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tk102

Latest Posts

Page: 44 of 85
Posted in: Playing Kotor2 in a window?
 tk102
08-01-2005, 12:22 PM
#2
http://www.lucasforums.com/showthread.php?s=&threadid=122058 These settings also apply to swkotor2.ini...  [Read More]
Posted in: GFF<->XML Conversion utilities
 tk102
07-30-2005, 11:59 PM
#7
v0.2 gff2xml will now append .xml to the original filename rather than overwriting the original extension. This will help prevent file duplication. Thanks andargor for this suggestion....  [Read More]
Posted in: GFF<->XML Conversion utilities
 tk102
07-30-2005, 3:39 PM
#1
At the request of Andargor in this (http://www.lucasforums.com/showthread.php?t=150162) thread: GFF2XML and XML2GFF command line utilities v0.5 (Available at SWK.com (http://www.starwarsknights.com/tools.php)) gff2xml converts GFF formatted files t...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 tk102
07-30-2005, 3:50 PM
#25
Though I didn't really meet your deadline, I *just* released some XML-GFF conversion utilities on swk.com. ... Check out your release thread :D - ChAiNz.2da...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-26-2005, 1:02 AM
#35
v1.1.2 - Fixed sizing issue of left frame for WinXP users - Fixed a bug that was pasting text values as '0'....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-25-2005, 4:07 PM
#34
Originally posted by stoffe -mkb- it seems that whenever the Width is larger than 439, it is automatically set down to 439... If the width is 439 or less, it is re-loaded correctly. Well that is fairly useless. :) Thanks for testing this. I'll se...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-25-2005, 11:50 AM
#32
@stoffe: (I tried to send this as PM, but your mailbox is full...) Stoffe, perhaps you can help me troubleshoot the behavior.... The settings are being written to a file called kgff.ini which is stored in your %WINDIR% folder. Try this: Launch KG...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-25-2005, 10:48 AM
#30
v1.1.1 released - Search function buttons (F7-F10) are now bound to the main window rather than the tree, so now they will respond whenever the main window is active. - Tree will now unfold as necessary when a Searched item is found - File: Exit w...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-25-2005, 12:39 AM
#27
v1.1.0 released Features added: The number of Structs in a List are now shown in the treeview for each List K-GFF Now remembers size and position of window and the size of the left frame. (Note that the adjuster has a little square 'handle' at the...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-14-2005, 6:00 PM
#24
Oops, I even had the subroutine to handle command line arguments in the code but forgot to call it. :o So with one line of code that should fixed. :rolleyes: v1.0.4 will be released shortly. v1.0.4 released - Will now open a file passed as a comman...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-14-2005, 3:07 PM
#21
Originally posted by MacLeodCorp Question: \When you use this new copy/paste eddition, will it automatically number the next placeable? For example: 1 2 3 4 5<--If I copy and paste this to make a new placeable I get.. 5 5 5 You are talking about...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-14-2005, 1:32 PM
#17
Thanks ChAiNZ! I'm working on a bookmarking feature that was suggested by T7Nowhere. It should help if you're working with large GFF files with multiple structures. :)...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-14-2005, 12:32 PM
#15
v1.0.3 - K-GFF now uses the Windows clipboard for cut/copy/paste. This allows users to paste from one instance of K-GFF to another. The data is stored on the clipboard as XML, so you can also paste into Notepad for example. - Fixed Ctrl+Del so it...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-12-2005, 12:18 AM
#13
Ah that's a good request. Let me see what I can do. :)...  [Read More]
Posted in: DeNCS Script Decompiler
 tk102
07-15-2005, 1:01 PM
#16
Wow, thanks JdNoa! :D...  [Read More]
:bluidea: What a simple fix! :doh:...  [Read More]
:o I aplogize. :o Version 2.2 re-uploaded....  [Read More]
v2.2 released Added Add Entry and Delete Entry to the File menu. Added a label that shows the number of entries in the current TLK file....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
08-01-2005, 2:00 AM
#48
v4.1 - Bug fix! Version 4.0 had a bug that prevented searches within templates.bif and scripts.bif from being fully searched....  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
07-30-2005, 9:56 AM
#47
FindRefs GUI 4.0 - Now searches for .git/.mdl/.mdx/.tpc/.tga files (by filename) - Toggle filename-only search mode (fast) - Multiple selection/extraction feature added...  [Read More]
v2.2.1 - Added Search by StringRef (F9) and Search by Text (F10) functions to the View menu...  [Read More]
Try making your new name with the exact number of characters as before....  [Read More]
It seems that we lost some good posts regarding this information. :( The best Xbox modders around here that I know of are Stormsinger, balaco, and Dak Vesser. Hopefully one of them can chime in again. I don't have an Xbox so ironically I'm not much...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
08-01-2005, 4:24 PM
#1349
Welcome back Fred! It's nice to see a post from you again even if you don't have time for KotOR Tool right now. You're a wealth of information regardless. :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
07-12-2005, 12:07 AM
#1340
So even VIP members aren't getting updates? I thought money talks... I still see Fred peek in on the forum though. Hi Fred :waive1: But you know, KotOR Tool is pretty complete... module editing (including new walkmesh deciphering) was where he left...  [Read More]
Page: 44 of 85