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tk102

Latest Posts

Page: 42 of 85
Posted in: Help for Newbies
 tk102
02-25-2006, 11:11 PM
#2
Welcome to KotOR modding! Walkthrough for newest noobie: Making your very first KotOR mod - a custom Vibroblade! What you'll need: - Star Wars: Knights of the Old Republic - KotOR Tool (kotortool.starwarsknights.com) (requires .NET Framework 1.1)...  [Read More]
Posted in: how to turn the handmaiden to the dark side
 tk102
02-27-2006, 4:45 PM
#41
T7nowhere how did you auto level to 50. can u tell me pleazzzzzzzz You can grant yourself experience points with KSE http://www.starwarsknights.com/tools.php or use the cheat code addexp 2000000...  [Read More]
Posted in: Kotor Tool's TSL Dialog Problem?
 tk102
02-20-2006, 3:40 PM
#2
TSL simply supports a lot more fields than KotOR. You can view an example in DLGEditor by choosing Mode: KotOR and switching to Mode: TSL. If you're creating dialogs from scratch with Kotor Tool for TSL, you should be fine. The problem comes if you a...  [Read More]
Posted in: Problem with Module Editor
 tk102
02-04-2006, 8:57 PM
#6
This would of course only work for creatures that stay more of less still, since placeables can't move around or fight. :)They can be rotated via scripting though. :rolleyes: (Old link on this topic: here (http://www.lucasforums.com/showthread.php?t=...  [Read More]
Posted in: [TSL] Remote Tells Your Influence
 tk102
02-27-2006, 11:34 AM
#12
Is there any way to alter the influence...after you've flubbed dialog choices? Not with this mod, but you can use KSE or Redhawke's Mistake Correction Armband (http://www.lucasforums.com/showthread.php?t=145292) which, I think, is aptly named for you...  [Read More]
Posted in: [TSL] Remote Tells Your Influence
 tk102
02-25-2006, 6:41 PM
#9
:D You're welcome! Thanks for the feedback!...  [Read More]
Posted in: [TSL] Remote Tells Your Influence
 tk102
02-01-2006, 10:49 PM
#1
This is a mod that's been out since April of last year, but didn't have a thread... Remote Tells Your Influence ----------------------------- Bao Dur's little droid is pretty useless as-is. But you know, that little droid is very perceptive, especi...  [Read More]
Posted in: A Script Question
 tk102
02-27-2006, 1:28 AM
#11
It looks like Tanesh and I think alike :) There are 2 dialogs in the game named unk41_carth.dlg -- one in an Ebon Hawk module for when you first crash on the Unknown World, and one in the Central Beach module for when you return from the temple. We b...  [Read More]
Posted in: key combo for this :¬: Smilie
 tk102
09-26-2005, 6:43 PM
#13
:¬: Prove it! :xp:...  [Read More]
Posted in: key combo for this :¬: Smilie
 tk102
09-23-2005, 11:29 AM
#5
Alt+6666 got ¬Really? I get ◙ Must be a Win2K vs. WinXP thing...:¬:...  [Read More]
Posted in: key combo for this :¬: Smilie
 tk102
09-23-2005, 9:24 AM
#3
:¬: Hmm no that's not it I.S. Alt+0172 How did I figure that out? Start: Programs: Accessories: System Tools: Character Map Set the font to System Look for the symbol and highlight it. It says 0xAC. In decimal that it 172. Prepend a 0 to it an...  [Read More]
Posted in: Requests for New Mod Utilities
 tk102
02-08-2006, 10:31 AM
#8
I thought rather about view of items such as weapons\armor\etc. (+ for Aurora Toolset in NWN, you could see what your item would look like) but if someone could do NPC models too, then suuureee. I thought an item browser was what you meant too Osuiro...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 tk102
09-26-2005, 7:04 PM
#58
A bonus to the Persuade skill would also be appropriate....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
09-26-2005, 4:22 PM
#49
It sort of has something like this via its XML copy/paste schemes... One thing you could try doing is Copying a Position or Orientation Field and Paste it into Notepad. Then you could perform your edits and Paste it back into K-GFF. But you're sug...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 tk102
02-06-2006, 2:01 AM
#152
As usual, feedback, comments and bug reports are welcome (and probably needed if this thing ever is to leave the "test" stage :) ).Just tested a simple UTC edit and integrated it into an existing .mod file with no errors. The GFF file and t...  [Read More]
Posted in: DeNCS Script Decompiler
 tk102
02-27-2006, 3:01 PM
#35
Just wondering, but do you really need the tool to work when JDNoa has uploaded all the KotOR2 source scripts to PCGM? :D...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
02-12-2006, 6:50 PM
#46
Yes. You can either install the mod itself, or just extract the dialog.tlk file and place it in your SWKOTOR2 directory. I recommend making a backup of your original dialog.tlk file. You will also need to use stoffe -mkb-'s TalkEd utility (http://w...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
02-12-2006, 6:21 PM
#43
The file at PCGM (http://www.pcgamemods.com/mod/6428.html) is for KotOR 1 only. You cannot change the sounds to English. You will need to purchase an English copy of the game. Edit: http://www.pcgamemods.com/mod/17182.html This has an English vers...  [Read More]
v2.2.6 released - Added a popup notification that occurs the first time orphan nodes are detected - Added Edit: Delete All Orphans menu item...  [Read More]
my computer has freaky issues with Perl. trying to use DLGEditor it crashes. I have similar problems with K-Gff. Crashes every time. camedit crashes on saving. FindRefs shows that it's searching for a bit, then crashes. I think KSE is the only one...  [Read More]
That was intentional, albeit lazy also. :) I guess it would be better to have the conditionals copies too....  [Read More]
One somewhat odd feature (bug?) with copy / paste-as-copy that I noticed while using the latest version is that the scriptname field for Conditional #1 is not copied over... Another thing I noticed was that, upon setting Script #1 or #2, the field d...  [Read More]
:) That feature is already present. This is what you see originally when you click the Inventory node: http://img.photobucket.com/albums/v170/tk102/816c0340.gif And then if you scroll to the right... http://img.photobucket.com/albums/v170/tk102/49...  [Read More]
I think you could make it a bit easier to add items though...I'm open to suggestions :)...  [Read More]
Hello Lord Wack. KSE can only change the appearance of T3-M4. Think of it like a disguise. It's really still T3-M4 underneath. To actually replace T3-M4 with Atris would require a recruitment mod. Darth333 outlines this in a good tutorial here (http:...  [Read More]
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