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The previous version of this thread was nuked. GFF Comparison Utility v1.2 (11-03-2005) Download from SWK.com (http://www.starwarsknights.com/tools.php) This utility will compare two GFF files and output the differences found between them. There... [Read More]
Thank you for the nice comments. :D There is a strange behavior that might catch you off-guard in v1.0.2. (Hopefully to be fixed in v1.0.3...): If you are not running K-GFF in a maximized window, and you pull up a context menu, and if that context... [Read More]
I think v1.0.2 should remedy that problem T7 -- when you chose Tools: Use TLK file.. (or press Ctrl+T) you will be prompted with the open file dialog as you know. Once you locate your dialog.tlk file, K-GFF should translate StringRefs of CExoLocStrin... [Read More]
Ah version 1.0.2 (has a nice ring to it for some reason.) v1.0.2 - Set background of tree to white, sorted fields alphabetically, added name of current file to title bar. Fixed a bug with the dialog.tlk translations. Thanks T7! (And thank you Uch... [Read More]
Originally posted by Lion54 Just be glad you didnt fall all the way down to 2 like tk102. hehehe.... Looks like he's stuck again. Whoa! I'm not a moderator anymore? What the heck is going on?... [Read More]
Originally posted by Achilles A huge thanks goes to Tk102 for his 2da Read/Write macro. I'm really glad that worked for you Achilles. I was beginning to question the macro's usefulness. :)... [Read More]
Here's why I think this is cool. I've never been into the whole skinning and modeling side of modding. However I do know a liitle about using Photoshop. Achilles you just provided the perfect stepping stone to try out robe skinning and maybe even lea... [Read More]
Forgive the newbie here, but can you post a "before mod" pic too so I (and others who haven't seriously looked at robe models) can fully appreciate your work? :D... [Read More]
I'm pretty late to answer this, but you could try using KSE (KotOR Savegame Editor). It has some limited editing capabilities for Xbox savegames. See http://www.starwarsknights.com/tools.php for download.... [Read More]
v1.3 Astrisks are expanded by Excel's Find function, which was resulting in bad writes if the first value wasn't "****". A potential for bad writing exists if cells contain astrisks (other than "****" which is handled specially... [Read More]
v1.2 Fixes a v1.1 bug regarding **** values that occurred if the first value in the 2da file was a ****. (Thanks Achilles) @Shimaon: Your welcome, but um, no thanks. :)... [Read More]
There's probably some tricky technique of creating a hash table in Visual Basic for Applications to determine if values have already been written, but I haven't figured it out yet. :)... [Read More]
You will need to purchase the game. (I wasn't aware this game was translated into Russian and DLGConv does not support Russian language identification -- whatever ID# that is...right assumption: there is no Russian version. ;) - D3 ) Do not post re... [Read More]
Egads, this thread has been rolled back to a previous version. The current version is 0.3. v0.3 - Added Female substring for non-English conversions To clarify: For conversions from English -- CExoLocString substrings are duplicated for Male an... [Read More]
An infuriated T7Nowhere informed me of an issue with v2.0.3's Orientation/Bearing readout. Steam spouted from his ears as he explained that these readings seemed to be affected by the initiation of the extended dialog. As a workaround, I've updated... [Read More]
v2.1 - Added better support for extended ASCII character set (0x7F through 0xFF). This allows characters such as й and с to be saved in the TLK file correctly (instead some weird 2-char sequence). This is the same fix that was made to DLGEditor v... [Read More]
v2.2.0 Improved mouse click recognition A long time annoyance has been remedied with this version. The Perl/Tk menu system has a bug in it (on Win32 platforms) that, when a menu item is selected, the focus does not return to the main window. Instea... [Read More]
Just updated the readme.txt for v2.1.6 with the information gathered about some of the fields discussed in this (http://www.lucasforums.com/showthread.php?s=&threadid=148877) thread.... [Read More]
@dr_kayoz: Have you moved all the .sig files back to the Xbox that KSE generated? And did you preserve the original SAVE_HEADER.sig that came from the Xbox save folder? @watashi: Welcome to the forums. Here's a rip of exptable.2da which I believe i... [Read More]
1. Unzip KSE. 2. Read the kse-readme.txt 3. Try to launch kse_332.exe if it doesn't launch, try getting KSEA instead (works better for some languages). You should be able to see a treeview of your games. When making edits, click Apply followed by Co... [Read More]
There is no installation, just unzip and run (on a PC). But before it will work for you, there are many files you'll need off your xbox. More details are in the kse-readme.txt, especially for xbox users.... [Read More]