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Fred Tetra

Latest Posts

Page: 31 of 32
Posted in: shiny armor texture
 Fred Tetra
01-22-2004, 12:51 PM
#4
I think Boba Rhett is correct; the "shiny-ness" is produced by the game's rendering engine and is probably specified in one of the files associated with the model, such as the mdx or mdl files. One way to prove it would be to change the te...  [Read More]
Posted in: Lets chat!
 Fred Tetra
01-22-2004, 1:06 PM
#26
I've joined a channel called "sw:kotor" on EFnet. The machine holding it is nick'd as macadam02, should you decide to visit :)...  [Read More]
Posted in: Lets chat!
 Fred Tetra
01-22-2004, 4:21 AM
#24
Would anyone object to using a different server, say, on EFnet or Voidz? I have a machine that is always on that could idle and hold a channel on either of those for us.... (I, too, cannot get onto the dalnet.ru, as I am glined for some reason; pr...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-28-2004, 2:41 AM
#297
I believe the two errors have been fixed. One was caused by me "exporting" 1 less row of data from the grid than actually existed, but only in the 2da native format; the XML exporter was OK, thus easy to find. The other was caused by a qu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-27-2004, 4:45 AM
#294
I've been pretty busy fixing a few things and adding some new ones. Just to whet your appetite, here are the new features: Double-click to view most .tpc files right in app. (tpc2tga and an image viewer app are not required) Also shows # of mipmaps...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 5:20 PM
#287
Originally posted by Anach Only trouble with this release, where has the Editor button gone? I now have to extract, then go to the menu to view 2da. Double-click on any tree leaf (anything without something below it) and if and editor or viewer...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 1:27 PM
#280
I take it they don't like mods, eh? But how bad can they be about it?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 11:47 AM
#277
Originally posted by darthface Great update, but I'm wondering if any of the file format wizards know why the PO_* files in the gui texture pack don't seem to be converting right, I'm positive that's where the character portrait images are. The pe...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 3:53 AM
#271
OK, so I've put in most of the things I wanted in this app. So what do you folks think would be the most handy to have? Some ideas: * ERF/BIF/RIM builders * Integrated image viewing * Script compiling/decompiling (integrated or external app-base...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 3:25 AM
#269
no matter how i modify the paths. I still get this error " Could not find file "D:\Games\LucasArts\SWKotOR\2da.bif" " Because I code until around 1:30 am ;) There's a new version v1.0.1481.27506 now available for download. Fix...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-21-2004, 12:04 PM
#265
I did change the way I stored some of the path info and also forgot to mention that it's best (for most folks) to just toss your settings.xml file away and start fresh. My favorite way to do the path configuration is to browse for the KotOR root pat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-21-2004, 4:11 AM
#262
Kotor Tool v1.0.1480.42651 (2004-1-21) Released today. Main changes: *Faster BIF tree building (~4.4x!) *More types handled by GFF Editor *Stopped assuming certain resource types were only found in certain BIF/RIM files (Doh! What was I thinking....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-20-2004, 12:10 PM
#259
Thank you all for the kind comments! I've had the 1.1 version of the framework installed for so long I forgot that I had updated it. I'll add a note mentioning that it requires the framework and which version number to the readme file. Thanks for t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-27-2004, 5:45 AM
#44
I've been pretty busy fixing a few things and adding some new ones. Just to whet your appetite, here are the new features: Double-click to view most .tpc files right in app. (tpc2tga and an image viewer app are not required) Also shows # of mipmaps...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 6:20 PM
#37
Originally posted by Anach Only trouble with this release, where has the Editor button gone? I now have to extract, then go to the menu to view 2da. Double-click on any tree leaf (anything without something below it) and if and editor or viewer...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 2:27 PM
#30
I take it they don't like mods, eh? But how bad can they be about it?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 12:47 PM
#27
Originally posted by darthface Great update, but I'm wondering if any of the file format wizards know why the PO_* files in the gui texture pack don't seem to be converting right, I'm positive that's where the character portrait images are. The pe...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 4:53 AM
#21
OK, so I've put in most of the things I wanted in this app. So what do you folks think would be the most handy to have? Some ideas: * ERF/BIF/RIM builders * Integrated image viewing * Script compiling/decompiling (integrated or external app-base...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2004, 4:25 AM
#19
no matter how i modify the paths. I still get this error " Could not find file "D:\Games\LucasArts\SWKotOR\2da.bif" " Because I code until around 1:30 am ;) There's a new version v1.0.1481.27506 now available for download. Fix...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-21-2004, 1:04 PM
#15
I did change the way I stored some of the path info and also forgot to mention that it's best (for most folks) to just toss your settings.xml file away and start fresh. My favorite way to do the path configuration is to browse for the KotOR root pat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-21-2004, 5:11 AM
#12
Kotor Tool v1.0.1480.42651 (2004-1-21) Released today. Main changes: *Faster BIF tree building (~4.4x!) *More types handled by GFF Editor *Stopped assuming certain resource types were only found in certain BIF/RIM files (Doh! What was I thinking....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-20-2004, 1:10 PM
#9
Thank you all for the kind comments! I've had the 1.1 version of the framework installed for so long I forgot that I had updated it. I'll add a note mentioning that it requires the framework and which version number to the readme file. Thanks for t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-20-2004, 12:23 AM
#6
Actually, it's written in VB.NET. Not my first choice, as I have been programming since before there was a C++ language, but I had a fair amount of reusable code from other recent projects that made it a quick-to-write task. I haven't yet decided if...  [Read More]
You can use the GFF Editor from Bioware, but this version Modfied GFF Editor (http://nwvault.ign.com/Files/other/data/1054162676171.shtml) from Roboius was "fixed" so it won't filter out files that are (internally) really GFF files from...  [Read More]
Posted in: Reskinning possible!
 Fred Tetra
01-22-2004, 7:20 PM
#53
Remember the files that come out in shades of purple? Ever notice that if there's a file lilke C_Hutt01.tpc, you'll also find a C_Hutt01b.tpc? I think those are bump maps; at least they look like ones I have seen for other apps. If you open one in...  [Read More]
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