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Fred Tetra

Latest Posts

Page: 30 of 32
Posted in: Clear Complete Texture Editing Tutorial?
 Fred Tetra
02-05-2004, 10:36 PM
#9
Originally posted by Weiser_Cain I've downloaded the kotor tool and tpc2tga and: 1 tpc2tga doesn't seem to work for me(it just blinks on and off) and I've installed tpc2tga an kotor tool in the same directory and clicked always convert but it still...  [Read More]
Posted in: Question. Problem i'm having with kotor tool
 Fred Tetra
01-30-2004, 4:35 AM
#2
As with most troubleshooting situations, certain info is needed. 1. What is the version number of KT you're running? 2. How did you open the files you're having trouble with: a) double clicking on the item in the tree under 2da.bif b) opening from...  [Read More]
Posted in: ATTN: Fred Tetra (Important bug report)
 Fred Tetra
01-28-2004, 3:35 AM
#2
I believe the two errors have been fixed. One was caused by me "exporting" 1 less row of data from the grid than actually existed, but only in the 2da native format; the XML exporter was OK, thus easy to find. The other was caused by a qu...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 Fred Tetra
01-28-2004, 3:45 AM
#4
Rules? We don't need no stinkin' rules! (Sorry, just had to say that!)...  [Read More]
Posted in: A word of thanks
 Fred Tetra
02-01-2004, 12:22 AM
#2
(I meant to respond to this earlier, but I have been ignoring most external stimuli to make sure you folks get the best modding tool I can write. So, sorry for the delay...) You're welcome, and your kind words of appreciation go a long way as motiva...  [Read More]
Posted in: tpc2tga GUI?
 Fred Tetra
02-03-2004, 5:21 PM
#8
For those images that have mipmaps, (mipmapping is a technique that improves image quality and reduces texture memory bandwidth by providing prefiltered versions of the texture image at multiple resolutions), you may see a performance hit as the game...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2004, 4:19 AM
#326
OK, new version posted :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-08-2004, 4:07 AM
#325
Thanks for the compliments; I'm glad you're happy with KT. As the only reason I'm writing this tool (besides the fact that I like programming a great deal - I do it ~13-14 hours a day) is so that all of you folks can get even more out of KotOR, I'm...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 9:19 PM
#323
The "Z" numbers for all of them are different, go figure :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 9:07 PM
#321
Originally posted by Drakron Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor . Here's Vandar's info; note the "ZPosition" :) Struct- Type:4 Field count: 6 Field- Ty...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 9:01 PM
#320
Actually, I already have a class implemented that will read GFF data and built a relational structure plus reference arrays for the structs and lists. Here's a few links to the diagnostic output from the class when it's building itself from the stu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 7:34 PM
#317
levitating? (I have used what I have to make "Dead Eye" have a can of beer on his head. Oh how little it can take to amuse me...)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 7:15 PM
#315
Ok, so I'm working on some code for handling GFF-based files, like the Area (.are) and Creature (.utc). As I'm hoping to present a friendly GUI for interacting with these files, which would you folks like to see editable first?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-31-2004, 11:31 PM
#313
BTW, if you copy (not move) the patch.erf file to your texturePacks directory, you can look at the tpc images and skills.2da file contained therein. Also, for those who care, I think the "tpc" extension stands for "Texture, PC",...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-31-2004, 11:12 PM
#312
Ugh! I spend hours developing a grid to edit 2da's and you want to add a new row by editing the xml version? That's only slightly easier than hex editing the 2da file itself :) There is an easier way. Just right-click on a row, choose "insert r...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-31-2004, 2:24 AM
#309
No, v1.0.1490.35666 is the latest - that last post was a copy-and-paste error :) As long as the version number is higher, than the one you have, it is newer. I hope you all enjoy the changes and improvements I've made to this latest version. Speci...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 10:19 PM
#73
The "Z" numbers for all of them are different, go figure :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 10:07 PM
#71
Originally posted by Drakron Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor . Here's Vandar's info; note the "ZPosition" :) Struct- Type:4 Field count: 6 Field- Ty...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 10:01 PM
#70
Actually, I already have a class implemented that will read GFF data and built a relational structure plus reference arrays for the structs and lists. Here's a few links to the diagnostic output from the class when it's building itself from the stu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 8:34 PM
#67
levitating? (I have used what I have to make "Dead Eye" have a can of beer on his head. Oh how little it can take to amuse me...)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-06-2004, 8:15 PM
#65
Ok, so I'm working on some code for handling GFF-based files, like the Area (.are) and Creature (.utc). As I'm hoping to present a friendly GUI for interacting with these files, which would you folks like to see editable first?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-01-2004, 12:31 AM
#63
BTW, if you copy (not move) the patch.erf file to your texturePacks directory, you can look at the tpc images and skills.2da file contained therein. Also, for those who care, I think the "tpc" extension stands for "Texture, PC",...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-01-2004, 12:12 AM
#62
Ugh! I spend hours developing a grid to edit 2da's and you want to add a new row by editing the xml version? That's only slightly easier than hex editing the 2da file itself :) There is an easier way. Just right-click on a row, choose "insert r...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-31-2004, 3:24 AM
#59
No, v1.0.1490.35666 is the latest - that last post was a copy-and-paste error :) As long as the version number is higher, than the one you have, it is newer. I hope you all enjoy the changes and improvements I've made to this latest version. Speci...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-28-2004, 3:41 AM
#47
I believe the two errors have been fixed. One was caused by me "exporting" 1 less row of data from the grid than actually existed, but only in the 2da native format; the XML exporter was OK, thus easy to find. The other was caused by a qu...  [Read More]
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