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Stator

Latest Posts

Page: 2 of 4
Posted in: What makes the game ID the PC as male/female?
 Stator
02-03-2004, 10:08 AM
#2
My initial guess would be the model id. Stator...  [Read More]
Posted in: Dialog editor
 Stator
02-03-2004, 7:01 PM
#8
I just tested it and I was able to read dialogs in the toolset. I just grabbed some random files to look at. As Talchia has pointed out, some flags may be deleted by the toolset if they aren't recognized. Sorry I don't have more help for you. Stator...  [Read More]
Posted in: Dialog editor
 Stator
02-03-2004, 2:55 PM
#6
You need a fresh install of the nwn toolset for starters. No expansion packs and don't even bother with patches. Then go to the utilities sticky and download the kotor builder module that Lil Jawa made. Dialog.tlk isn't the smae as a dialog. Use a .t...  [Read More]
Posted in: Dialog editor
 Stator
02-03-2004, 9:46 AM
#2
I use the nwn toolset to edit dialogs. Stator...  [Read More]
Posted in: A better hardcore mod!
 Stator
02-02-2004, 10:40 AM
#2
Go to the site listed below. Tlchia has already made a mod that increseases the difficulty of the game. It may be just what you are looking for. http://home.t-online.de/home/Talchia/ Stator...  [Read More]
Posted in: All Skills Class Skills?
 Stator
02-03-2004, 10:05 AM
#11
This is what I did. First I removed the level requirements for all of the feats. Then I raised the number of feats at level one for the pc to be able to acquire all of the applicable feats for their class. I didn't make all feats selectable for every...  [Read More]
Posted in: All Skills Class Skills?
 Stator
02-02-2004, 2:07 AM
#8
You can award a pc all of the feats at level one. You just have to select them individually and not use the recommend button. Using this button will cause the game to crash. Also make the number of feats awarded for the rest of the levels be zero. I...  [Read More]
Posted in: All Skills Class Skills?
 Stator
02-02-2004, 12:26 AM
#3
You went all they way eidos. I stopped short of what you did with my version. I gave all of the feats and powers at level 1 but I didn't change the class specific values. I felt that would simply rule out the choice of which class to take since you g...  [Read More]
Posted in: Please someone that can help me?
 Stator
02-01-2004, 4:45 PM
#2
Unfortunately you will probably be in the same boat. Hotmail won't allow an attachment of that size to go through. The only thing I can suggest is that you get one of those download programs like get right. They will allow you to download in chunks a...  [Read More]
Posted in: Carth a semi-Jedi?
 Stator
02-02-2004, 12:17 AM
#9
I get the picture. Tell you what you do. Build it yourself and I promise to not try and help you again. Fair enough? Sheesh. Some people. Stator...  [Read More]
Posted in: Carth a semi-Jedi?
 Stator
02-01-2004, 8:52 PM
#4
Go to this site and download the Elite Force Mod. http://alvin777t.tripod.com/ Stator...  [Read More]
Posted in: Carth a semi-Jedi?
 Stator
01-31-2004, 11:16 PM
#2
There is already a mod to turn all of the npc party members into jedi. It was written by gameunlimited. Check the tools thread for the link to his site. It is called Elite Force. Stator...  [Read More]
Posted in: Jules Windu's Mods for KotOR
 Stator
01-31-2004, 9:35 PM
#11
Good catch on the footlocker bug Jules. I was just about to post about that. Otherwise it's a good mod. Would like to get with you to learn how you did the items. I can understand some of it but not all of it. Stator...  [Read More]
Posted in: Jules Windu's Mods for KotOR
 Stator
01-31-2004, 5:18 PM
#5
The site is sporadic at the moment. Sometimes you can connect and sometimes you can't. I couldn't access it for about five minutes and now I connect every single attempt. Stator...  [Read More]
Posted in: Arena Mod Update
 Stator
02-02-2004, 11:53 AM
#6
This also happened to me but it was all my fault. I had forgotten to place the arena.mod file into the modules folder. As soon as I did that everything worked fine. You should remove the 1.0 version files also. Hope this helps. Stator...  [Read More]
Posted in: Arena Mod Update
 Stator
01-31-2004, 2:07 AM
#2
I finally got to test out version 1.1 of the Arena mod. Once again you have done a fantastic job Talchia. To bad your avatar doesn't speak....hehehe. Don't stop now. You have me anticipating the next thing you will come up with. Thanks again for the...  [Read More]
Posted in: need Bandon Armor mod made, please
 Stator
01-30-2004, 11:00 AM
#13
If you are using windows, just right click on the link and choose save target as. Then the save dialog box will come up. That's what I always do and it always works for me. Stator...  [Read More]
Posted in: need Bandon Armor mod made, please
 Stator
01-30-2004, 3:36 AM
#11
Excellent work gameunlimited. This is what I am talking about. Now my dark jedi guardian is looking like someone not to mess around with.....hehehe Stator...  [Read More]
Posted in: All Force/Feats Mods
 Stator
02-03-2004, 7:29 PM
#6
I have finished my testing and it works without any problems that I can detect. By editing the p_bastilla.utc file, I was able to give Bastilla any feat or power that I wanted her to have. She would have the powers and feats when I first meet her in...  [Read More]
Posted in: All Force/Feats Mods
 Stator
02-02-2004, 12:47 AM
#4
I haven't fully tested this but it might work. Try editing Bastilla's utc file. Under class you will see entries called known. These are her force powers. Just use a GFF editor to add the rest of the powers to her. Hopefully this will work. Remember...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 Stator
01-29-2004, 12:18 AM
#10
I am being a bit lazy at the moment but there is a .zip file on this forum that contains all of the .2da files. They are already decompiled. I will do a search as soon as I stop being lazy. It is on this forum though. Stator...  [Read More]
Posted in: A word of thanks
 Stator
01-27-2004, 8:23 PM
#1
This has been a very positive community towards me from my very first visit to this forum. I have yet to meet any negative people here. There have been a few standouts though and I would like to formally show my appreciation for their work and help....  [Read More]
Posted in: Save file starting point mod?
 Stator
01-27-2004, 6:12 AM
#4
If you don't want to use the warp code you can just create a new save. Load the game with your dark jedi at Malak's door and then save it under a new name. Now load your save and go back to the ebon hawk. Save it here and you can use this save game t...  [Read More]
Posted in: Compiling included scripts (?)
 Stator
02-02-2004, 10:45 AM
#5
Originally posted by thenewguy i can't seem to get this to work properly. I extract (with no edits) k_sp1_generic.nss k_inc_force.nss k_inc_debug.nss into my override folder. i run _compileAll.bat and it creates k_sp1_generic.ncs k_sp1_generic....  [Read More]
Posted in: Saber Hilts
 Stator
01-26-2004, 7:01 PM
#29
If Bioware is truly the force behind the no modding attitude, then I have a very simplistic theory as to why. NWN is based on D&D. D&D is a very popular franchise but it is also limited. It's basically popular with the role players and mainl...  [Read More]
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