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|GG|Carl

Latest Posts

Page: 6 of 15
Posted in: The mapping newbie strikes back!
 |GG|Carl
12-18-2003, 8:51 PM
#9
I used idontlikegeorge and SD_Radical_Ed's method, and it worked fine :D But I have some new questions: 1. Some textures I've done by myself shows up on when I open my texture folder in gtkradiant, but some pictures aren't there, and some pctures...  [Read More]
Posted in: The mapping newbie strikes back!
 |GG|Carl
12-18-2003, 4:55 PM
#6
I think I'll just flip it over in photoshop. Thanks for the answers!...  [Read More]
Posted in: The mapping newbie strikes back!
 |GG|Carl
12-17-2003, 7:15 PM
#1
I have some questions about mapping, and I hope you can answer them. 1. I want to put a poster on a wall, but when I place it on the wall, it's "in the wrong way". So If there is something written on the texture, you have to read it from t...  [Read More]
Posted in: Make misc_models move?
 |GG|Carl
12-15-2003, 4:27 PM
#7
I finally got it to work! Thanks a lot wade! :thumbsup: Dunno if anyone wanna hear this, but: What I created was an elevator with darth vaders egg on it. It turned out really nice. :cool:...  [Read More]
Posted in: Make misc_models move?
 |GG|Carl
12-15-2003, 2:29 PM
#5
Originally posted by WadeV1589 Once you attach a model to the func_plat, you give the func_plat a targetname so you need to make a trigger to move it. :confused: Allright, I select the model first, then I select the func_plat and hit Ctrl+K. After t...  [Read More]
Posted in: Make misc_models move?
 |GG|Carl
12-14-2003, 4:31 PM
#3
Thanks a lot! But what about the clipmodel brushes? Can I just make them to func_plats, and attach them with the other stuff? EDIT: Allright, I did what you said, but now, the whole thing refuses to move! Everything (Including the clipmodel brushe...  [Read More]
Posted in: Make misc_models move?
 |GG|Carl
12-14-2003, 10:13 AM
#1
Is it possible to make misc_models be a part of an elevator or something?...  [Read More]
Posted in: Entity leaked?
 |GG|Carl
12-15-2003, 5:50 PM
#7
Ctrl+M makes things into details, doesn't it?...  [Read More]
Posted in: Bottomless pits in JA
 |GG|Carl
12-14-2003, 8:44 AM
#9
Originally posted by gothicX I used the method described by Wade in Orbital Extreme (http://www.pcgamemods.com/3267), and it sure did work. Allright, I'll just have to try again......  [Read More]
Posted in: Bottomless pits in JA
 |GG|Carl
12-12-2003, 1:18 PM
#6
I do create a MP map, and I do use the MP funktions in GTK Radiant. I've thought about it, and I haven't seen falling deaths in any new JA maps......  [Read More]
Posted in: Bottomless pits in JA
 |GG|Carl
12-11-2003, 12:41 PM
#1
How to create a bottomless pit in JA? Like when the camera zooms out, everything gets black, you hear a loud scream etc. This (http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn4.html) doesn't seem work in JA. But maybe I'm just doing somethin...  [Read More]
Posted in: WARNING: Hit per-surface style limit (4)
 |GG|Carl
12-07-2003, 4:12 PM
#3
Oh... I thought it was pretty cool with all those lights:D So four is the limit then?...  [Read More]
Posted in: WARNING: Hit per-surface style limit (4)
 |GG|Carl
12-07-2003, 3:34 PM
#1
What does this mean: WARNING: Hit per-surface style limit (4) :confused: When I compile my map, I get that message like 100 times per second!...  [Read More]
Posted in: Water with waves?
 |GG|Carl
12-08-2003, 8:06 PM
#6
h_evil is the map filled with noghris (you know, those blue "frankensteins")....  [Read More]
Posted in: Water with waves?
 |GG|Carl
12-07-2003, 1:18 PM
#2
There are some good river textures in "h_evil"....  [Read More]
Posted in: Levelshots doesn't work...
 |GG|Carl
12-05-2003, 4:52 PM
#9
Ok, I fixed the arena-file, now the map works fine! Thanks for all your help! (For those who are interested, the problem was: I had written "ffa_bigbox" in the arena-file, but the map is called just "bigbox":D)...  [Read More]
Posted in: Levelshots doesn't work...
 |GG|Carl
12-05-2003, 2:26 PM
#7
Hey wait! I got it! teh arena file is incorrect! I'll just have to fix it. thanks for the help....  [Read More]
Posted in: Levelshots doesn't work...
 |GG|Carl
12-05-2003, 1:44 PM
#5
But it is already 1024x1024, so why doesn't it work???...  [Read More]
Posted in: Levelshots doesn't work...
 |GG|Carl
12-04-2003, 7:47 PM
#1
I have created a very basic MP map for Jedi Adcademy. But I have two errors... Error 1: When I push "create game" or "solo game", the map name show up with the other maps, but there is no levelshot! I have created a levelshot, pl...  [Read More]
Posted in: GTK Radiant tutorial?
 |GG|Carl
11-30-2003, 7:03 PM
#6
Thanks a lot for all the support guys! I have already started mapping! I have created a testmap, and it works perfect! :cool:...  [Read More]
Posted in: GTK Radiant tutorial?
 |GG|Carl
11-30-2003, 11:47 AM
#3
Thanks a lot! NOTE: Wow! I posted this thread like 5 minutes ago! You answered pretty fast!...  [Read More]
Posted in: GTK Radiant tutorial?
 |GG|Carl
11-30-2003, 11:30 AM
#1
:confused: Does anyone know where I can find one? (I'm quite a newbie when it comes to mapping) Thanks.;)...  [Read More]
Posted in: Skin not showing up.
 |GG|Carl
11-30-2003, 7:21 PM
#2
The server must be pure... or wait, not pure... or maybe pure... or unpure... I can't remember what the default setting is :nut: ... But however, if the default setting is "pure", you shall create an "unpure" server to play with...  [Read More]
Posted in: Error Woes
 |GG|Carl
12-07-2003, 7:36 PM
#4
Allright, I got it to work:) btw, useful site....  [Read More]
Posted in: Error Woes
 |GG|Carl
12-07-2003, 3:30 PM
#2
bump I have exactly the same problem with my new map......  [Read More]
Page: 6 of 15