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|GG|Carl

Latest Posts

Page: 1 of 15
Posted in: compiling troubles
 |GG|Carl
08-17-2004, 11:18 AM
#2
Make sure you used detail and hint brushes (http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml) a lot......  [Read More]
Posted in: Compile questions...
 |GG|Carl
07-01-2004, 6:19 AM
#3
Thanks man! :)...  [Read More]
Posted in: Compile questions...
 |GG|Carl
06-30-2004, 12:48 PM
#1
What does those things actually mean: "-super 2" "-bounce 8" "-filter" I'm just curious......  [Read More]
Posted in: /Kill
 |GG|Carl
06-22-2004, 3:36 PM
#4
I'm not a pro mapper, but I'm pretty sure this ain't possible. But if it works: Don't use it. No one's gonna like it....  [Read More]
Posted in: Trying Not to be Discouraged...
 |GG|Carl
06-13-2004, 5:23 PM
#16
Originally posted by lauser UNLESS your name is rgoer and you get hired at RAVENSOFT! What the ...? That's kinda cool......  [Read More]
Posted in: My own Music wont work in real game...
 |GG|Carl
08-16-2004, 6:37 PM
#10
Man, it doesn't work... I have a mp3 song in my "music/cowboy_town" folder. The mp3 is 44.1 kHz, 16-bit, stereo. It's called apache.mp3. In my worldspawn there's the key: music cowboy_town/apache When I start the game, always the same...  [Read More]
Posted in: My own Music wont work in real game...
 |GG|Carl
08-15-2004, 5:53 PM
#8
Mono? Hm.. I'll try that... But is that for wav or mp3?...  [Read More]
Posted in: My own Music wont work in real game...
 |GG|Carl
08-15-2004, 5:09 PM
#6
Originally posted by WadeV1589 Music has to be 44.1khz, 16-bit, stereo in mp3 format..you can use wav but think about the size! How do I change this if I alreadyhave another song, which is for example 128kHz? And what if I want a wav file, does it...  [Read More]
[HOD]PK is talkin' about the resolution of the pictures. Make sure it's set to 300 pixels per centimeter....  [Read More]
Posted in: No Worldspawn in map
 |GG|Carl
05-18-2004, 11:50 AM
#12
About those error messages, it's hard to tell what's wrong if you don't tell us what it says......  [Read More]
Posted in: No Worldspawn in map
 |GG|Carl
05-10-2004, 3:39 AM
#9
Originally posted by EvilJedi "Cannot turn classname to worldspawn" I get a popup saying that :confused: Just a note: You should NOT press "n" and just change the classname. Press right mouse button and then press "move i...  [Read More]
Posted in: No Worldspawn in map
 |GG|Carl
05-09-2004, 4:08 PM
#5
Select them all (Select one, move it a little and press ctrl+z), and press the right mouse button>make into wordspawn....  [Read More]
Posted in: Brushes and stuff get invisible...
 |GG|Carl
05-17-2004, 1:57 PM
#22
Originally posted by GothiX The maximum for brush-based entities in JO MP was 256, I don't think that's changed. I think npc's and fx_runners are counted in too, since they get invisible as well......  [Read More]
Posted in: Brushes and stuff get invisible...
 |GG|Carl
05-11-2004, 12:13 PM
#15
I think I heard this somewhere, but IU don't know if it's true; I you give two entities the same targetname, they are counted as one. Is this true? If it is, it'd be pretty helpful...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-22-2004, 4:27 PM
#39
Originally posted by WadeV1589 Also remember developer 1 in the console so you get debug information on the scripts that are running. Yeah, that's what I did to get this message: http://server6.uploadit.org/files/GGCARL-stone2.jpg...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-21-2004, 4:44 PM
#36
Did some testing today, and I found out that the stone didn't actually "pop up" at the last tag, it actually moved to it (backwards, without passing the other tags) :eek:...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-21-2004, 9:08 AM
#34
Are you really 100% sure this is what it's supposed to look like: //Generated by BehavEd rem ( "the rolling stone!" ); affect ( "stone2", /*@AFFECT_TYPE*/ FLUSH ) { rotate ( < 1440.000 0.000 0.000 >, 27000.000 ); wait ( 3...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-20-2004, 9:29 AM
#32
Sure dude, but then you tell me if you get it to work! :p...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-16-2004, 2:16 PM
#30
Sorry, passagen (swedish webhotel) really sucks. This one should work better: http://server6.uploadit.org/files/GGCARL-stone2.jpg...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-16-2004, 6:58 AM
#27
I'm pretty sure the script launches: http://hem.passagen.se/carlydergard/shot0000.jpg (Sorry, didn't have time to resize it) However, this is exactly what happens: The stone is where it shuold be. I launch the script, and the stone pops up on the...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-04-2004, 7:00 AM
#25
But what about the ref_tags? Are they suppoased to have targetmanes or script_targetnames?...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-01-2004, 9:44 AM
#23
You see, my idea is to place the stone on stone2spot1, and then make it move like: stone2spot2>stone2spot3> ... >stone2spot9>stone2spot1 So it'll stop where it started, on stone2spot1. But does where I place the stone in radiant really...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
06-01-2004, 5:31 AM
#21
Originally posted by lassev Do you mean that when you launch the game, the rock is spawned where you placed it in Radiant?Or is it really where the last tag is? And the last tag is in a different place than where the stone is in Radiant? Do you have...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
05-31-2004, 7:38 AM
#17
Not right. :( The stone spawns on the last tag and stays there :mad: btw, I did something to the 3d view so now you can only see the closest brushes, does anyone know how to make you able to see all brushes again?...  [Read More]
Posted in: Decompiling?
 |GG|Carl
06-07-2004, 11:37 AM
#9
Originally posted by Lil Killa Just email the guy who did this (http://www.jk2files.com/file.info?ID=24105) It's not as easy as you think, because Rich Whitehouses e-mail adress is gone! I've looked for it, but i really can't find it! (I have to a...  [Read More]
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