Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 31 of 49
Posted in: Lightsaber crystals (picture)
 T7nowhere
07-23-2004, 6:20 AM
#2
What is ToEE? Those crylstals look cool. Hehe stealing from other games to make KotOR Mods. That just makes me LOL :)...  [Read More]
Posted in: Changing player model from savgame
 T7nowhere
07-23-2004, 3:45 AM
#3
Originally posted by FiEND_138 I'm just guessing, but couldn't you use TK 102's save game editor to change your appearance? I'm pretty sure this is supported with this tool, I've just never used that part of it. Perhaps someone who knows better coul...  [Read More]
Posted in: Boba Fett armor and weapon
 T7nowhere
07-22-2004, 7:22 PM
#8
Originally posted by Darth Gungis The helmet is just Far too big though...Someone really should scale it down a bit!:) There is a reason Why he made the helm so big is that it has to fit every PC head some of them have huge heads. If it was scaled...  [Read More]
Posted in: Boba Fett armor and weapon
 T7nowhere
07-21-2004, 9:14 PM
#4
Originally posted by Darth Dex I think that Jango's pistols are cooler. I agree. Jango's Blasters Have style....  [Read More]
I finally got a chance to try it out. Fantastic work....  [Read More]
Posted in: Thank-you
 T7nowhere
07-19-2004, 3:21 AM
#6
It's a strange thing, I think for a modder to say their going to stop modding, Once you get a taste you will beggin to crave it agian. ;) I can certainly understand How much time it takes to make a mod and how time can sometimes be at a premium. Yo...  [Read More]
Posted in: Saber Crystal
 T7nowhere
07-14-2004, 10:16 PM
#8
Ya just don't hit enter Unless you want it look a specific way, Then you will just have to live with it. Thats not at all the same color, Mono_Giganto saber color has a purple core with a blue glow. My saber is blue with a white core and a purple an...  [Read More]
Posted in: KotOR content that never made it into the game
 T7nowhere
07-14-2004, 12:57 AM
#10
I think we talked about this before you came here Achillies. http://www.lucasforums.com/showthread.php?s=&threadid=126275&highlight=beta+korriban http://www.lucasforums.com/showthread.php?s=&threadid=126869&highlight=beta+korriban...  [Read More]
Posted in: Holowan plugin prob
 T7nowhere
07-13-2004, 1:05 PM
#3
IF you have only the plug-in and the plug-fix installed then the only thing that may crash your game is the survival mod. This will be fixed in the next version. Other than that, There wouldn't be anything that could make your game more unstable....  [Read More]
Posted in: This isn't a request, it's a question....
 T7nowhere
07-12-2004, 9:52 PM
#2
Nope. you will be the first to make it. :)...  [Read More]
Posted in: move mask model
 T7nowhere
07-13-2004, 2:01 AM
#13
hmm. well I guess you have the magical touch cchargin. I must have been doing something wrong when I first started messing around with the models becuase now it works as it should. I feel Like such a noob ;). :rolleyes: :)...  [Read More]
Posted in: move mask model
 T7nowhere
07-13-2004, 1:03 AM
#10
Hmm. Thats odd Unless I check the compile box I don't even get a file exported. Once it is checked I can then export the file and covert it with MDLops. the model works every time....  [Read More]
Posted in: Kotor Mod Manager
 T7nowhere
07-23-2004, 12:47 AM
#24
Originally posted by cchargin Hello all, I have been waiting for this question! I thought it would happen sooner! No. KMM does not combine any files together. If you have 2 mods and each has appearance.2da then KMM will only allow you to activate...  [Read More]
Posted in: Kotor Mod Manager
 T7nowhere
07-12-2004, 2:57 AM
#10
Damn it man!! Where were you 5 months ago ;). It looks excellent. I will be making use of this sweet utility. hmm. Im glad all the mods I have are organized :) This is also going to be a huge help to those that don't know how to mod KotOR or are ne...  [Read More]
Posted in: Help with recruitment mod
 T7nowhere
07-13-2004, 1:37 PM
#19
Originally posted by MattColejk EDIT plz forgive me, you would've found something about me creating this mod if T7nowhere didn't clean out the Mod Request thread, sorry :( if you looked at the previous's posts i did it mentions me saying firstly :...  [Read More]
Posted in: Future of this Forum???
 T7nowhere
07-10-2004, 5:48 PM
#10
I think this Forum will be fine for Sith Lords. By the time sith lords comes out Im sure only a few people would still be interested in Modding KotOR. I know I'll be putting all of my efforts into modding Sith lords, but that is still about 7 months...  [Read More]
Posted in: mod kotor 2
 T7nowhere
07-09-2004, 9:00 PM
#4
This is the third thread you have made on the same subject. This is a request and so it belongs in the request thread. I Moved one of your posts to the request thread and deleted the other. To help keep the Forum clean you may delete this thread by...  [Read More]
Posted in: Editing
 T7nowhere
07-16-2004, 11:10 PM
#28
Originally posted by True_None So, I just need to change the number of the file's title, I don't need to edit anything else ?!?!? I a lightsaber uses Upcrystals.2da then you may have to edit that IF you have more than one. When you change the numb...  [Read More]
Posted in: Editing
 T7nowhere
07-16-2004, 9:44 PM
#26
Originally posted by True_None Well, I've found something else I can't fix. I'm trying to get Shimaon's enhanced sith lightsaber to work with J'ando's lightsaber crystals. The first problem is that both the white crystals and the sith crystal uses 9...  [Read More]
Posted in: Sith Uniforms
 T7nowhere
07-07-2004, 2:58 AM
#3
your other post was moved to the request thread. Sry you didn't notice that. The post was not deleted....  [Read More]
Posted in: 1st Custom Armor Finished
 T7nowhere
07-05-2004, 9:11 PM
#52
Yup, Dragon Age is looking pretty cool....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 T7nowhere
07-13-2004, 9:29 PM
#95
I think this thread should be locked as well. It seems that the AE team have there own website and Forum. Which Will make this thread unnecessary. The Topic of Holowan Labs Is Modding KotOR. This is the last KotOR:AE thread I want to see on this Fo...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
07-23-2004, 12:23 AM
#141
Originally posted by darth makaan i've been playing this mod for a while now. it kicks ass. few problems tho the force replication fp spawns them without heads. btw when's the next one coming? You can install the Combined Force power mod that Dar...  [Read More]
Posted in: Holowan Plug-in betav0.3
 T7nowhere
07-22-2004, 3:40 AM
#137
Originally posted by RavenXII This is great! Everything I've used thusfar has worked correctly...BUT, is there any list for spawning the items included? I found a *few* of them in the readme, but I'd be nice to have a list of them. Thanks man! :mau...  [Read More]
Posted in: Darth Revan Reincarnate 1.1: Extra chEEse
 T7nowhere
07-09-2004, 6:05 PM
#69
Originally posted by ErinKing Can Someone please make this work in a zip file the other file formate isnt working with my free mode of win zip thanks if you can. The file is a rar you need to Download winrar (http://www.download.com/WinRAR/3000-22...  [Read More]
Page: 31 of 49