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tk102

Latest Posts

Page: 46 of 85
Posted in: This must stop!
 tk102
05-01-2005, 12:56 PM
#2
Vladimir-Vlada, Rest assured that the moderator team will do their part in keeping the forums running smoothly and conversations friendly. You too can do your part by not placing demands on others and trying to lighten the mood of your posts. I e...  [Read More]
Posted in: upon exiting tsl, extreme desktop brightness!
 tk102
05-03-2005, 3:25 PM
#8
I've had it happen twice. Both times I fixed it by reloading the game and exiting again. Yes this always fixes it for me. My game crashes during area load about every 3rd area, so experience a lot of that brightness-after-crash. (I'm too proud to p...  [Read More]
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 tk102
04-29-2005, 12:14 PM
#20
Chainz, you might want to clear your browser's cache and try again. The timestamp of the v1.1 .ncs file should be April 28, 2005 whereas v1.0 was April 27, 2005...  [Read More]
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 tk102
04-28-2005, 9:54 AM
#8
:doh: That's not tiny. :) I had tested it with 2 savegames, one where I was on the EH, and one where I was not. On the latter, I did notice the game did a "Saving" followed by "Loading" when I entered the EH. The placeable spawned...  [Read More]
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 tk102
04-28-2005, 1:50 AM
#1
Cross reference Obsidian forum: here (http://forums.obsidianent.com/index.php?showtopic=33731&st=0&p=340039&#entry340039) On Nar Shadaa, Ratrin has a conversation with you and claims that the Ebon Hawk is his. If ask him to describe it,...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
05-03-2005, 2:40 AM
#24
v1.1 Made some small tweaks to the macro to get it to write appearance.2da without crashing. (Thanks for bringing that to my attention Achilles.) It's still takes my PC about 100 seconds to write the whole thing. :rolleyes: Also added a little prog...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
04-22-2005, 11:38 PM
#20
Here is a download link for tlbinf32.dll if you don't have it. http://www.ezgoal.com/dll_files/tlbinf32.zip Unzip the .dll to your System32 folder and do the regsvr32 command as mentioned in the previous post....  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
04-22-2005, 11:16 PM
#19
TLBINF32.dll is normally found in your C:\WINDOWS\SYSTEM32 or C:\WINNT\SYSTEM32 folder. Do a search for that file. If you find it, try this (from your taskbar) Start: Run: regsvr32 tlbinf32.dll If you're getting the error, I wouldn't expect the...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
04-22-2005, 3:19 PM
#13
Gee, I had no idea so many people would use this. I made it just to see if I could since I've been programming Excel macros lately. :p Darkkender, I think it should work with Excel 97 and later. The Write function, you'll notice, is significantly...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
04-22-2005, 2:25 AM
#1
v1.6 released (9/27/06) - Eliminated need for tlbinf32.dll to be present on computer - Made 2da writing much faster v1.5 (add-in) released (9/22/05) - ThisWorkbook changed to ActiveWorkbook - Distributed as .xla http://www.starwarsknights.com/tools...  [Read More]
Hello, With the permission of Darth333, I've updated this armband's dialog. It will now also tell you the tag and distance of the nearest Creature, Placeable, Trigger, Waypoint, and Door. You can then choose to force open the nearest door. These ap...  [Read More]
Posted in:  Happy Birthday tk102! New side-quest & areas
 tk102
05-03-2005, 12:27 AM
#31
This mod brings back great memories. Originally posted by Darth333 Note that this mod was made for a specific occasion and I had very little time to release it and couldn't polish it as much as I would have wanted to. It was still much appreciated...  [Read More]
Ah, that must be it. Hey thanks for going through all that with me. Now I know what I can do to improve KotORTLK. :p...  [Read More]
Try saving it with a different name then, like dialog2.tlk or something. It should save it for sure that way. Then later try renaming it back....  [Read More]
Then double-check where you're saving the dialog.tlk file. (It defaults to SWKOTOR directory, not the SWKOTOR2 directory.)...  [Read More]
Is the dialog.tlk file modification date/time changing?...  [Read More]
v2.1.6 (Finally) added an adjuster widget so that the top pane can be resized. I don't why it took so long to find that widget. :doh: Anyway, if you put your cursor between the upper and lower pane, it will turn into an up/down arrow and you can dra...  [Read More]
v2.1.5 - Animations added for TSL - Fixed behavior problems with Copy/Paste New - Paste now also pastes conditional scripts - Ability to turn off undo feature for more speed...  [Read More]
Never did add the ability to see models -- only icons/portraits. Are you able to recreate your errors everytime or are they random? If you can recreate them, then try making a file called kse.log and put it in your KSE directory. Then make KSE cause...  [Read More]
Originally posted by MysticalONE I edit my saved game, on datooine, I'm editing my attributes and have set them to 50, the max. Does it crash when you perform any type of edit? Or does the problem only occur if you max our your attributes? Try edi...  [Read More]
@Jennaida: Would putting the Player Name and the Game Title Name in the Game # node help? @Jedigoku: It's not a matter of Perl, it's a matter of user interface. I've been trying to keep KSE with a single treeview on the left and the controls on the...  [Read More]
I may expand on the controls availalble in the Current Party node so that you can make an NPC selectable or unselectable. As for adding/removing NPCs... I'm considering it. It might be neat to make KSE able to custom recruit any NPC, but I'd probab...  [Read More]
Oops, my .sig fix didn't take so I just reuploaded KSE v3.3.2 with the fix. Sorry about that....  [Read More]
v3.3.2 released - Fixed a very long standing bug that prevented some Global Numerics from displaying - Made Quests node start in collapsed position - .sig file creation is now dependent on the pre-existence of a .sig file in the savegame folder (fo...  [Read More]
Posted in: Tired of your party members? Want more jedi?
 tk102
04-17-2005, 6:36 PM
#27
What the... ? This is just about the oldest thread on this board. :rolleyes: Don't take my exuberance from March 2004 as a good reason to dig this thread from its grave... Um in trying to answer your question, it probably has to do with your .utc f...  [Read More]
Page: 46 of 85