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Teancum

Latest Posts

Page: 4 of 6
Posted in: Botrouting help
 Teancum
01-07-2004, 6:59 PM
#3
Okay, but I still am curious on how to do a few things regarding CTF. If I start from the red base, make a path to the blue and back, and assuming I've made branches from spawnpoints to the main route for both teams, how are the blue guys gonna know...  [Read More]
Posted in: Botrouting help
 Teancum
01-07-2004, 9:36 AM
#1
I'm working on some botrouting for a CTF favorite of mine from JO, "Kashhyk Tree Canopy". Thing is, I really stink at it. I'm not sure how to make the bots have different routes. I don't know if I should make routes from each spawn point, o...  [Read More]
Posted in: To anyone who can help me out.
 Teancum
01-06-2004, 8:03 AM
#2
I found Razorace's tutorial for Species icons very useful, even for skinning. It can be found here. (http://www.lucasforums.com/showthread.php?s=&threadid=116943) If you still get stuck, post again on this thread telling us what you've tried, and...  [Read More]
Posted in: Transparent flags for CTF
 Teancum
01-07-2004, 8:59 AM
#15
Downloaded it, looked at the shader file. Obviously a much needed mod, but I wonder if it causes problems w/invalid pk3's in MP, since it's just a few touchups to the models.shader, and not a new one. I'd doubt it, since shaders are a client thing....  [Read More]
Posted in: *new* Zabrak Male skinning contest
 Teancum
01-05-2004, 5:14 AM
#1
That's right. A Zabrak Male species is in the works! Aaron Smith sent me a beta of this model since he has other projects ATM, and while I'm working on torso/legs skins, I figured this would be a great chance for the community to contribute! We're cu...  [Read More]
Posted in: new custom CTF map
 Teancum
01-05-2004, 7:47 AM
#8
Loved it, nice CTF flow. Needs bot support bad though....  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-06-2004, 11:07 PM
#5
Left a post over at forgelink, where Raven members visit. They said they'd talk to the coders, and see if it's an easy fix...  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-04-2004, 8:38 AM
#4
You know, on second thought, I'm not quite sure where to begin....  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-03-2004, 10:42 PM
#3
Okay, I'll start hunting for things that call for UI_UpdateCharacter...  [Read More]
Posted in: JA Bug: Species Rotation *fixing, need help*
 Teancum
01-03-2004, 7:04 PM
#1
I have about 8 different species in my rotation, but there is a nasty bug in the species selection code. Left click moves it forward to the last one on the list, then cycles between the last 3, right click goes backwards, get the ones in the middl...  [Read More]
Posted in: kotor flight school final
 Teancum
01-06-2004, 5:09 PM
#11
Originally posted by Michaelmexp I get some stupid error. What a rubbish map. :( Make sure all other downloaded vehicles are out of your /base folder, or else you will get an error. Personally, I'd really like to see the servers adopt this one ov...  [Read More]
I'm not sure how the game handles vehicle weapons, and whether the weapon is related to the rider type, but I thought it would be cool to be able to use an animal's attacks, such as a rancor swipe when using an animal. Is there a way to refence an an...  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Teancum
01-03-2004, 1:13 AM
#8
Thanks for the reply Razorace. As far as the 2-3 swings per move stance, I was thinking mostly of idle/forward/backward moves. I know other people use side moves as combos....  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Teancum
01-02-2004, 8:17 AM
#5
Well, the point is that I don't want recognizable characters to show up at the Academy. If I just renamed "Species" to "model" or whatever, that doesn't change the fact that a customizable model such as Obi-Wan would show up on my...  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Teancum
01-02-2004, 7:58 AM
#3
Keshire - I guess I wasn't very clear. I know how to create species classes. What I'm saying is it would be very easy to create custom MP models, but if you did so, they would show up in SP too. So what I'm suggesting is a way to differentiate them f...  [Read More]
Posted in: Multiple suggestions: Basic and Enhanced
 Teancum
01-02-2004, 6:54 AM
#1
1 - Basic: Tavion/Desann stances available in SP/MP, by default. I assume it's not that hard, the only problem I forsee is how the HUD handles it. 2 - Basic (maybe enhanced): New "Custom Model" section of the ingame startup MP menu. Simpl...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-07-2004, 9:21 AM
#29
Well, I thought I'd a pic to keep hope alive. Here you can see most of the new color selections, if not all, the new head and 1 new torso, both modified from Alora, and the icon for the other new torso (far left). http://blargh.mine.nu/test/189/1.jp...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-02-2004, 3:50 PM
#28
Originally posted by babywax Yeah, I was trying to ask about this earlier. How many triangles do just the bodies themselves have, without other model's heads/torsos etc mixed in? Normal model is about 3k...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-02-2004, 7:33 AM
#25
Well, I decided just to include the brown cultist w/o team support. No point in putting in an unneccesary glm. I realized that the Reborn/Boss was actually the red team skin, so that one is knocked out too. Elder is in game with new team skins. Still...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-02-2004, 5:58 AM
#24
Originally posted by Admiral Chemix which model is 10 k, does it have multiple torso models, multiple heads, multiple eye and mouth sets, mutiple legs and feet? If not then lower the polycount or it will cause some major probs, the human male model...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-01-2004, 5:08 PM
#21
Another update. It really looks like the new hidden MP skins will have to be in a new directory, if they use new team skins files. Reason being as I stated before, is in a non-team game, you can select the red/blue skin, but when in a team game, it w...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
01-01-2004, 4:11 AM
#13
10k isn't really that high. Because only parts of the model that are on are being rendered. For comparison, the Human Male model is about 15k. Originally posted by Razorace Anyway, it sounds like Teancum's work is pretty cool but I have an issue:...  [Read More]
Posted in: Skins WIP: lots to talk about
 Teancum
12-31-2003, 5:25 PM
#7
Originally Posted by Marker0077 I have 3DS Max 5 & I can probably get those models in-game for you. I'm used to using Milkshape & I just got 3DS not too long ago but it's alot better than Milkshape by far. When you say 5 torsos, 3 heads, etc...  [Read More]
Posted in: What's New?
 Teancum
01-06-2004, 12:45 AM
#34
Well, when I click to get to the Icon, it just takes me to another page, with nowhere to d/l the icon. Here: Location: [OpenJediProject] / OJP / Tools / icon_MPbackground.jpg ------------------------------------------------------------------------...  [Read More]
Posted in: What's New?
 Teancum
01-05-2004, 7:17 PM
#32
Stubert -- I like the scoreboard, but the background should be black, or red/blue, and transparent. Other than that, great job. On my side of the battle, all of the normal Species now have all of my updates mentioned in a previous thread. It also co...  [Read More]
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