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tk102

Latest Posts

Page: 48 of 85
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 7:18 PM
#55
Smite this thread (http://www.netdisaster.com/go.php?mode=meteor&lang=en&url=http://www.lucasforums.com/showthread.php?threadid=147053)...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 7:02 PM
#52
:wstupid: Actually it was Prime's. But a lawyer had a large part in it too......  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 6:50 PM
#43
Yeah you and Xcom get the prize for Most Cynical. :D...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 6:43 PM
#41
More information regarding this here. (http://www.lucasforums.com/showthread.php?s=&threadid=147088)...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 5:53 PM
#38
@AlphaRob You could have asked that same question the very day KotOR was released and Bioware forbade the discussions of modding. I don't know, I'm still thinking KSE has got to be a legitimate utility regardless. I mean Bioware published the file...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 3:59 PM
#31
Has anyone heard anything from Sergio at PCGM?...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 1:39 PM
#25
Fred Tetra, cchargin: Do you guys follow the Supreme Court? Here's something to keep our fingers crossed on. http://www.technologyreview.com/articles/05/03/wo/wo_hellweg031105.asp?p=1...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 12:32 PM
#23
Originally posted by Prime In the end there are probably a bunch of reasons like that that Lucasarts has decided to enforce their policies now... It still pisses me off....  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 10:45 AM
#17
I'd just like to know whether KSE is considered a mod or modding tool by LA. You'd think that one would okay wouldn't you? :(...  [Read More]
Posted in: Holowan Closure Discussion
 tk102
04-01-2005, 9:57 AM
#14
WTF??? Holy ****! You modders think this is bad for you -- what about me, Fred and cchargin? We've been building these tools! I hope this is a freaking joke. I've disabled the modding tools at starwarsknights.com. I haven't gotten an email like you...  [Read More]
Posted in: lucasarts soundtrack site
 tk102
03-30-2005, 4:44 PM
#7
How un-Admin-ishy. :disaprove :rhett:...  [Read More]
Posted in: TK names?
 tk102
04-01-2005, 6:56 PM
#10
My initials are TK. You all just want to be like me....  [Read More]
Posted in: Sorry, but I need to get this off my chest
 tk102
03-24-2005, 5:32 PM
#10
Do you think though, that maybe you give me just 1 day to say whats really on my mind without any repercussions? That reminds me so much of when I used to work at a restaurant with unpleasant customers... just wanted one day when I could tell them...  [Read More]
Posted in: Sorry, but I need to get this off my chest
 tk102
03-24-2005, 12:03 PM
#5
I for one appreciate this type of feedback, since there are times when I've felt like the thought police. With the influx of new people to these forums since the release of TSL, the need to maintain civility has increased proportionally. Nobody here...  [Read More]
Posted in: [ART] Non-Anime Kotor fanart!
 tk102
03-24-2005, 5:39 PM
#40
Not a good idea. How about just dropping that topic altogther and getting back on-topic? :)...  [Read More]
Posted in:  My mods are finally available in English
 tk102
03-25-2005, 2:16 AM
#16
Mekel Recruitment mod now listed in the KotOR Featured Mods section of Starwarsknights.com http://www.starwarsknights.com/kotor1mods.php...  [Read More]
@svцsh: You should be able to see them now. :) The .tga files have to be in your override root folder -- subfolders in the override aren't supported. @PsyckoSama: Sounds like you have a TSL spells.2da file in your KotOR override folder. Other po...  [Read More]
v3.2.10 released svцsh discovered a bug in 3.2.9 where baseitems.2da in the TSL override would prevent item's icons from appearing. That bug has been fixed Also added the ability to see portraits and item icons that have .tga files in the override...  [Read More]
v3.2.9 released After having fun with porting eiz's tpc2tga code to Perl, I figured why not add images for the items in KotOR/TSL. Screenshot (http://img.photobucket.com/albums/v170/tk102/444922b5.jpg)...  [Read More]
v3.2.8 released Added the ability to see portraits in KSE when they are selected from the portraits list. Screenshot (http://img.photobucket.com/albums/v170/tk102/5135b930.jpg) (And I fixed that nitpick bug Xtra) :p...  [Read More]
tpc2tga means portrait files to pictures? if so, then i maybe could help with porting the code from vcpp to pl... just because i think the idea will contribute alot to the gui when changing a portrait That'd be cool. :) Here's the URL for eiz's sour...  [Read More]
Implementing eiz's tpc2tga code was something I once considered but I was boggled by it and left it aside rather than try to convert the VC++ to Perl. And models... :p not going to happen. :)...  [Read More]
KSE is compiled with Perl/Tk 804.027. KSEA is compiled with Perl/Tk 800.024. The former is Unicode-aware which means it bends over backwards to try to handle other non-ANSI characters. Unfortunately, it fails for reasons that are slightly mysteriou...  [Read More]
BTW any progress(or will there be any) on the journal thing? I haven't yet decided whether or not to include this functionality into KSE. It appears that the data for Journal entries is stored in the PartyTable.res file. For KotOR, chaning the Jour...  [Read More]
Just fixed the version number and reuploaded. Thanks XTra KrazzY,...  [Read More]
Page: 48 of 85