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JeeMonkey

Latest Activity

Posted in: sky shaders
 JeeMonkey
03-07-2005, 9:11 PM
#5
and this will encorporate all six (6) sky images into one sky shader???...  [Read More]
Posted in: sky shaders
 JeeMonkey
03-07-2005, 4:16 AM
#3
that would work if i wanted to make one texture into a sky shader.....but what i have is 6 sky shaders one for each side of the sky box.....and i want to turn those 6 sky textures into a single sky shader.........or are you saying i should make 6 sep...  [Read More]
Posted in: sky shaders
 JeeMonkey
03-05-2005, 11:25 PM
#1
if i have found a sky texture that comes in 6 pieces.....up/front/right/left/back/down.......is there anyway to turn that into a sky shader using the same textures?...  [Read More]
Posted in: sphinx
 JeeMonkey
03-03-2005, 5:42 PM
#1
hey all, im trying to make a model that is my own contemporary version of the sphinx, but its really hard.....amking the model in gtk and converting to ase to ok for making the body, but too hard to make the face of the sphinx.......i have gmax but i...  [Read More]
Posted in: skybox shaders
 JeeMonkey
02-21-2005, 12:37 PM
#1
hey does anyone know any websites where i can download free skybox shaders??? i looked at google and the search results were of some shopping website skybox.net anyway im looking for a skybox shader of a bright sun shiny day with nothing but ocean wa...  [Read More]
Posted in: trigger problems
 JeeMonkey
02-13-2005, 8:03 PM
#3
ok i dont know how i did it....but i fixed the long confusing problem all by myself.....YAY ME!!!! sry for taking up space in the forum menu :(...  [Read More]
Posted in: trigger problems
 JeeMonkey
02-13-2005, 2:01 PM
#2
one last thing to note....... if i have a trigger with KEY: target2 VALUE: (unlockdoor) should the entity that unlocks the door have..... KEY: target2name VALUE: (unlockdoor)...  [Read More]
Posted in: trigger problems
 JeeMonkey
02-13-2005, 1:57 PM
#1
ok i have a problem with a trigger........this is long so bear with me i have a duel room where the FPS is better than any where else in the map......but if people stand in the door way the fps gets ****ed........so even though the door will crush p...  [Read More]
Posted in: 2 odd questions...
 JeeMonkey
02-10-2005, 9:38 PM
#7
well actually i have done that already with a mic that came with my previous desktop.....the music is recorded pretty well but theres this white noise in the background......i dont want to repell players from my map with possible sublimin messages hi...  [Read More]
Posted in: 2 odd questions...
 JeeMonkey
02-09-2005, 11:29 PM
#5
the audio extractor isnt gonna work casue the music files on the dvd are not in mp3 wav or any other format that can be extracted from the DVD using an audio extractor...... is there any other hackers program that i can download that will help me in...  [Read More]
Posted in: 2 odd questions...
 JeeMonkey
02-09-2005, 3:17 PM
#4
Originally posted by lassev No. why not??? also where do i get an audio extractor? also..... the roofs of my buildings are models.....does that mean that even if i add a door w/ an area portal inside the door.....that the room wil not be entirly...  [Read More]
Posted in: 2 odd questions...
 JeeMonkey
02-08-2005, 8:47 PM
#1
2 odd questions.... QUESTION 1: if i have a room with walls all around it and an open doorway (no door)......can i put an area portal in the door way to seal the room off during the VIS process????? QUESTION 2: there is this great music i found on...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-07-2005, 3:52 PM
#7
should i make entities detailed? entities such as models, weapons, ammo, lights, nulls, teleporters, etc.?????...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-07-2005, 3:45 PM
#6
so should i make the mountain walls, tree models, and large river rocks structural or leave them detailed????????...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-06-2005, 9:59 PM
#3
one last thing.........when i compile i do 1)BSP-META....when that is finished i do 2)BSP-VIS FAST......when that is done i do 3)BSP-LIGHT FASTER.........then im done with my map would i get a higher fps if i did the full complete....... 1) BSP-ME...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-06-2005, 9:47 PM
#2
would making everything structural help increase fps??? would adding in ambient lighting help increase fps???? i have a lot of models in my map and in my artistic opinion they are all necessary but if i have too i can get rid of 5 of them.....(my m...  [Read More]
Posted in: increasing fps help
 JeeMonkey
02-06-2005, 9:19 PM
#1
ok, i have a map emergency..........i asked people to review my map on this coming wednesday only my average fps rating in my map is 60. when i played my map the fps was constantly 60. when my friend played my map he got anything between 70-90 fps....  [Read More]
Posted in: brush limit?
 JeeMonkey
01-30-2005, 6:57 PM
#2
ok its been over a week and no one has responded.......thx a lot!...  [Read More]
Posted in: brush limit?
 JeeMonkey
01-28-2005, 8:22 PM
#1
ok i searched everywhere for an answer to this problem and i found the answer......only the answer doesnt make sense i am gettin an error that says ************ ERROR ************ MAX_MAP_BRUSHES (32768) so i search around for a solution and it say...  [Read More]
Posted in: grass
 JeeMonkey
01-30-2005, 6:38 PM
#14
thx for helping me out with that problem. ive got one more question concerning the topic of shaders.......... QUESTION: if i want to make a design, like a logo or a personal seal etc........how do i make it so the gaps between the design of the log...  [Read More]
Posted in: grass
 JeeMonkey
01-28-2005, 7:47 PM
#12
how do u add it to the shaderlist.txt???????? and how do u make reflective floors??????...  [Read More]
Posted in: grass
 JeeMonkey
01-27-2005, 6:27 PM
#8
ok well i dont know what the editor image is.......but heres the txt form of the shader: textures/twoods/twoods_grass { qer_editorimage textures/twoods/floor_grass2 q3map_material ShortGrass q3map_nolightmap cull twosided { map textures/twoods/flo...  [Read More]
Posted in: grass
 JeeMonkey
01-27-2005, 4:22 PM
#6
ok so i looked up a lot of ****, and i have made my custom shader with the groud i want and grass. PROBLEM: the shader can not be found when i open gtk radient. if there is anything u need me to do i.e. copy the shader file......just ask cause i re...  [Read More]
Posted in: grass
 JeeMonkey
01-27-2005, 1:54 PM
#4
what if i want to add a sprite to my custom made texture???? meaning.....i have the ground cover and i want to add grass to it...  [Read More]
Posted in: grass
 JeeMonkey
01-26-2005, 5:34 PM
#1
hey does anyone know hot to make grass in a map that looks exactly like the grass in ctf3???? ive tried everything and i cant find a forum that has already covered this topic so plz help me....  [Read More]