004, 11:29 PM
#11
Dude, those look great. :D...  [Read More]
It looks great Sep, The story kinda reminds me of the back story for how Mace Windu's home world was first inhabited. http://www.starwars.com/databank/location/haruunkal/ Originally posted by maverick187 edit: Oh yea one more question: So does this...  [Read More]
Posted in: what folder does these mods go in ?
 T7nowhere
05-28-2004, 7:07 PM
#6
If you have mulitple questions on the same topic it is better to just keep posting them in one thread. This will keep the forum a cleaner and more efficient Forum. thanx...  [Read More]
Posted in: what folder does these mods go in ?
 T7nowhere
05-28-2004, 6:55 PM
#2
I general if there is no readme then it is safe to assume the files need to go into override. so unless there is a readme that tells you to put it in another folder just drop it in override....  [Read More]
Posted in: Star Forge BUG!!! or crash
 T7nowhere
05-30-2004, 3:34 AM
#4
The only time I ever ran into anything like this was right after I escaped the leviathan. What happend was instead of going to the next planet I was still in the ebon hawk and the galaxy map would not work. I simply loaded another save game right bef...  [Read More]
Posted in: Star Forge BUG!!! or crash
 T7nowhere
05-28-2004, 11:59 PM
#2
Mods can affect the game but to do that it would have to be intensional. I hate to say this but Im gonna have to repeat what bioware and LA says to do in this situation Reload a previous save game. hopefully you you do have more than one. you could...  [Read More]
Posted in: Mod Pack for us Newbies
 T7nowhere
05-29-2004, 1:38 AM
#12
To AstalderS, when you originally posted this last nite I replyed by pointing you to the "Holowan Laboratories: Forum Rules and Etiquette " thread and also the to the mod Pack I had assembled called Holowan Plug-in. It was never My intent t...  [Read More]
Originally posted by AstalderS You might try encouraging more mod creators to post their things to that specific site, it can be very difficult to find things nested away in threads. Ok i'll chime in with http://www.pcgamemods.com/ is a great site...  [Read More]
Posted in: Problem making Saber based off Malak's model...
 T7nowhere
05-28-2004, 8:17 AM
#5
Originally posted by JackJJackal I still can't figure out how to keep Malak's lightsabre from looking the same as the one I made..... Blargh I'll nail that one eventually! Just be sure that none of the files are the same as the ones for malaks do...  [Read More]
Posted in: Holowan Spire Version 2.0 Released
 T7nowhere
05-28-2004, 9:06 AM
#25
I could add a warp to it from the cheatbot that gameunlimited made for Holowan Plug-in. DD you would just need to make an exit from it that warps you back to the ebonhawk....  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
05-28-2004, 6:12 PM
#43
Originally posted by maverick187 Anyway what is the obsolite force power? It is a mod that Tianhou Zhong made that allows you to use force push and force whirlwind when you have it upgraded to force wave. The idea was that sometimes maybe it's no...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
05-28-2004, 8:46 AM
#40
Hey Im making a few changes to spells.2da to go along with the modified classes That Im also playing with and I just want to know what you guys think of the changes to spells that I made. Be as critical as you like or if you have any suggestions I we...  [Read More]
Posted in: List of downloads - Tools and mods
 T7nowhere
05-27-2004, 6:22 PM
#115
Originally posted by stingerhs hey i no i'm new, but i have a problem. i've dl a bunch of custom sabers, and now some don't work right. i'm assuming its because the upcrystals.2da needs updating, but my 2da editor can't open the file for some reason...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
05-29-2004, 1:05 AM
#475
Originally posted by Weiser_Cain Hmmm, this version actually works for me again, I hadn't tried any of the versions between when I crashed whenever I tried to open a 2da file that I'd extracted and now. I guess I'll start modding KOTOR seriously aga...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
05-28-2004, 9:43 PM
#473
cool, I'll add it to tools and mods....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
05-29-2004, 2:05 AM
#225
Originally posted by Weiser_Cain Hmmm, this version actually works for me again, I hadn't tried any of the versions between when I crashed whenever I tried to open a 2da file that I'd extracted and now. I guess I'll start modding KOTOR seriously aga...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 T7nowhere
05-28-2004, 10:43 PM
#223
cool, I'll add it to tools and mods....  [Read More]
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