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|GG|Carl

Latest Posts

Page: 4 of 15
Posted in: How to make text appear on the screen?
 |GG|Carl
02-05-2004, 12:18 PM
#1
For example on the matrixreloaded v2 map; If you jump into the goals, it says "GOOOOOAAAAAAAAL!!!!" on the screen. How to do this?...  [Read More]
Posted in: sv_SetBrushModel: NULL
 |GG|Carl
02-03-2004, 7:10 PM
#5
"BSP -meta" -compile?...  [Read More]
Posted in: sv_SetBrushModel: NULL
 |GG|Carl
02-03-2004, 6:47 PM
#3
I got this error as well, and the problem is: You have placed an areaportal where it's not supposed to be. Make sure it's as big as the door, except for the thickness, which is supposed to be 2 grid units less than the door. And don't forget that...  [Read More]
Posted in: The Challenge of Mos Espa
 |GG|Carl
02-03-2004, 3:25 PM
#7
Nice first map! But... You can make the textures fit better to their brushes on some areas....  [Read More]
Posted in: HELP!!! "No worldspawn in map"
 |GG|Carl
02-01-2004, 7:00 AM
#3
:elephant: It works! Thanks dude! You saved my map! EDIT: For some reason I get this message when I compile: "Entity 1, brush 314: area portals only allowed in world" What does that mean? And why are all the brushes green instead of...  [Read More]
Posted in: HELP!!! "No worldspawn in map"
 |GG|Carl
01-31-2004, 7:51 PM
#1
I was mapping, suddenly my computer shut down, and now when I try to load my map, there's just "No worldspawn in map". Is the map gone forever now? EDIT: I have a quite recent BSP-file, is it possible to make a working map file out of i...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
02-02-2004, 5:44 PM
#17
Never mind, for some reason it works:D I'm not sure what I did do, but, it works!...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
02-02-2004, 2:57 PM
#16
Allright, I've done brush cleanup and some csgmerge. I now have 3589 brushes, but I still get this freaking error! What makes radiant think I have more than 32768 brushes? EDIT: Here is something interesting info from the compile: 2678 total...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
02-02-2004, 2:13 PM
#14
Sorry if I sound stupid, but what does brush cleanup do? It just seems to select some random brushes......  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
02-01-2004, 8:24 AM
#12
I have 3693 brushes and the limit is 32768, Why do I get this error? :mad:...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
01-31-2004, 7:32 PM
#8
*COUGH!* How to copy? *COUGH!* Just select the brushes and press Ctrl+C?...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
01-31-2004, 7:09 PM
#5
Shall I make the whole map into a misc_model? I mean, how to do it with just parts of it?...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
01-31-2004, 6:51 PM
#3
Allright... How to do that? :confused:...  [Read More]
Posted in: Max_map_brushes
 |GG|Carl
01-31-2004, 6:42 PM
#1
I have to many brushes on my map, which gives me the MAX_MAP_BRUSHES error when I compile. The big problem is that I'm absolutely not done with my map! Is there some way to attch brushes to eachother or something like that? Or do you have another...  [Read More]
Posted in: MAX_MAP_VISIBILITY exceeded
 |GG|Carl
01-26-2004, 4:00 PM
#4
Allright, I think I got it. Thanks a lot!...  [Read More]
Posted in: MAX_MAP_VISIBILITY exceeded
 |GG|Carl
01-25-2004, 8:03 PM
#1
When I try to make a VIS-compile i get this error: ********ERROR******** MAX_MAP_VISIBILITY exceeded What does it mean and what to do?...  [Read More]
Posted in: teleport?spawning with a button?
 |GG|Carl
01-20-2004, 7:26 PM
#3
Originally posted by lauser A button for spawning NPC's? Not possible. :( That's sad to hear... But what about vehicles? I know that you can make vehicles spawn with a button!...  [Read More]
Posted in: JA+ MOD 1.5c release
 |GG|Carl
01-08-2004, 9:31 AM
#22
Originally posted by Slider744 Now i stop discussing with you it leads to nothing Well, since one specific guy refuses to listen to all the others... :rolleyes:...  [Read More]
Posted in: new custom CTF map
 |GG|Carl
01-04-2004, 6:47 PM
#3
Those screenies look wonderful! What water texture are you using on the little creek? Well, the map looks amazing! Wrong forum though;)...  [Read More]
Posted in: Plz I Need Help! (JA Xbox)
 |GG|Carl
01-04-2004, 6:17 PM
#8
Originally posted by |GG|Crow_Nest also xbox doesnt have dynamic glow :D :rofl: Crow_nest is addicted to dynamic glow!...  [Read More]
Posted in: KFS- *.veh extension error.
 |GG|Carl
01-05-2004, 9:42 PM
#7
My friend had the same problem, and he just had forgotten to delete the old KFS....  [Read More]
Posted in: KFS- *.veh extension error.
 |GG|Carl
01-04-2004, 10:25 AM
#3
That map is a little bit complicated, but here it is: Put all of these ones in the base folder: KFS.pk3 MYMUSIC.pk3 Put one of these ones in the base folder: y-wing.pk3 tie_proto.pk3 YOURCUSTOM.pk3 NOTE: you can only have one more vehicle in the...  [Read More]
Posted in: REALISTIC textures- where?
 |GG|Carl
01-05-2004, 9:20 PM
#19
I tried it as well:cool:. Nice program, a little slow though......  [Read More]
Posted in: Water with waves?
 |GG|Carl
02-06-2004, 3:51 PM
#12
Allright, I get it....  [Read More]
Posted in: Water with waves?
 |GG|Carl
02-04-2004, 1:24 PM
#10
Originally posted by wedge2211 To make water "flow" by just translating the texture map, add the line tcMod scroll <xspeed> <yspeed>. Where to add it?...  [Read More]
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