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Teancum

Latest Posts

Page: 6 of 6
Posted in: New Custom Stances
 Teancum
04-17-2003, 5:02 PM
#26
WOW! :eek: These are all amazing. My personal favs are all of your animated gif stances, 2, 3, 4, and 7. You might see if you can get an underhand stance to work, like Adi Gallia has in Jedi Power Battles (PSX and Dreamcast). Do these stances rep...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Teancum
04-02-2003, 3:42 PM
#622
I know everyone is throwing out 1,000 suggestions a minute, but I would like to add a few of my own: 1- Multiplayer levels: A-Hidden "Saga" gametype levels shipped with JKIII - There's only one for JO, probably cuz people don't really unde...  [Read More]
Posted in: Ibsp?
 Teancum
12-19-2003, 11:00 PM
#4
Originally posted by Lindsey C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -fs_basepath -game jo "C:\ffa_factory.bsp" should be: C:\Program Files\Lucasarts...  [Read More]
Posted in: Enchanced idea -- the hidden weapons/other stuff
 Teancum
12-19-2003, 9:31 PM
#6
I'm not sure how seige works, but I was thinking of these weapons mostly for it. That way each class can be assigned weapons. In reality, all I want is to make it so a player can be assigned a hidden weapon (bryar inparticular) and have it be bindabl...  [Read More]
Posted in: Enchanced idea -- the hidden weapons/other stuff
 Teancum
12-18-2003, 8:13 AM
#1
The bryar pistol, tusken rifle, etc. Any and all that can be coded so they actually work once you switch away/switch back (the bryar being the first one) would be great. I'm currently compiling a large pk3 of available SP heads/races. I'm keeping i...  [Read More]
Posted in: SP modifications (HOW?!)
 Teancum
12-19-2003, 7:32 PM
#5
Originally posted by Wudan MP has a ton of support for SP things. Make an 'SP' mod based on the MP code. Is it possible to rename the MP dll to the SP dll and have it work? *edit* nope -- it says 'failed to load dll'...  [Read More]
Posted in: Switching Playermodels
 Teancum
12-19-2003, 8:25 PM
#10
Originally posted by lukeskywalker1 yeah... but did you install the old behaved in JA, or is there a new one???? You'll need the new one. It has the updated verbs and stuff....  [Read More]
Posted in: Switching Playermodels
 Teancum
12-19-2003, 10:29 AM
#4
There is a command in the Icarus system that does just what you need. Add a Set Types line -- and for the type, choose SET_PLAYERMODEL -- then add the npc name that you want it to change to from the .npc files. For instance: SET_PLAYERMODEL - luke, k...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 Teancum
12-18-2003, 8:39 PM
#6
Great news! I have the first 5 in-game cinematics working very well, (cept for 2, haven't tried that). Kejim Post is all but rid of it's bugs, except for Jan's navgoals & the big elevator not wanting to stay down, which will take a while, sinc...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 Teancum
12-17-2003, 11:14 AM
#5
It requires you have Jedi Outcast -- If you do have it, see the sticky called 'JO maps in JA'...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 Teancum
12-17-2003, 12:05 AM
#2
*update* I noticed that GtkRadiant comes with Kejim_Post, so I can make modifications to the map as needed. I noticed that it's a waypoint thing. Jan gets to the first combat point, then she's stuck there until the main door opens, then she doesn't...  [Read More]
Posted in: Reworking Outast SP for JA *progress*
 Teancum
12-13-2003, 10:07 AM
#1
So far, I've managed to get it to run under a mod folder (had problems). I got the first cutscene to look normal, though not 100% exactly like the original. Jan now follows Kyle up to the 90 degree turn where the officer is. She fights from way bac...  [Read More]
Posted in: Enhanced Ideas: "Z-Targeting"
 Teancum
12-10-2003, 2:23 AM
#1
For those of you who played either Zelda on N64, you know what I'm talking about. Basically a little aiming recitle (or however you spell that) comes up and you push button. Now until you press that button again, you're always facing them. This would...  [Read More]
Well, the sounds work in MP. Pain sounds work, all that stuff. I tried working with the sex m/f variable and that seems to be what changes the voice overs in SP. I'm going to try to set custom genders in sounds.cfg and see if that works. Just for fun...  [Read More]
Ya, that's the one I'm talking about. It replaces male or female. It doesn't add new ones....  [Read More]
I've been looking through the icarus scripts and have noticed that all of the cutscene scripts and have noticed that every one of Jaden's lines is drawn from /jaden_male. What I'm wondering is how the game determines how to use the female sounds, and...  [Read More]
I have recently 'converted' to JA and JO from the original JK, and therefore have basically skipped JO altogether. I am playing the JO maps in JA, but there's a few of the simple bugs that drive me nuts. First, you can't select the Kyle model without...  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 Teancum
12-04-2003, 8:14 AM
#7
Going along with the force thing... in JK you were able to pick a few light/dark powers in MP, but in JA it's light or dark. Is there a way to do fix that? I'd second the 'no expolosive weapons' post....very annoying during seige games with some gu...  [Read More]
Posted in: Enhanced Ideas: New Animations
 Teancum
12-12-2003, 8:45 AM
#43
Originally posted by razorace And it worked? I didn't think the skeleton structures were compatible. Not sure, but I recorded in a text file all of the additions, and the .gla compiled, so if anyone wants to take it for a test run, be my guest....  [Read More]
Posted in: Enhanced Ideas: New Animations
 Teancum
12-11-2003, 9:33 PM
#40
Well, I've combined the JO/JA animations, is there anyone that needs or wants them?...  [Read More]
Posted in: Enhanced Ideas: New Animations
 Teancum
12-11-2003, 9:02 AM
#38
Originally posted by razorace You can merge the files together but it will make your mod a huge download. And just out of curiosity, how hard would that be. I have access to Max at college. I'd like to get some of JO's cutscene anims back into JA...  [Read More]
Posted in: Eeth Koth Model
 Teancum
12-20-2003, 8:57 AM
#34
Originally posted by Aaron Smith Thats funny considering I already made one. It's just for JA though. If Aotctc wants to host it I'll release it in a few days. I can host it if you like. But just out of couriosity, does your generic Zabrak have fa...  [Read More]
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