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JeeMonkey

Latest Threads

Page: 1 of 2
Posted in: sky shaders
 JeeMonkey
03-05-2005, 11:25 PM
#1
if i have found a sky texture that comes in 6 pieces.....up/front/right/left/back/down.......is there anyway to turn that into a sky shader using the same textures?...  [Read More]
Posted in: sphinx
 JeeMonkey
03-03-2005, 5:42 PM
#1
hey all, im trying to make a model that is my own contemporary version of the sphinx, but its really hard.....amking the model in gtk and converting to ase to ok for making the body, but too hard to make the face of the sphinx.......i have gmax but i...  [Read More]
Posted in: skybox shaders
 JeeMonkey
02-21-2005, 12:37 PM
#1
hey does anyone know any websites where i can download free skybox shaders??? i looked at google and the search results were of some shopping website skybox.net anyway im looking for a skybox shader of a bright sun shiny day with nothing but ocean wa...  [Read More]
Posted in: trigger problems
 JeeMonkey
02-13-2005, 1:57 PM
#1
ok i have a problem with a trigger........this is long so bear with me i have a duel room where the FPS is better than any where else in the map......but if people stand in the door way the fps gets ****ed........so even though the door will crush p...  [Read More]
Posted in: 2 odd questions...
 JeeMonkey
02-08-2005, 8:47 PM
#1
2 odd questions.... QUESTION 1: if i have a room with walls all around it and an open doorway (no door)......can i put an area portal in the door way to seal the room off during the VIS process????? QUESTION 2: there is this great music i found on...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-06-2005, 9:19 PM
#1
ok, i have a map emergency..........i asked people to review my map on this coming wednesday only my average fps rating in my map is 60. when i played my map the fps was constantly 60. when my friend played my map he got anything between 70-90 fps....  [Read More]
Posted in: brush limit?
 JeeMonkey
01-28-2005, 8:22 PM
#1
ok i searched everywhere for an answer to this problem and i found the answer......only the answer doesnt make sense i am gettin an error that says ************ ERROR ************ MAX_MAP_BRUSHES (32768) so i search around for a solution and it say...  [Read More]
Posted in: grass
 JeeMonkey
01-26-2005, 5:34 PM
#1
hey does anyone know hot to make grass in a map that looks exactly like the grass in ctf3???? ive tried everything and i cant find a forum that has already covered this topic so plz help me....  [Read More]
Posted in: Error_max Patch Planes
 JeeMonkey
12-02-2004, 4:05 PM
#1
hey all, everytime i load my map to play in it, i get this error. i know what causes it, and i know the brushes that need to be deleted in order to correct the error. PROBLE: I DONT WANT TO DELETE THOSE BRUSHES. ive tried everything from less brushe...  [Read More]
Posted in: modifying a model
 JeeMonkey
11-18-2004, 12:12 PM
#1
hey all, a while back i hand made my own model into an ase file. but now i need to tweak it a bit. how do i change an .ase file into a .map file so i can work on it again???????...  [Read More]
Posted in: MP test crashes
 JeeMonkey
11-17-2004, 6:29 PM
#1
hey all, long time no see. i once again must seek your ultimate wisdome (actually im only talking to WadeV here haha) PROBLEM: ive finished part of my map, ive compiled it. but when i start JAMP and i "/devmap mymap" the game crashes.........  [Read More]
Posted in: Terrain Maker
 JeeMonkey
10-09-2004, 10:03 PM
#1
hey all, long time no see. i got a huge problem on my map...........i need a lot of terrain in my map (like moutains!!!!) and even when i use very very large but realistic triangles to make the mountains it would still take a very long time to make t...  [Read More]
Posted in: bspc file missing
 JeeMonkey
08-07-2004, 3:44 AM
#1
hey all, i had to reinstall q3map2toolz and i can not locate the bspc file needed to work q3map2toolz correctly. can anyone find a link where i can download the file, and also tell me where the file should go once downloaded....  [Read More]
Posted in: Error: Max_original_edges
 JeeMonkey
05-11-2004, 11:55 PM
#1
hey all, i get this error when i compile my map and i searched for the cause of it, and it is caused by using CSG subtract, or by just having a lot of tiny little brushes., and i do have a lot of tiny little brushes. the only problem is, that if i re...  [Read More]
Posted in: textures n effects
 JeeMonkey
04-26-2004, 9:40 PM
#1
hey all, i need some help with texturing and modeling. i know how to adjust effects using fx editor but the effect never looks the same as it does in the game. so i have to go through like 100 trial and errors till i get it right in the game. now wit...  [Read More]
Posted in: bon fire
 JeeMonkey
04-10-2004, 3:33 AM
#1
hey all, i searched everywhere for this and nothing came up that would answer my question, just similar topics. anyway i want to make a huge flame in the center of the main room in my map like the one in ragnos's deciples. only i dont want to use lik...  [Read More]
Posted in: gmax help
 JeeMonkey
04-06-2004, 1:01 AM
#1
ok i searched everywhere for the answer to this and no luck, and the modeling/skinning forums are no help so im posting here. can someone plz give me a gmax tutorial, it is so ****ing confusing. or if you have the time, just tell me how i can open a...  [Read More]
Posted in: Texturing models
 JeeMonkey
03-29-2004, 7:34 PM
#1
hey all, i reolize that this is not the forums to ask this question but i have tried in the modeling forums and the skinning forums and people arnt responding after 2 weeks. so heres my question ------------------------------------------------------...  [Read More]
Posted in: Texturing Models
 JeeMonkey
03-29-2004, 3:21 PM
#1
hey all, i searched the forums and everywhere, nothing turned up. a ton of my default models are showing up in my game as the checkered caulk texture and i want them to look like they do when i play a level that came with the ja game. (and if possibl...  [Read More]
Posted in: Wade-v
 JeeMonkey
03-21-2004, 4:02 AM
#1
dear wadeV, i owe u a great deal of appology. i always knew that u knew what u were doing when giving me advice, but i found u cocky and so i stereotyped u as someone who has mapped for a long time and assumes hes an elite. then i saw ur stargate cre...  [Read More]
Posted in: Before Posting, Read This For Most Errors!
 JeeMonkey
03-18-2004, 3:04 PM
#1
hey all, i found this great site that lists all the error messages that you could experience in gtk radiant and how to fix them!!! if your recieving an error that is not listed here, please tell me what it is and i will look into it. you can thank...  [Read More]
Posted in: Modeling
 JeeMonkey
03-15-2004, 6:37 PM
#1
what is modeling? if it what i think it is.....where can i find a tutorial explaining how to model???...  [Read More]
Posted in: Scripting
 JeeMonkey
03-15-2004, 6:30 PM
#1
where can i find a tutorial on how to make a script? like a script that respawns a npc after it has been killed, bot routs, etc....  [Read More]
Posted in: Shaders
 JeeMonkey
03-15-2004, 6:28 PM
#1
hey all? where can i find a tutorial on how to make shaders? how can i make shaders? how can i make moving shader? (like a waving flag) how can i make shiny shaders? (like a metalic surface that changes as you move around it) I REALLY NEED HELP IN...  [Read More]
Posted in: conservation in mapping???
 JeeMonkey
03-15-2004, 6:24 PM
#1
how important is it ....to clip brushes that extend into the void? ....to make sure u dont texture anything that cant be seen while playing the game? ....to caulk as much as u can? ....to use as few brushes as possible? (or break them up into many t...  [Read More]
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