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JeeMonkey

Latest Threads

Page: 2 of 2
Posted in: doors
 JeeMonkey
03-15-2004, 6:11 PM
#1
doors in ja commonly slide to a side, but can i make it so a door SWINGS open like a normal door would do? swings as in pivot off the end point of the door...  [Read More]
Posted in: multiple music for maps
 JeeMonkey
03-15-2004, 6:00 PM
#1
hey all, i know how to add music to my map by putting it into the music folder and then pk3 my map. but it is possible to put more than 1 music file in my music folder in order to make a sort of "playlist" in my map.??? meaning that the mus...  [Read More]
Posted in: Npc Vs Npc
 JeeMonkey
02-27-2004, 4:51 PM
#1
is it possible to make an npc battle an npc? or have an npc battle npc's as well as players? if so please tell me how thanks all :D...  [Read More]
Posted in: Auto-clip
 JeeMonkey
02-26-2004, 4:53 PM
#1
hey all, if i am bothering people by posting too many questions plz tell me. i dont want to offend anyone. [QUESTIONS] 1) how do i auto-clip a model in gtk radient 4.0?? [NOTES] *i do not care about the damn size of the model tell me anyway. *i sea...  [Read More]
Posted in: Doors
 JeeMonkey
02-26-2004, 4:52 PM
#1
hey all, how ya doin? [QUESTIONS] 1) how do i make a door close after a period of time (even if the player is under it) 2) how do i make the door cause damge when it closes? 3) can i make a door swing open? [NOTES] i found a tutorial for gtk radien...  [Read More]
Posted in: Lightning
 JeeMonkey
02-23-2004, 6:04 AM
#1
hey all, ok i have the lightning texture but how do i make the lightning actually act and loo like lightning in the game?????????????????????????????????????????????? ???????...  [Read More]
Posted in: rich diesals mapping tutorial
 JeeMonkey
02-22-2004, 6:39 AM
#1
hey all, did rich diesal die or something? 'cause his mapping tutorial ( http://richdiesal.jedioutcastmaps.com/tutorials/ ) is not only unfinished but outdated though still a good source to use when first learning how to map...  [Read More]
Posted in: rich diesals mapping tutorial
 JeeMonkey
02-22-2004, 6:39 AM
#1
hey all, did rich diesal die or something? 'cause his mapping tutorial ( http://richdiesal.jedioutcastmaps.com/tutorials/ ) is not only unfinished but outdated though still a good source to use when first learning how to map...  [Read More]
Posted in: Video Lagging
 JeeMonkey
02-22-2004, 6:33 AM
#1
[off topic] hey all, thanks to all your help my map is becoming real and complete (not just some small duel map) keep up the good work [on topic] hey all, when i play my map i notice 3 areas that have video lagging. 1) one is where the base of a c...  [Read More]
Posted in: Seriouse Fps Trouble
 JeeMonkey
02-19-2004, 7:16 PM
#1
hey all, im about half way done with my map when i go to test it (not for the first time) and i notice that my FPS (frames per second) are between 70-90 and thats a lot considering i was testing my map be myself and i have a cable modem. how do i low...  [Read More]
Posted in: how to clip a model
 JeeMonkey
02-19-2004, 7:13 PM
#1
hey all, ive added some models to my map and ive been trying to clip them, but every time i do it ends up taking several brushes to do it. i tried to load one of the sample maps from gtk radient to just copy the clip used there. but every time i load...  [Read More]
Posted in: How 2 Add New Textures
 JeeMonkey
02-10-2004, 10:50 PM
#1
SITUATION: hey all, i found these great, free, legal, textures on the web and i want to use them in my map. ive put them into a .PK3 fiel and i am able to add them to my map using gtk-radiant. however, when i go to compile my map, some of them cause...  [Read More]
Posted in: How to make Textures
 JeeMonkey
02-10-2004, 5:12 PM
#1
SITUATION: hey all, i found these great, free, legal, textures on the web and i want to use them in my map. ive figured out how to access them in gtk and apply them to a brush, but some of them cause sompiling trounble, some of them show up (while in...  [Read More]
Posted in: Seriouse Compiling Troubles
 JeeMonkey
02-09-2004, 12:37 AM
#1
hey all, in my map i have used many 'simple patch mess'es to make a variety of curves in my map. and then u use regular brushes to cover the sides of my new curve. but when i compile and load my map, all the brushes touching the 'simple patch mess' b...  [Read More]
Posted in: Circular rooms
 JeeMonkey
02-07-2004, 10:49 PM
#1
Hry all, im trying to make a room that is curved, one thats like an oval and one that is like a semi circle. QUESTIONS: 1) how do i make a round room w/o useing endcap (because i need both sides of the wall to carry a texture)?????? 2) how do i clip...  [Read More]
Posted in: Map Leaked
 JeeMonkey
02-07-2004, 10:44 PM
#1
Hey all, i just made a simple 2 room map, with one room as a semi circle that has the floor and cealing capped to fit into the semi cirle, and the other room as a square. when i go to compile my map it says map leaked and when i follow the red line t...  [Read More]
Posted in: Help W/ Spot Lights
 JeeMonkey
01-20-2004, 5:59 PM
#1
hey all. in my map i have a waterfall that i want to illuminte, meaning i want it to look at though a spot light is shinging down from inside the waterfall so just the stream of water is lit up. i tried using 1 light entity and connecting it to about...  [Read More]
Posted in: HELP W/ LIGHTING 2 questions
 JeeMonkey
01-15-2004, 12:04 AM
#1
hey all, im a beginer mapper and i got a couple of questions about lighting. 1) when i am trying to change the radius of a spot light, what is 1 unit equal to? is it.... A) 1 unit on grid .25 B) 1 unit on grid .5 C) 1 unit on grid 1 D) 1 unit on gri...  [Read More]
Posted in: Mapping: Help W/ Lighting 2
 JeeMonkey
01-13-2004, 11:11 PM
#1
hey all, im a beginer mapper and i got a question about lighting. when i am trying to change the radius of a spot light, what is 1 unit equal to? is it.... A) 1 unit on grid .25 B) 1 unit on grid .5 C) 1 unit on grid 1 D) 1 unit on grid 2 E) 1 unit o...  [Read More]
Posted in: Mapping: Help W/ Lighting
 JeeMonkey
01-14-2004, 12:07 AM
#1
:ewok: hey all, im a beginer mapper and i need help with lighting. how do i change the intensity of the light coming from a spot light? do i...... 1) move the spot light closer to the null 2) do something in the entity sub-window 3) something else?...  [Read More]
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