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Fred Tetra

Latest Posts

Page: 29 of 32
Posted in: Save game editor for Xbox KOTOR saves?
 Fred Tetra
02-15-2004, 1:13 AM
#8
I think the save games are pretty compatible in the XBox->PC direction, as I have taken a save game file set from the Xbox and played it just fine on the PC. Not too surprising, as there would be little reason to re-write the savegame format when...  [Read More]
Posted in: A guide to "new area" creation
 Fred Tetra
02-10-2004, 11:25 PM
#6
gameunlimited - You should now be able to use Kotor tool to view your .mod files if they're in the Modules directory. I added this feature last night just because I thought you could use it :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 12:34 AM
#350
Originally posted by gameunlimited I have some features suggestions for future versions: 1. Search function for the 2da editor 2. Conversation editor. It is the .dlg file. I understand that we can open the file using the GFF editor, but what I mea...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 12:30 AM
#349
Originally posted by Sunslayer Do you think it would be much trouble to add in a model and animation viewer? That would be really useful for viewing textures without launching the game again.... I guess you'd have to figure out the different between...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 12:19 AM
#348
Originally posted by chay80 The newest version (released on 2/12) won't work at all now. When I click on the kotor_tool exe, the program will not start even though I see the program on the task bar. Clicking on the taskbar results in nothing. The...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-13-2004, 7:24 PM
#345
FYI - There's a bug in the internal GFF parser that prevents some data from begin displayed. This bug has been fixed for the next release. Also, for those who are programming-minded, I have further developed the class that handles GFFs so that I can...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-12-2004, 1:51 PM
#344
Ask and ye shall receive... Assuming I can and want to do it :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-12-2004, 12:27 PM
#342
New version of Kotor Tool released - v1.0.1502.18035 (2004-2-12 9:53 am EST) See first post for details......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-11-2004, 3:09 AM
#340
Originally posted by gameunlimited hmm... this might be just the case in my comp, or only with this specific file, but i get the "arithmetic operation resulted in an overflow" message (i think this is a the windows xp error message). this...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-10-2004, 10:20 PM
#337
I thought I had it working correctly, but it was only detecting ERF files with a .erf extension in the Modules directory. Module files which have an extension of .mod and are ERFs inside are now properly detected. I tested it by copying the lastbattl...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-10-2004, 12:02 PM
#335
A couple of things: 1. Please don't post the entire stack trace to the forums; it wastes space and doesn't mean much of anything to most people reading it. In fact, only the Exception Text section is useful. If you have errors like this, send me tha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2004, 12:41 PM
#331
It may be possible to add columns, but would Kotor know what to do with them? Can you give me an example of where this would be used?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2004, 3:04 AM
#329
The direction I'd like to see the tool go is in the one Kitty mentioned. It probably can get close; I just have to figure out the relationships between all of the pieces in the game. Then BioWare will hire me as a tools guy and that'll be the end of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 1:30 AM
#99
Originally posted by Sunslayer Do you think it would be much trouble to add in a model and animation viewer? That would be really useful for viewing textures without launching the game again.... I guess you'd have to figure out the different between...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-15-2004, 1:19 AM
#98
Originally posted by chay80 The newest version (released on 2/12) won't work at all now. When I click on the kotor_tool exe, the program will not start even though I see the program on the task bar. Clicking on the taskbar results in nothing. The...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-13-2004, 8:24 PM
#95
FYI - There's a bug in the internal GFF parser that prevents some data from begin displayed. This bug has been fixed for the next release. Also, for those who are programming-minded, I have further developed the class that handles GFFs so that I can...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-12-2004, 2:51 PM
#94
Ask and ye shall receive... Assuming I can and want to do it :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-12-2004, 1:27 PM
#92
New version of Kotor Tool released - v1.0.1502.18035 (2004-2-12 9:53 am EST) See first post for details......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-11-2004, 4:09 AM
#90
Originally posted by gameunlimited hmm... this might be just the case in my comp, or only with this specific file, but i get the "arithmetic operation resulted in an overflow" message (i think this is a the windows xp error message). this...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-10-2004, 11:20 PM
#87
I thought I had it working correctly, but it was only detecting ERF files with a .erf extension in the Modules directory. Module files which have an extension of .mod and are ERFs inside are now properly detected. I tested it by copying the lastbattl...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-10-2004, 1:02 PM
#85
A couple of things: 1. Please don't post the entire stack trace to the forums; it wastes space and doesn't mean much of anything to most people reading it. In fact, only the Exception Text section is useful. If you have errors like this, send me tha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2004, 1:41 PM
#81
It may be possible to add columns, but would Kotor know what to do with them? Can you give me an example of where this would be used?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2004, 4:04 AM
#79
The direction I'd like to see the tool go is in the one Kitty mentioned. It probably can get close; I just have to figure out the relationships between all of the pieces in the game. Then BioWare will hire me as a tools guy and that'll be the end of...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2004, 5:19 AM
#76
OK, new version posted :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2004, 5:07 AM
#75
Thanks for the compliments; I'm glad you're happy with KT. As the only reason I'm writing this tool (besides the fact that I like programming a great deal - I do it ~13-14 hours a day) is so that all of you folks can get even more out of KotOR, I'm...  [Read More]
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