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Originally posted by Weiser_Cain I've downloaded the kotor tool and tpc2tga and: 1 tpc2tga doesn't seem to work for me(it just blinks on and off) and I've installed tpc2tga an kotor tool in the same directory and clicked always convert but it still... [Read More]
As with most troubleshooting situations, certain info is needed. 1. What is the version number of KT you're running? 2. How did you open the files you're having trouble with: a) double clicking on the item in the tree under 2da.bif b) opening from... [Read More]
I believe the two errors have been fixed. One was caused by me "exporting" 1 less row of data from the grid than actually existed, but only in the 2da native format; the XML exporter was OK, thus easy to find. The other was caused by a qu... [Read More]
(I meant to respond to this earlier, but I have been ignoring most external stimuli to make sure you folks get the best modding tool I can write. So, sorry for the delay...) You're welcome, and your kind words of appreciation go a long way as motiva... [Read More]
For those images that have mipmaps, (mipmapping is a technique that improves image quality and reduces texture memory bandwidth by providing prefiltered versions of the texture image at multiple resolutions), you may see a performance hit as the game... [Read More]
Thanks for the compliments; I'm glad you're happy with KT. As the only reason I'm writing this tool (besides the fact that I like programming a great deal - I do it ~13-14 hours a day) is so that all of you folks can get even more out of KotOR, I'm... [Read More]
Originally posted by Drakron Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor . Here's Vandar's info; note the "ZPosition" :) Struct- Type:4 Field count: 6 Field- Ty... [Read More]
Actually, I already have a class implemented that will read GFF data and built a relational structure plus reference arrays for the structs and lists. Here's a few links to the diagnostic output from the class when it's building itself from the stu... [Read More]
Ok, so I'm working on some code for handling GFF-based files, like the Area (.are) and Creature (.utc). As I'm hoping to present a friendly GUI for interacting with these files, which would you folks like to see editable first?... [Read More]
BTW, if you copy (not move) the patch.erf file to your texturePacks directory, you can look at the tpc images and skills.2da file contained therein. Also, for those who care, I think the "tpc" extension stands for "Texture, PC",... [Read More]
Ugh! I spend hours developing a grid to edit 2da's and you want to add a new row by editing the xml version? That's only slightly easier than hex editing the 2da file itself :) There is an easier way. Just right-click on a row, choose "insert r... [Read More]
No, v1.0.1490.35666 is the latest - that last post was a copy-and-paste error :) As long as the version number is higher, than the one you have, it is newer. I hope you all enjoy the changes and improvements I've made to this latest version. Speci... [Read More]
Originally posted by Drakron Yes, if you look at some of the council members in Dantooine you will notice their feets are not connected to the floor . Here's Vandar's info; note the "ZPosition" :) Struct- Type:4 Field count: 6 Field- Ty... [Read More]
Actually, I already have a class implemented that will read GFF data and built a relational structure plus reference arrays for the structs and lists. Here's a few links to the diagnostic output from the class when it's building itself from the stu... [Read More]
Ok, so I'm working on some code for handling GFF-based files, like the Area (.are) and Creature (.utc). As I'm hoping to present a friendly GUI for interacting with these files, which would you folks like to see editable first?... [Read More]
BTW, if you copy (not move) the patch.erf file to your texturePacks directory, you can look at the tpc images and skills.2da file contained therein. Also, for those who care, I think the "tpc" extension stands for "Texture, PC",... [Read More]
Ugh! I spend hours developing a grid to edit 2da's and you want to add a new row by editing the xml version? That's only slightly easier than hex editing the 2da file itself :) There is an easier way. Just right-click on a row, choose "insert r... [Read More]
No, v1.0.1490.35666 is the latest - that last post was a copy-and-paste error :) As long as the version number is higher, than the one you have, it is newer. I hope you all enjoy the changes and improvements I've made to this latest version. Speci... [Read More]
I believe the two errors have been fixed. One was caused by me "exporting" 1 less row of data from the grid than actually existed, but only in the 2da native format; the XML exporter was OK, thus easy to find. The other was caused by a qu... [Read More]