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Ibsp?

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 Lindsey
12-19-2003, 9:11 PM
#1
Im trying to convert some old JK2 maps from bsp to .map form.
I'm using this in the RUN feature-"C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -fs_basepath -game jo "C:\ffa_factory.bsp"

I've gonr thru different maps, all have the same error from q3map2.exe-Warning: Map is not an IBSP file. What does this mean, and what can I do to correct it? Several mappers besides me have been wondering.
 GothiX
12-19-2003, 9:35 PM
#2
-game jk2.
 Lindsey
12-19-2003, 10:16 PM
#3
nope, still nothing, still getting error message
 Teancum
12-19-2003, 11:00 PM
#4
Originally posted by Lindsey
C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -fs_basepath -game jo "C:\ffa_factory.bsp"


should be:

C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -game jk2 mymap.bsp

Don't bother using fs_basepath -- just place the map in your q3map2.exe directory -- it worked for doom_comm from JO

*edit* -- An interesting discovery. Now we can fix up JO maps for JA!
 WadeV1589
12-19-2003, 11:32 PM
#5
From what I remember, don't textures get screwed up if you don't use -fs_basepath?
 Lindsey
12-20-2003, 1:39 AM
#6
Got it working :D :D :D

its party time
 gotcha8903
12-20-2003, 2:52 AM
#7
im not sure if i included -fs_basepath, but when i tried this i lost all of the texture information on my map
 Teancum
12-20-2003, 10:05 AM
#8
Doom Comm converted perfectly w/o fs_basepath for me.
 WadeV1589
12-20-2003, 2:02 PM
#9
I think it's best to keep fs_basepath, I can't think of any good reason why you shouldn't put in the extra bit of typing effort anyway :p
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