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|GG|Carl

Latest Posts

Page: 3 of 15
Posted in: How do I import custom textures into radiant?
 |GG|Carl
03-12-2004, 1:16 PM
#8
Simply click Textures>temple1. Make sure you don't have the "shaderlist.txt only" opinion checked....  [Read More]
Posted in: Max_TW_VERTS (12) exceeded?
 |GG|Carl
03-10-2004, 5:30 PM
#3
I've recieved this error twice, once the problem was that I had used the clip tool way too much on a brush (What lil killa said). The other time the problem was that I had put a lot of bevels and cylinders in a pretty small area. "Max_TW_VERTS...  [Read More]
Posted in: curvy pipes
 |GG|Carl
03-07-2004, 11:09 AM
#2
Make a cylinder/bevel/end cap, press "v" and move around the dots.:cool:...  [Read More]
Posted in: Lucas forums server
 |GG|Carl
03-07-2004, 12:07 PM
#10
Originally posted by LukeKatarn Well if kurgans meatgrinder is for the public then lucasforums should make their own servea which is my point! It's hard to get people to join your server even if you have no password on it, and password protected se...  [Read More]
Originally posted by RoxStar Hey Ya by Outkast. Well it's dumb allright... What about "Everybody to the limit (http://www.homestarrunner.com/fhqwhgads.html)"?...  [Read More]
Posted in: Funny things that happened in JK
 |GG|Carl
03-07-2004, 12:56 PM
#14
In the very first JA mission I got knocked down by a tree. :cool:...  [Read More]
Posted in: Biol em, mash em, stick em in a stew
 |GG|Carl
03-08-2004, 2:36 PM
#13
:eyeraise: Was that supposed to be funny?...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
03-08-2004, 6:53 PM
#7
Guess what? It didn't work! Any ideas?...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
03-07-2004, 10:27 AM
#6
I found a tutorial, downlaoded behavEd, created some ref_tags and wrote a script. But now I'm stuck. Look here: //Generated by BehavEd rem ( "the rolling stone!" ); affect ( "stone", INSERT ) { rotate ( < 360.000 0.000 0....  [Read More]
Posted in: A rolling stone?
 |GG|Carl
03-06-2004, 5:56 PM
#5
Ok, thanks. EDIT: I can't find anything, does anyone happen to have a link?...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
03-06-2004, 9:42 AM
#3
I didn't quite understand all of that... Originally posted by WadeV1589 affect("thingy",INSERT) { move(<0 0 0>,<100 0 0>,3000); rotate(<360 0 0>,3000); } Where to put the icarus-file? And how do I "name" ston...  [Read More]
Posted in: A rolling stone?
 |GG|Carl
03-05-2004, 7:32 PM
#1
I'm making something Indiana Jones inspired, and of course there's gonna be a huge stone rolling after you! A more exact desctiption: You get thrown into a room, you look behind you, see the stone rolling towards you. You run down a long hallway, an...  [Read More]
Posted in: Those Wonderful LF Ads
 |GG|Carl
03-07-2004, 6:22 PM
#23
I mostly see the AOL/Nascar one. And of course, this one: http://spe.atdmt.com/b/APAPMDRIVMSC/smiley_300x250.gif mmm... free smileys......  [Read More]
Posted in: Do you ever get bored of JA
 |GG|Carl
03-02-2004, 1:55 PM
#21
JA IS MY LIFE!!!!!!!!!!!!!!!!!!!!!:p :cool: :o :( ;) :mad: :) ... Seriously....  [Read More]
Posted in: Some questions about fog...
 |GG|Carl
02-22-2004, 4:09 PM
#4
Allrigth, thanks for the info. But I have one more question, how to do this: http://hem.passagen.se/carlydergard/cloud.JPG(A mountain, with a cloud around it) Shall I use fog here as well? And if I should, what sort of fog, and how to make it look...  [Read More]
Posted in: Some questions about fog...
 |GG|Carl
02-22-2004, 8:18 AM
#1
1. What sort of fog is this (http://www.pcgamemods.com/acore/180/2808/h3.jpg), and how to make it? 2. Does fog affect fps? (How much?)...  [Read More]
Posted in: Some kookoo nutty fun!
 |GG|Carl
02-21-2004, 2:23 PM
#21
Loopy Burgerbun Burgerbun??? Sounds like some kind of american snack or something. :D...  [Read More]
Posted in: Seriouse Fps Trouble
 |GG|Carl
02-20-2004, 6:31 PM
#10
Originally posted by lauser LOL!! The human eye can percieve motion at roughly 30 frames per second. Actually, it's 24 fps ;)...  [Read More]
Posted in: Round one : Fight!
 |GG|Carl
02-14-2004, 9:44 AM
#143
I'd do this: 1. Try to ignore him/them. 2. Start taking kung-fu lessons. 3. Punch him you-know-where when he doesn't expect it, and run!...  [Read More]
Posted in: Post your desktops, people!
 |GG|Carl
02-17-2004, 4:36 PM
#71
http://hem.passagen.se/carlydergard/desktop.JPG You can't see the picture? Click the link then:http://hem.passagen.se/carlydergard/desktop.JPG...  [Read More]
Here is a more exact description: You push a console (trigger multipy) ,which makes the guns fire at a breakable wall (which doesn't actually take damage). after a while, a delayed trigger_once makes the wall explode. The problem is that it looks s...  [Read More]
Sorry, I think I confused you, this is what it's like: Trigger_once (not func_button) > Trigger_multiply > Gun So... Shall I use a trigger_multiply instead of a trigger_once? You see, it's only supposed to fire once......  [Read More]
Originally posted by vas_zag aha i know just make a load of triggers that get triggered by the button then make the "delay" value for each one a bit more depending on how quick you want it to fire so like the first one would be a value of...  [Read More]
I have a shooter_blaster on my map, but it only fires one shot... It's actually even more complicated than that: I have a player-usable-trigger, which is linked to anoter trigger, which is linked to the gun; Button>Trigger>Gun So, I need to...  [Read More]
Posted in: How smart are YOU?
 |GG|Carl
02-07-2004, 5:10 PM
#23
I got 135, I guess that makes me really smart! :cool:...  [Read More]
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